Import the wohle measure function instead of patching it (preparation for future changes)
This commit is contained in:
@@ -95,3 +95,72 @@ export function onMouseMove(event) {
|
||||
this._state = Ruler.STATES.MEASURING;
|
||||
}
|
||||
}
|
||||
|
||||
// This is a modified version of Ruler.measure form foundry 0.7.9
|
||||
export function measure(destination, {gridSpaces=true} = {}) {
|
||||
if (this.isDragRuler && !this.draggedToken.isVisible)
|
||||
return []
|
||||
destination = new PIXI.Point(...canvas.grid.getCenter(destination.x, destination.y));
|
||||
const waypoints = this.waypoints.concat([destination]);
|
||||
const r = this.ruler;
|
||||
this.destination = destination;
|
||||
|
||||
// Iterate over waypoints and construct segment rays
|
||||
const segments = [];
|
||||
for (let [i, dest] of waypoints.slice(1).entries()) {
|
||||
const origin = waypoints[i];
|
||||
const label = this.labels.children[i];
|
||||
const ray = new Ray(origin, dest);
|
||||
if (ray.distance < 10) {
|
||||
if (label) label.visible = false;
|
||||
continue;
|
||||
}
|
||||
segments.push({ ray, label });
|
||||
}
|
||||
|
||||
// Compute measured distance
|
||||
const distances = canvas.grid.measureDistances(segments, { gridSpaces });
|
||||
let totalDistance = 0;
|
||||
for (let [i, d] of distances.entries()) {
|
||||
let s = segments[i];
|
||||
s.startDistance = totalDistance
|
||||
totalDistance += d;
|
||||
s.last = i === (segments.length - 1);
|
||||
s.distance = d;
|
||||
s.text = this._getSegmentLabel(d, totalDistance, s.last);
|
||||
}
|
||||
|
||||
// Clear the grid highlight layer
|
||||
const hlt = canvas.grid.highlightLayers[this.name] || canvas.grid.addHighlightLayer(this.name);
|
||||
hlt.clear();
|
||||
|
||||
// Draw measured path
|
||||
r.clear();
|
||||
for (let s of segments) {
|
||||
const { ray, label, text, last } = s;
|
||||
|
||||
// Draw line segment
|
||||
r.lineStyle(6, 0x000000, 0.5).moveTo(ray.A.x, ray.A.y).lineTo(ray.B.x, ray.B.y)
|
||||
.lineStyle(4, this.color, 0.25).moveTo(ray.A.x, ray.A.y).lineTo(ray.B.x, ray.B.y);
|
||||
|
||||
// Draw the distance label just after the endpoint of the segment
|
||||
if (label) {
|
||||
label.text = text;
|
||||
label.alpha = last ? 1.0 : 0.5;
|
||||
label.visible = true;
|
||||
let labelPosition = ray.project((ray.distance + 50) / ray.distance);
|
||||
label.position.set(labelPosition.x, labelPosition.y);
|
||||
}
|
||||
|
||||
// Highlight grid positions
|
||||
this._highlightMeasurement(ray, s.startDistance);
|
||||
}
|
||||
|
||||
// Draw endpoints
|
||||
for (let p of waypoints) {
|
||||
r.lineStyle(2, 0x000000, 0.5).beginFill(this.color, 0.25).drawCircle(p.x, p.y, 8);
|
||||
}
|
||||
|
||||
// Return the measured segments
|
||||
return segments;
|
||||
}
|
||||
|
||||
+11
-18
@@ -1,14 +1,13 @@
|
||||
"use strict"
|
||||
|
||||
import {availableSpeedProviders, currentSpeedProvider, registerModule, registerSystem, setCurrentSpeedProvider} from "./api.js"
|
||||
import {moveTokens, onMouseMove} from "./foundry_imports.js"
|
||||
import {measure, moveTokens, onMouseMove} from "./foundry_imports.js"
|
||||
import {registerSettings, settingsKey} from "./settings.js"
|
||||
|
||||
Hooks.once("init", () => {
|
||||
registerSettings()
|
||||
hookTokenDragHandlers()
|
||||
hookRulerFunctions()
|
||||
patchRulerMeasure()
|
||||
patchRulerHighlightMeasurement()
|
||||
|
||||
availableSpeedProviders["native"] = nativeSpeedProvider
|
||||
@@ -89,6 +88,16 @@ function hookRulerFunctions() {
|
||||
}
|
||||
originalUpdate.call(this, data)
|
||||
}
|
||||
|
||||
const originalMeasure = Ruler.prototype.measure
|
||||
Ruler.prototype.measure = function (destination, options={}) {
|
||||
if (this.isDragRuler) {
|
||||
return measure.call(this, destination, options)
|
||||
}
|
||||
else {
|
||||
return originalMeasure.call(this, destination, options)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onTokenLeftDragStart(event) {
|
||||
@@ -144,22 +153,6 @@ function strInsertAfter(haystack, needle, strToInsert) {
|
||||
return haystack.slice(0, pos) + strToInsert + haystack.slice(pos)
|
||||
}
|
||||
|
||||
// These patches were written with foundry-0.7.9.js as reference
|
||||
function patchRulerMeasure() {
|
||||
let code = Ruler.prototype.measure.toString()
|
||||
// Replace CRLF with LF in case foundry.js has CRLF for some reason
|
||||
code = code.replace(/\r\n/g, "\n")
|
||||
// Remove function signature and closing curly bracket (those are on the first and last line)
|
||||
code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n"))
|
||||
code = strInsertAfter(code, "for ( let [i, d] of distances.entries() ) {\n", "segments[i].startDistance = totalDistance\n")
|
||||
code = strInsertAfter(code, "this._highlightMeasurement(ray", ", s.startDistance")
|
||||
|
||||
// Don't show ruler if the measured token is invisible
|
||||
code = "if (this.isDragRuler && !this.draggedToken.isVisible) return [];" + code
|
||||
|
||||
Ruler.prototype.measure = new Function("destination", "{gridSpaces=true}={}", code)
|
||||
}
|
||||
|
||||
function nativeSpeedProvider(token, playercolor) {
|
||||
const speedAttribute = game.settings.get(settingsKey, "speedAttribute")
|
||||
if (!speedAttribute)
|
||||
|
||||
Reference in New Issue
Block a user