diff --git a/src/foundry_imports.js b/src/foundry_imports.js index 34bf587..5580b57 100644 --- a/src/foundry_imports.js +++ b/src/foundry_imports.js @@ -140,10 +140,6 @@ export function onMouseMove(event) { x: event.interactionData.destination.x, y: event.interactionData.destination.y, }; - if (!canvas.grid.isHex) { - destination.x += this.rulerOffset.x; - destination.y += this.rulerOffset.y; - } // Hide any existing Token HUD canvas.hud.token.clear(); diff --git a/src/main.js b/src/main.js index b31860e..bbb985c 100644 --- a/src/main.js +++ b/src/main.js @@ -137,11 +137,6 @@ function onEntityLeftDragStart(wrapped, event) { const ruler = canvas.controls.ruler; ruler.draggedEntity = this; const entityCenter = getEntityCenter(this); - const isV11 = game.release.generation === 11; - ruler.rulerOffset = { - x: isV11 ? entityCenter.x - event.interactionData.origin.x : 0, - y: isV11 ? entityCenter.y - event.interactionData.origin.y : 0, - }; if (game.settings.get(settingsKey, "autoStartMeasurement")) { let options = {}; setSnapParameterOnOptions(ruler, options); @@ -218,7 +213,7 @@ function applyGridlessSnapping(event) { const rasterWidth = 35 / canvas.stage.scale.x; const tokenX = event.interactionData.destination.x; const tokenY = event.interactionData.destination.y; - const destination = {x: tokenX + ruler.rulerOffset.x, y: tokenY + ruler.rulerOffset.y}; + const destination = {x: tokenX, y: tokenY}; const ranges = getRangesFromSpeedProvider(ruler.draggedEntity); const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active; @@ -242,8 +237,8 @@ function applyGridlessSnapping(event) { const deltaY = destination.y - rasterLocation.y; const rasterDistance = Math.hypot(deltaX, deltaY); if (rasterDistance < rasterWidth) { - event.interactionData.destination.x = rasterLocation.x - ruler.rulerOffset.x; - event.interactionData.destination.y = rasterLocation.y - ruler.rulerOffset.y; + event.interactionData.destination.x = rasterLocation.x; + event.interactionData.destination.y = rasterLocation.y; } } } else { @@ -257,7 +252,7 @@ function applyGridlessSnapping(event) { }); origin = segments.pop().ray.A; waypointDistance = canvas.grid.measureDistances(segments).reduce((a, b) => a + b); - origin = {x: origin.x - ruler.rulerOffset.x, y: origin.y - ruler.rulerOffset.y}; + origin = {x: origin.x, y: origin.y}; } const deltaX = tokenX - origin.x; diff --git a/src/ruler.js b/src/ruler.js index 471f923..851bd01 100644 --- a/src/ruler.js +++ b/src/ruler.js @@ -391,14 +391,10 @@ export function extendRuler() { if (this.waypoints.filter(w => !w.isPrevious).length > 1) { event.preventDefault(); const mousePosition = getPointer().getLocalPosition(canvas.tokens); - const rulerOffset = this.rulerOffset; // Options are not passed to _removeWaypoint in vanilla Foundry. // Send them in case other modules have overriden that behavior and accept an options parameter (Toggle Snap to Grid) - this._removeWaypoint( - {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}, - options, - ); + this._removeWaypoint({x: mousePosition.x, y: mousePosition.y}, options); this.performPostPathfindingActions(options); } else { this.dragRulerAbortDrag(event); @@ -494,8 +490,8 @@ export function extendRuler() { ruler.dragRulerAddWaypoint(entityCenter, {snap: false}); const mousePosition = getPointer().getLocalPosition(canvas.tokens); const destination = { - x: mousePosition.x + ruler.rulerOffset.x, - y: mousePosition.y + ruler.rulerOffset.y, + x: mousePosition.x, + y: mousePosition.y, }; if (measureImmediately) ruler.measure(destination, options); } diff --git a/src/util.js b/src/util.js index 6626507..7034a93 100644 --- a/src/util.js +++ b/src/util.js @@ -301,8 +301,7 @@ export function getPointer() { export function getMeasurePosition() { const mousePosition = getPointer().getLocalPosition(canvas.tokens); - const rulerOffset = canvas.controls.ruler.rulerOffset; - const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}; + const measurePosition = {x: mousePosition.x, y: mousePosition.y}; return measurePosition; }