Don't set Token._noAnimate. It has no effect and will be removed in future foundry versions

https://gitlab.com/foundrynet/foundryvtt/-/issues/5094
This commit is contained in:
Manuel Vögele
2021-05-18 07:23:27 +02:00
parent bbd30be80e
commit 38b7df0248
-6
View File
@@ -65,9 +65,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
return {token, rays: offsetRays, dx, dy}; return {token, rays: offsetRays, dx, dy};
}); });
for (const {token, rays} of tokenAnimationData) {
token._noAnimate = true;
}
const animate = !game.keyboard.isDown("Alt"); const animate = !game.keyboard.isDown("Alt");
const startWaypoint = animate ? 0 : tokenAnimationData[0].rays.length - 1; const startWaypoint = animate ? 0 : tokenAnimationData[0].rays.length - 1;
for (let i = startWaypoint;i < tokenAnimationData[0].rays.length; i++) { for (let i = startWaypoint;i < tokenAnimationData[0].rays.length; i++) {
@@ -85,9 +82,6 @@ async function animateTokens(tokens, draggedToken, draggedRays, wasPaused) {
if (animate) if (animate)
await Promise.all(tokenPaths.map(({token, path}) => token.animateMovement(path))); await Promise.all(tokenPaths.map(({token, path}) => token.animateMovement(path)));
} }
for (const {token} of tokenAnimationData) {
token._noAnimate = false;
}
trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens)); trackRays(tokens, tokenAnimationData.map(({rays}) => rays)).then(() => recalculate(tokens));
} }