Add API function to receive the color for a given distance and token
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@@ -1,7 +1,6 @@
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import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
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import {getGridPositionFromPixels} from "./foundry_fixes.js";
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import {Line} from "./geometry.js";
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import {getColorForDistance} from "./main.js"
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import {trackRays} from "./movement_tracking.js"
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import {recalculate} from "./socket.js";
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import {applyTokenSizeOffset, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
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@@ -229,7 +228,7 @@ export function measure(destination, options={}) {
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r.clear();
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let rulerColor
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if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
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rulerColor = getColorForDistance.call(this, totalDistance)
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rulerColor = this.dragRulerGetColorForDistance(totalDistance);
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else
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rulerColor = this.color
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for (const [s, cs] of zip(segments.reverse(), centeredSegments.reverse())) {
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@@ -301,7 +300,7 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
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// Highlight the grid position
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let [xg, yg] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
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const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0]
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const color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
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const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
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const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
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const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
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@@ -314,7 +313,7 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
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let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
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let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
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const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0]
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const color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
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const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
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const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
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const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
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highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
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