Release v1.2.1

This commit is contained in:
Manuel Vögele
2021-02-11 09:11:27 +01:00
parent 6adb69829e
commit 10346a7dbc
2 changed files with 6 additions and 6 deletions
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## In development
## 1.2.1
### Compatiblity
- Drag Ruler is now compatible with Hex Token Size Support. For compatibility Hex Token Size Support Version 0.5.4 or higher is required. Thanks to Ourobor for helping making this possible.
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- Disabling snap to grid with shift now works as expected
- Fixed a bug where the ruler would sometimes jump to a different target location when deleting a waypoint
## v1.1.1
## 1.1.1
### Bugfixes
- Fixed a bug where tokens wouldn't be moved to the corect end position on gridless maps
- Ruler now appears immediately when the token is being dragged
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- This change has no impact on the distance that is being measured
- In addition to the cosmetical aspect this also fixes a bug that allowed players to glitch through walls
## v1.1.0
## 1.1.0
### New features
- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
- The drag ruler won't be shown to other players if they cannot see the dragged token
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### Bugfixes
- Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings)
## v1.0.1
## 1.0.1
### Bugfixes
- The GM can now move tokens through walls
- It is now possible to move multiple tokens with Drag Ruler enabled