Don't show the difficult terrain measurement hint when no terrain module is enabled

This commit is contained in:
Manuel Vögele
2021-04-15 17:17:38 +02:00
parent 9e5b344b0d
commit 447995977b
2 changed files with 23 additions and 16 deletions
+5
View File
@@ -1,3 +1,8 @@
## In development
### Bugfixes
- The hint that tells users how to enable difficult terrain measurement in Drag Ruler is no longer shown if no terrain layer module is installed.
## 1.5.0 ## 1.5.0
### New features ### New features
- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account. - In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
+18 -16
View File
@@ -61,23 +61,25 @@ export function checkDependencies() {
else if (game.modules.get("TerrainLayer")?.active) { else if (game.modules.get("TerrainLayer")?.active) {
enabledTerrainModule = game.modules.get("TerrainLayer").data.title; enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
} }
new Dialog({ if (enabledTerrainModule) {
title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"), new Dialog({
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`, title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
buttons: { content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
ok: { buttons: {
icon: '<i class="fas fa-check"></i>', ok: {
label: game.i18n.localize("drag-ruler.dependencies.ok"), icon: '<i class="fas fa-check"></i>',
callback: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()), label: game.i18n.localize("drag-ruler.dependencies.ok"),
callback: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
},
neverShowAgain: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.neverShowAgain"),
callback: () => game.settings.set(settingsKey, "neverShowTerrainRulerHint", true),
}
}, },
neverShowAgain: { close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now())
icon: '<i class="fas fa-times"></i>', }).render(true);
label: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.neverShowAgain"), }
callback: () => game.settings.set(settingsKey, "neverShowTerrainRulerHint", true),
}
},
close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now())
}).render(true);
} }
} }
} }