Pathfinding Improvements: Bound Algorithm to Canvas (#168)
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+5
-2
@@ -7,7 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
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import {libWrapper} from "./libwrapper_shim.js";
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import {performMigrations} from "./migration.js"
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import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
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import {wipePathfindingCache} from "./pathfinding.js";
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import {wipePathfindingCache, initializePathfinding} from "./pathfinding.js";
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import {extendRuler} from "./ruler.js";
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import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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@@ -21,7 +21,10 @@ export let debugGraphics = undefined;
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initGridlessPathfinding().then(() => {
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Hooks.on("canvasInit", wipePathfindingCache);
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Hooks.on("canvasReady", wipePathfindingCache);
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Hooks.on("canvasReady", () => {
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wipePathfindingCache();
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initializePathfinding();
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});
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Hooks.on("createWall", wipePathfindingCache);
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Hooks.on("updateWall", wipePathfindingCache);
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Hooks.on("deleteWall", wipePathfindingCache);
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+19
-11
@@ -9,6 +9,7 @@ import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
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let cachedNodes = undefined;
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let use5105 = false;
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let gridlessPathfinders = new Map();
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let gridWidth, gridHeight;
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export function isPathfindingEnabled() {
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if (this.user !== game.user)
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@@ -51,16 +52,6 @@ export function findPath(from, to, token, previousWaypoints) {
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}
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}
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export function wipePathfindingCache() {
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cachedNodes = undefined;
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for (const pathfinder of gridlessPathfinders.values()) {
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GridlessPathfinding.free(pathfinder);
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}
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gridlessPathfinders.clear();
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if (debugGraphics)
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debugGraphics.removeChildren().forEach(c => c.destroy());
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}
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function getNode(pos, token, initialize=true) {
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pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
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if (!cachedNodes)
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@@ -77,8 +68,10 @@ function getNode(pos, token, initialize=true) {
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if (initialize && !node.edges) {
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node.edges = [];
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for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
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if (neighborPos.x < 0 || neighborPos.y < 0)
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if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x > gridWidth || neighborPos.y > gridHeight) {
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continue;
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}
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// TODO Work with pixels instead of grid locations
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if (!stepCollidesWithWall(pos, neighborPos, token)) {
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const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
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@@ -158,6 +151,21 @@ function stepCollidesWithWall(from, to, token) {
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return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
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}
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export function wipePathfindingCache() {
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cachedNodes = undefined;
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for (const pathfinder of gridlessPathfinders.values()) {
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GridlessPathfinding.free(pathfinder);
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}
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gridlessPathfinders.clear();
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if (debugGraphics)
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debugGraphics.removeChildren().forEach(c => c.destroy());
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}
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export function initializePathfinding() {
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gridWidth = Math.ceil(canvas.dimensions.width / canvas.grid.w);
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gridHeight = Math.ceil(canvas.dimensions.height / canvas.grid.h);
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}
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function paintGriddedPathfindingDebug(lastNode, token) {
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if (!CONFIG.debug.dragRuler)
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return;
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