Don't apply snapping to rulers received from other players (fixes #150)
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@@ -61,6 +61,9 @@ export function extendRuler() {
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measure(destination, options={}) {
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if (this.isDragRuler) {
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// If this is the ruler of a remote user take the waypoints as they were transmitted and don't apply any additional snapping to them
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if (this.user !== game.user)
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options.snap = false;
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return measure.call(this, destination, options);
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}
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else {
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