Revert to pre-v12 maeasureDistances to restore gridless functionality
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@@ -251,7 +251,7 @@ function applyGridlessSnapping(event) {
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return {ray};
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return {ray};
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});
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});
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origin = segments.pop().ray.A;
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origin = segments.pop().ray.A;
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waypointDistance = canvas.grid.measurePath(segments).reduce((a, b) => a + b);
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waypointDistance = canvas.grid.measureDistances(segments).reduce((a, b) => a + b);
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origin = {x: origin.x, y: origin.y};
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origin = {x: origin.x, y: origin.y};
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}
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}
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