Rust code for gridless pathfinding
This commit is contained in:
+2
-2
@@ -13,12 +13,12 @@ import {recalculate} from "./socket.js";
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import {SpeedProvider} from "./speed_provider.js"
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import {setSnapParameterOnOptions} from "./util.js";
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import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
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import initGridlessPathfinding, * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
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CONFIG.debug.dragRuler = false;
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export let debugGraphics = undefined;
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GridlessPathfinding.init();
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initGridlessPathfinding();
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Hooks.once("init", () => {
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registerSettings()
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Generated
+17
@@ -29,6 +29,17 @@ name = "gridless-pathfinding"
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version = "0.1.0"
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dependencies = [
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"console_error_panic_hook",
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"js-sys",
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"rustc-hash",
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"wasm-bindgen",
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]
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[[package]]
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name = "js-sys"
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version = "0.3.56"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a38fc24e30fd564ce974c02bf1d337caddff65be6cc4735a1f7eab22a7440f04"
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dependencies = [
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"wasm-bindgen",
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]
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@@ -65,6 +76,12 @@ dependencies = [
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"proc-macro2",
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]
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[[package]]
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name = "rustc-hash"
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version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
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[[package]]
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name = "syn"
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version = "1.0.86"
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@@ -14,4 +14,6 @@ lto = true
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[dependencies]
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console_error_panic_hook = "0.1.7"
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js-sys = "0.3.56"
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rustc-hash = "1.1.0"
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wasm-bindgen = "0.2.79"
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@@ -0,0 +1,51 @@
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use std::hash::{Hash, Hasher};
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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pub type JsPoint;
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#[wasm_bindgen(method, getter)]
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fn x(this: &JsPoint) -> f64;
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#[wasm_bindgen(method, getter)]
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fn y(this: &JsPoint) -> f64;
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}
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#[wasm_bindgen]
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct Point {
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pub x: f64,
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pub y: f64,
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}
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impl Point {
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pub fn new(x: f64, y: f64) -> Self {
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Self { x, y }
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}
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pub fn distance_to(&self, to: Point) -> f64 {
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(self.y - to.y).hypot(self.x - to.x)
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}
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pub fn is_same_as(&self, other: &Self) -> bool {
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let e = 0.000001;
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(self.x - other.x).abs() < e && (self.y - other.y).abs() < e
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}
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}
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impl Eq for Point {}
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impl Hash for Point {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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self.x.to_bits().hash(hasher);
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self.y.to_bits().hash(hasher);
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}
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}
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impl From<&JsPoint> for Point {
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fn from(point: &JsPoint) -> Self {
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Self::new(point.x(), point.y())
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}
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}
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@@ -0,0 +1,118 @@
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use js_sys::Array;
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use wasm_bindgen::prelude::*;
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use crate::{
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geometry::Point,
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pathfinder::{DiscoveredNodePtr, Pathfinder},
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};
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#[allow(unused)]
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macro_rules! log {
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( $( $t:tt )* ) => {
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log(&format!( $( $t )* ));
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};
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}
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#[wasm_bindgen]
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extern "C" {
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#[wasm_bindgen(js_namespace = console, js_name=warn)]
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pub fn log(s: &str);
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}
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#[wasm_bindgen(
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inline_js = "export function collidesWithWall(p1, p2) { return canvas.walls.checkCollision(new Ray(p1, p2)); }"
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)]
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extern "C" {
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#[wasm_bindgen(js_name=collidesWithWall)]
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pub fn collides_with_wall(p1: Point, p2: Point) -> bool;
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}
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#[wasm_bindgen]
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extern "C" {
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pub type JsWall;
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pub type JsWallData;
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#[wasm_bindgen(method, getter)]
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fn data(this: &JsWall) -> JsWallData;
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#[wasm_bindgen(method, getter)]
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fn c(this: &JsWallData) -> Vec<f64>;
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Wall {
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pub p1: Point,
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pub p2: Point,
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}
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impl Wall {
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pub fn new(p1: Point, p2: Point) -> Self {
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Self { p1, p2 }
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}
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}
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impl Wall {
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fn from_js(wall: &JsWall) -> Self {
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let data = wall.data();
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let mut c = data.c();
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c.iter_mut().for_each(|val| *val = val.round());
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Self::new(Point::new(c[0], c[1]), Point::new(c[2], c[3]))
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}
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}
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#[allow(dead_code)]
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#[wasm_bindgen(js_name=buildCache)]
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pub fn initialize(js_walls: Vec<JsValue>) -> Pathfinder {
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let mut walls = Vec::with_capacity(js_walls.len());
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for wall in js_walls {
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let wall = JsWall::from(wall);
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walls.push(Wall::from_js(&wall));
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}
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Pathfinder::initialize(walls)
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}
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#[allow(dead_code)]
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#[wasm_bindgen]
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pub fn free(pathfinder: Pathfinder) {
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drop(pathfinder);
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}
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#[allow(dead_code)]
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#[wasm_bindgen(js_name=findPath)]
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pub fn find_path(pathfinder: &mut Pathfinder, from: Point, to: Point) -> Option<Array> {
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if let Some(first_node) = pathfinder.find_path(from, to) {
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Some(first_node.iter_path().map(JsValue::from).collect())
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} else {
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None
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}
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}
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trait IteratePath {
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fn iter_path(&self) -> PathIterator;
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}
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impl IteratePath for DiscoveredNodePtr {
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fn iter_path(&self) -> PathIterator {
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PathIterator {
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current_node: Some(self.clone()),
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}
