Merge branch 'master' into develop

This commit is contained in:
Manuel Vögele
2021-03-10 11:55:22 +01:00
3 changed files with 9 additions and 3 deletions
+6
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@@ -4,6 +4,12 @@
- The GM's Drag Ruler can now be hidden from non GM players via a setting.
- When multiple different colors apply to a single grid space because the path crosses itself the color representing ranges further away will take priortiy over colors representing closer ranges.
## 1.3.5
### Bugfixes
- Fixed a regression where spaces could suddenly change their color during measurement
## 1.3.4
### Module compatibility
- Increased compatiblility with other modules (namely Drag Ruler and Terrain Ruler are no longer incompatible)
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.3.4",
"version": "1.3.5",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9",
"authors": [
@@ -31,7 +31,7 @@
}
],
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.3.4.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.3.5.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+1 -1
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@@ -222,7 +222,7 @@ export function highlightMeasurementNative(ray, startDistance) {
let {x, y} = ray.project(th);
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0]
subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0]
color = dragRuler.getColorForDistance.call(this, startDistance, subDistance)
canvas.grid.highlightPosition(this.name, {x: xgh, y: ygh, color: color});
}