Merge branch 'master' into develop
This commit is contained in:
@@ -4,6 +4,12 @@
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- The GM's Drag Ruler can now be hidden from non GM players via a setting.
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- The GM's Drag Ruler can now be hidden from non GM players via a setting.
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- When multiple different colors apply to a single grid space because the path crosses itself the color representing ranges further away will take priortiy over colors representing closer ranges.
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- When multiple different colors apply to a single grid space because the path crosses itself the color representing ranges further away will take priortiy over colors representing closer ranges.
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## 1.3.5
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### Bugfixes
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- Fixed a regression where spaces could suddenly change their color during measurement
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## 1.3.4
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## 1.3.4
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### Module compatibility
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### Module compatibility
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- Increased compatiblility with other modules (namely Drag Ruler and Terrain Ruler are no longer incompatible)
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- Increased compatiblility with other modules (namely Drag Ruler and Terrain Ruler are no longer incompatible)
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.3.4",
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"version": "1.3.5",
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"minimumCoreVersion" : "0.7.9",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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"authors": [
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@@ -31,7 +31,7 @@
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}
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}
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],
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],
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.3.4.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.3.5.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -222,7 +222,7 @@ export function highlightMeasurementNative(ray, startDistance) {
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let {x, y} = ray.project(th);
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let {x, y} = ray.project(th);
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let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
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let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
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let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
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let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
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subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0]
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subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0]
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color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
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color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
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canvas.grid.highlightPosition(this.name, {x: xgh, y: ygh, color: color});
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canvas.grid.highlightPosition(this.name, {x: xgh, y: ygh, color: color});
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}
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}
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