Preparations for hex
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+2
-3
@@ -43,11 +43,10 @@ function getNode(pos, initialize=true) {
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if (!cachedNodes)
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cachedNodes = new Array(2);
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if (!cachedNodes[pos.layer]) {
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// TODO Check if ceil is the right thing to do here
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cachedNodes[pos.layer] = new Array(Math.ceil(canvas.dimensions.sceneHeight / canvas.dimensions.size));
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cachedNodes[pos.layer] = new Array(Math.ceil(canvas.dimensions.height / canvas.grid.h));
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}
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if (!cachedLayer[pos.layer][pos.y])
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cachedLayer[pos.layer][pos.y] = new Array(Math.ceil(canvas.dimensions.sceneWidth / canvas.dimensions.size));
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cachedLayer[pos.layer][pos.y] = new Array(Math.ceil(canvas.dimensions.width / canvas.grid.w));
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if (!cachedLayer[pos.layer][pos.y][pos.x]) {
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cachedLayer[pos.layer][pos.y][pos.x] = pos;
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}
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