Code changes for v9 compatibility (moves keybindings into the new foundry API)
This commit is contained in:
+22
-105
@@ -1,23 +1,24 @@
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"use strict"
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import {currentSpeedProvider, getColorForDistanceAndToken, getMovedDistanceFromToken, getRangesFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js";
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import {getColorForDistanceAndToken, getMovedDistanceFromToken, getRangesFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js";
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import {checkDependencies, getHexSizeSupportTokenGridCenter, highlightMeasurementTerrainRuler} from "./compatibility.js";
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import {moveEntities, onMouseMove} from "./foundry_imports.js"
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import {disableSnap, registerKeybindings} from "./keybindings.js";
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import {libWrapper} from "./libwrapper_shim.js";
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import {performMigrations} from "./migration.js"
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import {getMovementHistory, removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
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import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
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import {extendRuler} from "./ruler.js";
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import {registerSettings, settingsKey} from "./settings.js"
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import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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import {SpeedProvider} from "./speed_provider.js"
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import {isClose, setSnapParameterOnOptions} from "./util.js";
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Hooks.once("init", () => {
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registerSettings()
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registerKeybindings()
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initApi()
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hookDragHandlers(Token);
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hookDragHandlers(MeasuredTemplate);
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libWrapper.register("drag-ruler", "KeyboardManager.prototype._handleKeys", forwardIfUnahndled(handleKeys), "MIXED");
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libWrapper.register("drag-ruler", "TokenLayer.prototype.undoHistory", tokenLayerUndoHistory, "WRAPPER");
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extendRuler();
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@@ -89,74 +90,6 @@ async function tokenLayerUndoHistory(wrapped) {
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return returnValue;
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}
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function handleKeys(event, key, up) {
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if (event.repeat || this.hasFocus)
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return false
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const lowercaseKey = key.toLowerCase();
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if (lowercaseKey === "x") return onKeyX(up)
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if (lowercaseKey === "shift") return onKeyShift(up)
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if (lowercaseKey === "space") return onKeySpace(up);
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if (lowercaseKey === "escape") return onKeyEscape(up);
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return false
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}
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function onKeyX(up) {
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if (up)
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return false
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const ruler = canvas.controls.ruler;
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if (!ruler.isDragRuler)
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return false
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ruler.dragRulerDeleteWaypoint();
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return true
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}
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function onKeyShift(up) {
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const ruler = canvas.controls.ruler
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if (!ruler.isDragRuler)
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return false
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if (ruler._state !== Ruler.STATES.MEASURING)
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return false;
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
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const rulerOffset = ruler.rulerOffset
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const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}
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ruler.measure(measurePosition, {snap: up})
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}
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function onKeySpace(up) {
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const ruler = canvas.controls.ruler;
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// Ruler can end up being undefined here if no canvas is active
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if (!ruler?.draggedEntity)
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return false;
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if (ruler._state !== Ruler.STATES.INACTIVE)
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return false;
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const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
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let options = {};
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setSnapParameterOnOptions(ruler, options);
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if (!up) {
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if (swapSpacebarRightClick)
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ruler.dragRulerAbortDrag();
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else
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startDragRuler.call(ruler.draggedEntity, options);
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}
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return true;
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}
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function onKeyEscape(up) {
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const ruler = canvas.controls.ruler;
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if (!ruler.draggedEntity)
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return false;
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if (!up)
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ruler.dragRulerAbortDrag();
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return true;
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}
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function onEntityLeftDragStart(wrapped, event) {
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wrapped(event);
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const isToken = this instanceof Token;
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@@ -171,31 +104,10 @@ function onEntityLeftDragStart(wrapped, event) {
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if (game.settings.get(settingsKey, "autoStartMeasurement")) {
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let options = {};
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setSnapParameterOnOptions(ruler, options);
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startDragRuler.call(this, options, false);
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ruler.dragRulerStart(options, false);
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}
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}
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function startDragRuler(options, measureImmediately=true) {
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const isToken = this instanceof Token;
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if (isToken && !currentSpeedProvider.usesRuler(this))
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return;
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const ruler = canvas.controls.ruler;
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ruler.clear();
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ruler._state = Ruler.STATES.STARTING;
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let entityCenter;
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if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
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entityCenter = getHexSizeSupportTokenGridCenter(this);
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else
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entityCenter = this.center;
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if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
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ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
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ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
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const destination = {x: mousePosition.x + ruler.rulerOffset.x, y: mousePosition.y + ruler.rulerOffset.y};
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if (measureImmediately)
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ruler.measure(destination, options);
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}
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function onEntityLeftDragMoveSnap(wrapped, event) {
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applyGridlessSnapping.call(this, event);
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onEntityLeftDragMove.call(this, wrapped, event);
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@@ -231,26 +143,31 @@ function onEntityDragLeftCancel(event) {
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if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING)
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return false
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const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
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const rightClickAction = game.settings.get(settingsKey, "rightClickAction");
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let options = {};
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setSnapParameterOnOptions(ruler, options);
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if (ruler._state === Ruler.STATES.INACTIVE) {
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if (!swapSpacebarRightClick)
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if (rightClickAction !== RightClickAction.CREATE_WAYPOINT)
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return false;
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startDragRuler.call(this, options);
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ruler.dragRulerStart(options);
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event.preventDefault();
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}
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else if (ruler._state === Ruler.STATES.MEASURING) {
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if (!swapSpacebarRightClick) {
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ruler.dragRulerDeleteWaypoint(event, options);
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}
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else {
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event.preventDefault();
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ruler.dragRulerAddWaypoint(ruler.destination, options);
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switch (rightClickAction) {
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case RightClickAction.CREATE_WAYPOINT:
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event.preventDefault();
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ruler.dragRulerAddWaypoint(ruler.destination, options);
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break;
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case RightClickAction.DELETE_WAYPOINT:
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ruler.dragRulerDeleteWaypoint(event, options);
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break;
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case RightClickAction.ABORT_DRAG:
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ruler.dragRulerAbortDrag();
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break;
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}
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}
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return true
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return true;
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}
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function applyGridlessSnapping(event) {
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@@ -259,7 +176,7 @@ function applyGridlessSnapping(event) {
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return;
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if (!ruler.isDragRuler)
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return;
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if (game.keyboard.isDown("Shift"))
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if (disableSnap)
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return;
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
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return;
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