Don't set Token._noAnimate. It has no effect and will be removed in future foundry versions
https://gitlab.com/foundrynet/foundryvtt/-/issues/5094
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@@ -65,9 +65,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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return {token, rays: offsetRays, dx, dy};
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});
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for (const {token, rays} of tokenAnimationData) {
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token._noAnimate = true;
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}
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const animate = !game.keyboard.isDown("Alt");
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const startWaypoint = animate ? 0 : tokenAnimationData[0].rays.length - 1;
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for (let i = startWaypoint;i < tokenAnimationData[0].rays.length; i++) {
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@@ -85,9 +82,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
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if (animate)
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await Promise.all(tokenPaths.map(({token, path}) => token.animateMovement(path)));
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}
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for (const {token} of tokenAnimationData) {
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token._noAnimate = false;
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}
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trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens));
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}
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