Add difficult terrain support for pathfinding on gridded scenes
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+3
-3
@@ -1,6 +1,6 @@
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import {getCostFromSpeedProvider} from "./api.js";
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import {buildCostFunction} from "./api.js";
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import {settingsKey} from "./settings.js";
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import {getAreaFromPositionAndShape, highlightTokenShape} from "./util.js";
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import {highlightTokenShape} from "./util.js";
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export function getHexSizeSupportTokenGridCenter(token) {
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const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token)
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@@ -27,7 +27,7 @@ export function measureDistances(segments, entity, shape, options={}) {
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const newSegments = segments.slice(firstNewSegmentIndex);
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const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
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previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
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opts.costFunction = (x, y, costOptions={}) => { return getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), costOptions); }
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opts.costFunction = buildCostFunction(entity, shape);
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if (previousSegments.length > 0)
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opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
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return distances.concat(terrainRuler.measureDistances(newSegments, opts));
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