diff --git a/src/util.js b/src/util.js index 49478b3..d397a53 100644 --- a/src/util.js +++ b/src/util.js @@ -90,33 +90,33 @@ export function getSnapPointForToken(x, y, token) { const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y); let cellX, cellY; - if (token.width % 2 === 0) cellX = x - canvas.grid.h / 2; + if (token.document.width % 2 === 0) cellX = x - canvas.grid.h / 2; else cellX = x; - if (token.height % 2 === 0) cellY = y - canvas.grid.h / 2; + if (token.document.height % 2 === 0) cellY = y - canvas.grid.h / 2; else cellY = y; const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY); let snapX, snapY; // Tiny tokens can snap to the cells corners - if (token.width <= 0.5) { + if (token.document.width <= 0.5) { const offsetX = x - topLeftX; const subGridWidth = Math.floor(canvas.grid.w / 2); const subGridPosX = Math.floor(offsetX / subGridWidth); snapX = topLeftX + (subGridPosX + 0.5) * subGridWidth; } // Tokens with odd multipliers (1x1, 3x3, ...) and tokens smaller than 1x1 but bigger than 0.5x0.5 snap to the center of the grid cell - else if (Math.round(token.width) % 2 === 1 || token.width < 1) { + else if (Math.round(token.document.width) % 2 === 1 || token.document.width < 1) { snapX = centerX; } // All remaining tokens (those with even or fractional multipliers on square grids) snap to the intersection points of the grid else { snapX = centerX + canvas.grid.w / 2; } - if (token.height <= 0.5) { + if (token.document.height <= 0.5) { const offsetY = y - topLeftY; const subGridHeight = Math.floor(canvas.grid.h / 2); const subGridPosY = Math.floor(offsetY / subGridHeight); snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight; - } else if (Math.round(token.height) % 2 === 1 || token.height < 1) { + } else if (Math.round(token.document.height) % 2 === 1 || token.document.height < 1) { snapY = centerY; } else { snapY = centerY + canvas.grid.h / 2; @@ -179,11 +179,11 @@ export function getTokenShape(token) { if (scene.grid.type === CONST.GRID_TYPES.GRIDLESS) { return [{x: 0, y: 0}]; } else if (scene.grid.type === CONST.GRID_TYPES.SQUARE) { - const topOffset = -Math.floor(token.height / 2); - const leftOffset = -Math.floor(token.width / 2); + const topOffset = -Math.floor(token.document.height / 2); + const leftOffset = -Math.floor(token.document.width / 2); const shape = []; - for (let y = 0; y < token.height; y++) { - for (let x = 0; x < token.width; x++) { + for (let y = 0; y < token.document.height; y++) { + for (let x = 0; x < token.document.width; x++) { shape.push({x: x + leftOffset, y: y + topOffset}); } }