Add support for difficult terrain via Terrain Ruler module (resolves #1)

This commit is contained in:
Manuel Vögele
2021-03-09 10:02:09 +01:00
parent 0a7d8495c6
commit 384de1a1b5
6 changed files with 62 additions and 3 deletions
+21
View File
@@ -0,0 +1,21 @@
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
export function getPixelsFromGridPosition(xGrid, yGrid) {
if (canvas.grid.isHex) {
return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid)
}
const [x, y] = canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
if (canvas.grid.type === CONST.GRID_TYPES.SQUARE)
return [y, x]
return [x, y]
}
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
export function getGridPositionFromPixels(xPixel, yPixel) {
const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel)
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
return [y, x]
return [x, y]
}