Properly store terrain ruler's state in the movement history
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@@ -15,10 +15,12 @@ export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=
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}
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}
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export function measureDistances(segments, token, shape, gridSpaces=true, options={}) {
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export function measureDistances(segments, token, shape, options={}) {
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const opts = duplicate(options)
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opts.gridSpaces = gridSpaces;
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if (!opts.gridSpaces)
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opts.gridSpaces = true;
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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if (terrainRulerAvailable) {
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const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
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const previousSegments = segments.slice(0, firstNewSegmentIndex);
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@@ -27,7 +29,7 @@ export function measureDistances(segments, token, shape, gridSpaces=true, option
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previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
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opts.costFunction = (x, y) => getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), {x, y});
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if (previousSegments.length > 0)
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opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1];
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opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
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return distances.concat(terrainRuler.measureDistances(newSegments, opts));
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}
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else {
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@@ -83,4 +85,3 @@ export function checkDependencies() {
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}
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}
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}
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@@ -156,6 +156,8 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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centeredRay.isPrevious = ray.isPrevious;
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ray.dragRulerVisitedSpaces = origin.dragRulerVisitedSpaces;
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centeredRay.dragRulerVisitedSpaces = ray.dragRulerVisitedSpaces;
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ray.dragRulerFinalState = origin.dragRulerFinalState;
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centeredRay.dragRulerFinalState = ray.dragRulerFinalState;
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if (ray.distance < 10) {
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if (label) label.visible = false;
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continue;
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@@ -168,7 +170,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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const shape = getTokenShape(this.draggedToken)
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// Compute measured distance
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const distances = measureDistances(centeredSegments, this.draggedToken, shape, gridSpaces);
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const distances = measureDistances(centeredSegments, this.draggedToken, shape, {gridSpaces});
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let totalDistance = 0;
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for (let [i, d] of distances.entries()) {
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@@ -56,9 +56,9 @@ function calculateUpdate(combat, token, rays) {
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// Ignore rays that have the same start and end coordinates
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if (ray.A.x !== ray.B.x || ray.A.y !== ray.B.y) {
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if (terrainRulerAvailable) {
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measureDistances([{ray}], token, getTokenShape(token), true, {terrainRulerInitialState: dragRulerFlags.rulerState});
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measureDistances([{ray}], token, getTokenShape(token), {terrainRulerInitialState: waypoints[waypoints.length - 1]?.dragRulerFinalState});
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ray.A.dragRulerVisitedSpaces = ray.terrainRulerVisitedSpaces;
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dragRulerFlags.rulerState = ray.terrainRulerFinalState;
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ray.A.dragRulerFinalState = ray.terrainRulerFinalState;
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}
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waypoints.push(ray.A);
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}
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