Properly store terrain ruler's state in the movement history
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@@ -56,9 +56,9 @@ function calculateUpdate(combat, token, rays) {
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// Ignore rays that have the same start and end coordinates
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if (ray.A.x !== ray.B.x || ray.A.y !== ray.B.y) {
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if (terrainRulerAvailable) {
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measureDistances([{ray}], token, getTokenShape(token), true, {terrainRulerInitialState: dragRulerFlags.rulerState});
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measureDistances([{ray}], token, getTokenShape(token), {terrainRulerInitialState: waypoints[waypoints.length - 1]?.dragRulerFinalState});
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ray.A.dragRulerVisitedSpaces = ray.terrainRulerVisitedSpaces;
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dragRulerFlags.rulerState = ray.terrainRulerFinalState;
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ray.A.dragRulerFinalState = ray.terrainRulerFinalState;
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}
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waypoints.push(ray.A);
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}
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