Don't return any value in _socketUpdateCombatantDragRulerFlags to reduce the amount of network traffic
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@@ -13,5 +13,5 @@ export async function updateCombatantDragRulerFlags(combat, combatant, flags) {
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async function _socketUpdateCombatantDragRulerFlags(combatId, combatantId, flags) {
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const combat = game.combats.get(combatId);
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return combat.updateEmbeddedEntity("Combatant", {_id: combatantId, flags: {dragRuler: flags}}, {diff: false});
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await combat.updateEmbeddedEntity("Combatant", {_id: combatantId, flags: {dragRuler: flags}}, {diff: false});
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}
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