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}
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}
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struct PathIterator {
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current_node: Option<DiscoveredNodePtr>,
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}
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impl Iterator for PathIterator {
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type Item = Point;
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fn next(&mut self) -> Option<Self::Item> {
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if let Some(node) = self.current_node.clone() {
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let point = node.borrow().node.borrow().point;
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self.current_node = node.borrow().previous.clone();
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Some(point)
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} else {
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None
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}
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}
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}
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+6
-1
@@ -1,6 +1,11 @@
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mod geometry;
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mod js_api;
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mod pathfinder;
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mod ptr_indexed_hash_set;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen(start)]
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pub fn main() {
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std::panic::set_hook(Box::new(console_error_panic_hook::hook))
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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}
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@@ -0,0 +1,200 @@
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use std::{cell::RefCell, rc::Rc};
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use wasm_bindgen::prelude::*;
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use rustc_hash::FxHashMap;
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use crate::{
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geometry::Point,
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js_api::{collides_with_wall, Wall},
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ptr_indexed_hash_set::PtrIndexedHashSet,
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};
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pub struct Edge {
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target: NodePtr,
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cost: f64,
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}
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pub struct Node {
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pub point: Point,
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edges: Option<Vec<Edge>>,
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}
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impl Node {
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pub fn new(point: Point) -> Self {
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Self { point, edges: None }
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}
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}
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type NodePtr = Rc<RefCell<Node>>;
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impl From<Node> for NodePtr {
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fn from(node: Node) -> Self {
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Rc::new(RefCell::new(node))
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}
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}
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pub struct DiscoveredNode {
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pub node: NodePtr,
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cost: f64,
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estimated: f64,
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pub previous: Option<DiscoveredNodePtr>,
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}
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pub type DiscoveredNodePtr = Rc<RefCell<DiscoveredNode>>;
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impl From<DiscoveredNode> for DiscoveredNodePtr {
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fn from(node: DiscoveredNode) -> Self {
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Rc::new(RefCell::new(node))
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}
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}
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#[derive(Default, Clone)]
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pub struct NodeStorage(Vec<NodePtr>);
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impl NodeStorage {
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fn new() -> Self {
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Self::default()
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}
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fn push(&mut self, node: NodePtr) {
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self.0.push(node);
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}
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fn initialize_edges(&self, node: &NodePtr) {
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if node.borrow().edges.is_some() {
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return;
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}
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let point = node.borrow().point;
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let mut edges = Vec::new();
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for neighbor in &self.0 {
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if Rc::ptr_eq(neighbor, &node) {
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continue;
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}
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let neighbor_point = neighbor.borrow().point;
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if !collides_with_wall(point, neighbor_point) {
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let cost = point.distance_to(neighbor_point);
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edges.push(Edge {
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target: neighbor.clone(),
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cost,
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});
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}
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}
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node.borrow_mut().edges = Some(edges);
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}
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}
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#[wasm_bindgen]
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pub struct Pathfinder {
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#[wasm_bindgen(skip)]
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pub nodes: NodeStorage,
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}
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impl Pathfinder {
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pub fn initialize<I>(walls: I) -> Self
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where
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I: IntoIterator<Item = Wall>,
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{
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let mut endpoints = FxHashMap::<Point, Vec<f64>>::default();
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for wall in walls {
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let x_diff = wall.p2.x - wall.p1.x;
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let y_diff = wall.p2.y - wall.p1.y;
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let p1_angle = y_diff.atan2(x_diff);
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let p2_angle = (y_diff + 180.0).rem_euclid(360.0);
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for (point, angle) in [(wall.p1, p1_angle), (wall.p2, p2_angle)] {
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let angles = endpoints.entry(point).or_insert_with(|| Vec::new());
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angles.push(angle);
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}
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}
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endpoints
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.values_mut()
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.for_each(|angles| angles.sort_by(|a, b| a.partial_cmp(b).unwrap()));
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let mut nodes = NodeStorage::new();
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for (point, angles) in endpoints {
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assert!(angles.len() > 0);
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for i in 1..angles.len() {
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let angle1 = angles[i - 1];
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let angle2 = angles[i - 1];
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let angle_between = (angle2 - angle1) / 2.0 + angle1;
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nodes.push(calc_pathfinding_node(point, angle_between));
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}
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let angle1 = angles.last().unwrap();
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let angle2 = angles.first().unwrap() + 360.0;
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let angle_between = (angle2 - angle1) / 2.0 + angle1;
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let angle_between = angle_between.rem_euclid(360.0);
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nodes.push(calc_pathfinding_node(point, angle_between));
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}
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// TODO Eliminating nodes close to each other may improve performance
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Self { nodes }
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}
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pub fn find_path(&mut self, from: Point, to: Point) -> Option<DiscoveredNodePtr> {
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let mut nodes = self.nodes.clone();
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nodes.push(NodePtr::from(Node::new(from)));
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let nodes = nodes;
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let to_node = NodePtr::from(Node::new(to));
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nodes.initialize_edges(&to_node);
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let to = DiscoveredNode {
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node: to_node,
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cost: 0.0,
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estimated: to.distance_to(from),
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previous: None,
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};
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// TODO Use a sorted set for next_nodes for better performance
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let mut next_nodes = vec![DiscoveredNodePtr::from(to)];
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let mut previous_nodes = PtrIndexedHashSet::new();
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while next_nodes.len() > 0 {
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// Sort by estimated cost, high to low
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// TODO Maybe tere's a faster way to do this than re-sorting every iteration?
