Remove getCostForStep SpedProvider function in favor or the Enhanced Terrain Layer API
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+6
-14
@@ -114,18 +114,6 @@ export function getUnreachableColorFromSpeedProvider() {
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}
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}
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export function getCostFromSpeedProvider(token, area, options) {
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try {
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if (currentSpeedProvider instanceof Function) {
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return SpeedProvider.prototype.getCostForStep.call(undefined, token, area, options);
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}
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return currentSpeedProvider.getCostForStep(token, area, options);
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} catch (e) {
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console.error(e);
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return 1;
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}
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}
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export function getColorForDistanceAndToken(distance, token, ranges = null) {
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if (!ranges) {
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ranges = getRangesFromSpeedProvider(token);
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@@ -159,8 +147,12 @@ export function getMovedDistanceFromToken(token) {
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}
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export function buildCostFunction(token, shape) {
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return (x, y, costOptions = {}) =>
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getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), costOptions);
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return (x, y, costOptions = {}) => {
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costOptions.token = token;
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const area = getAreaFromPositionAndShape({x, y}, shape);
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const costs = area.map(space => canvas.terrain.cost({x: space.x, y: space.y, costOptions}));
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return costs.reduce((max, current) => Math.max(max, current));
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};
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}
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export function registerModule(moduleId, speedProvider) {
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@@ -56,27 +56,6 @@ export class SpeedProvider {
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return 0xff0000;
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}
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/**
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* Returns the cost for a token to step into the specificed area.
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* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
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* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
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* (1 is regular cost, 2 costs double, 3 costs triple, ...)
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*
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* Parameters:
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* - options: An object used to configure Enhanced Terrain Layer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
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*
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* This function is only called if the Enhanced Terrain Layer and Terrain Ruler modules are enabled.
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*
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* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
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*/
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getCostForStep(token, area, options = {}) {
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// Lookup the cost for each square occupied by the token
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options.token = token;
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const costs = area.map(space => terrainRuler.getCost(space.x, space.y, options));
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// Return the maximum of the costs
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return costs.reduce((max, current) => Math.max(max, current));
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}
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/**
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* Returns a boolean indicating whether this token will use a Ruler or not.
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* If this is returns `false` for a token Drag Ruler will be disabled for that token. Dragging a token for which this function
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