Merge branch 'develop' into pathfinding
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@@ -91,7 +91,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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});
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await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
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if (animate)
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await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
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await Promise.all(entityPaths.map(({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise));
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// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
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if (this.cancelMovement) {
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