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next_nodes.sort_by(|a, b| {
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b.borrow()
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.estimated
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.partial_cmp(&a.borrow().estimated)
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.unwrap()
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});
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// Get node with cheapest estimate
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let current_node = next_nodes.pop().unwrap();
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if current_node.borrow().node.borrow().point.x == from.x
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&& current_node.borrow().node.borrow().point.y == from.y
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{
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return Some(current_node);
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}
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previous_nodes.insert(current_node.borrow().node.clone());
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for edge in current_node.borrow().node.borrow().edges.as_ref().unwrap() {
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let neighbor = &edge.target;
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if previous_nodes.contains(neighbor) {
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continue;
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}
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nodes.initialize_edges(neighbor);
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let cost = current_node.borrow().cost + edge.cost;
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let discovered_neighbor = DiscoveredNode {
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node: neighbor.clone(),
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cost,
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estimated: cost + neighbor.borrow().point.distance_to(from),
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previous: Some(current_node.clone()),
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};
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let neighbor_entry = next_nodes
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.iter()
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.find(|node| Rc::ptr_eq(&node.borrow().node, neighbor));
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if let Some(entry) = neighbor_entry {
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// If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it
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if entry.borrow().cost > cost {
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*entry.borrow_mut() = discovered_neighbor;
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}
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} else {
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next_nodes.push(discovered_neighbor.into());
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}
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}
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}
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None
|
||||
}
|
||||
}
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fn calc_pathfinding_node(p: Point, angle: f64) -> NodePtr {
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let diatance_from_walls = 10.0;
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let x = p.x + angle.cos() * diatance_from_walls;
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let y = p.y + angle.sin() * diatance_from_walls;
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NodePtr::from(Node::new(Point { x, y }))
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}
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@@ -0,0 +1,67 @@
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use rustc_hash::FxHashSet;
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use std::collections::hash_set;
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||||
use std::hash::{Hash, Hasher};
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||||
use std::rc::Rc;
|
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|
||||
pub struct PtrIndexedHashSet<T>(FxHashSet<PtrIndexedRc<T>>);
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|
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impl<T> PtrIndexedHashSet<T> {
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pub fn new() -> Self {
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PtrIndexedHashSet(FxHashSet::default())
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||||
}
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|
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pub fn insert(&mut self, value: Rc<T>) -> bool {
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self.0.insert(PtrIndexedRc(value))
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}
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||||
|
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pub fn remove(&mut self, value: &Rc<T>) -> bool {
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self.0.remove(&PtrIndexedRc(Rc::clone(value)))
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}
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|
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pub fn contains(&mut self, value: &Rc<T>) -> bool {
|
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self.0.contains(&PtrIndexedRc(Rc::clone(value)))
|
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}
|
||||
}
|
||||
|
||||
impl<T: std::fmt::Debug> std::fmt::Debug for PtrIndexedHashSet<T> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
f.debug_set().entries(self.0.iter().map(|e| &e.0)).finish()
|
||||
}
|
||||
}
|
||||
|
||||
struct PtrIndexedRc<T>(Rc<T>);
|
||||
|
||||
impl<T> Hash for PtrIndexedRc<T> {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
Rc::as_ptr(&self.0).hash(state)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> PartialEq for PtrIndexedRc<T> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
Rc::ptr_eq(&self.0, &other.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Eq for PtrIndexedRc<T> {}
|
||||
|
||||
pub struct PtrIndexedHashSetIterator<'a, T>(hash_set::Iter<'a, PtrIndexedRc<T>>);
|
||||
|
||||
impl<'a, T> Iterator for PtrIndexedHashSetIterator<'a, T> {
|
||||
type Item = &'a Rc<T>;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
match self.0.next() {
|
||||
Some(item) => Some(&item.0),
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, T> IntoIterator for &'a PtrIndexedHashSet<T> {
|
||||
type Item = &'a Rc<T>;
|
||||
type IntoIter = PtrIndexedHashSetIterator<'a, T>;
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
PtrIndexedHashSetIterator::<T>((&self.0).into_iter())
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user