Don't show the difficult terrain measurement hint when no terrain module is enabled
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@@ -1,3 +1,8 @@
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## In development
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### Bugfixes
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- The hint that tells users how to enable difficult terrain measurement in Drag Ruler is no longer shown if no terrain layer module is installed.
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## 1.5.0
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## 1.5.0
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### New features
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### New features
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- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
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- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
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@@ -61,6 +61,7 @@ export function checkDependencies() {
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else if (game.modules.get("TerrainLayer")?.active) {
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else if (game.modules.get("TerrainLayer")?.active) {
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enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
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enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
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}
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}
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if (enabledTerrainModule) {
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new Dialog({
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new Dialog({
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title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
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title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
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content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
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content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
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@@ -80,5 +81,6 @@ export function checkDependencies() {
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}).render(true);
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}).render(true);
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}
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}
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}
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}
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}
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}
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}
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