Rename src/ to js/
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import {settingsKey} from "./settings.js"
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import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js"
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/**
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* Base class for all speed providers.
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* If you want to offer a speed provider in your system/module you must derive this class.
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* Each speed provider must at least implement
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*/
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export class SpeedProvider {
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/**
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* Returns an array of colors used by this speed provider. Each color corresponds to one speed that a token may have.
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* Each color must be an object with the following properties:
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* - id: A value that identfies the color. Must be unique for each color returned.
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* - default: The color that is used to highlight that speed by default.
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* - name: A user readable name for the speed represented by the color. This name is used in the color configuration dialog. Drag Ruler will attempt to localize this string using `game.i18n`
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*
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* Of these properties, id and defaultColor are required. name is optional, but it's recommended to set it
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*
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* Implementing this method is required for all speed providers
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*/
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get colors() {
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throw new Error("A SpeedProvider must implement the colors function")
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}
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/**
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* Returns an array of speeds that the token passed in the arguments this token can reach.
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* Each range is an object that with the following properties:
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* - range: A number indicating the distance that the token can travel with this speed
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* - color: The id (as defined in the `colors` getter) of the color that should be used to represent this range
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*
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* Implementing this method is required for all speed providers
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*/
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getRanges(token) {
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throw new Error("A SpeedProvider must implement the getRanges function")
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}
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/**
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* Returns an array of configuration options for this module. The settings will be shown in the Speed Provider Settings of Drag Ruler.
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* Each configuration option is an object that has the same attributes as a native foundry setting passed to `game.settings.register`,
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* except for these exceptions:
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* - id: A string that identifies the setting. Must be unique for each setting returned. This id will be used to fetch the setting.
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* - config: This property is not supported by Drag Ruler module settings. Use foundries native settings instead if you need settings that don't show up in the configuration dialog.
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*
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* Implementing this method is optional and only needs to be done if you want to provide custom provider settings
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*/
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get settings() {
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return []
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}
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/**
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* Returns the default color for ranges that a token cannot reach.
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*
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* Implementing this method is optional and only needs to be done if you want to provide a custom default for that color.
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*/
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get defaultUnreachableColor() {
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return 0xFF0000
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}
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/**
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* Returns the cost for a token to step into the specificed area.
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* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
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* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
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* (1 is regular cost, 2 costs double, 3 costs triple, ...)
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*
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* Parameters:
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* - options: An object used to configure Enhanced Terrain Layer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
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*
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* This function is only called if the Enhanced Terrain Layer and Terrain Ruler modules are enabled.
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*
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* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
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*/
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getCostForStep(token, area, options={}) {
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// Lookup the cost for each square occupied by the token
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options.token = token;
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const costs = area.map(space => terrainRuler.getCost(space.x, space.y, options));
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// Return the maximum of the costs
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return costs.reduce((max, current) => Math.max(max, current))
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}
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/**
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* Returns a boolean indicating whether this token will use a Ruler or not.
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* If this is returns `false` for a token Drag Ruler will be disabled for that token. Dragging a token for which this function
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* returns false will behave as if Drag Ruler wasn't installed.
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* If usesRuler returns `false` it's guranteed that the `getRanges` function won't be called for that token.
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*
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* Implementing this method is optional and only needs to be done if you want to disable Drag Ruler for some tokens.
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*/
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usesRuler(token) {
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return true
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}
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/**
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* This hook is being called after Drag Ruler has updated the movement history for one or more tokens.
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* It'll receive an array of tokens that have been updated.
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* If your speed provider is storing any additional values that are relevant for the movement history, this function should
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* await until those updates have completed inside foundry.
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*/
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async onMovementHistoryUpdate(tokens) {}
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/**
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* Returns the value that is currently set for the setting registered with the provided settingId.
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*
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* This function shouldn't be overridden by speed provider implementations. It can be called to fetch speed provider specific settings.
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*/
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getSetting(settingId) {
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try {
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return game.settings.get(settingsKey, `speedProviders.${this.id}.setting.${settingId}`)
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}
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catch (e) {
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if (this.settings.some(setting => setting.id === settingId)) {
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throw e
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}
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throw new Error(`Drag Ruler | "${settingId}" is not a registered setting for "${this.id}". If you're the module/system developer, please add it to the return values of your Speed Providers "get settings()" function.`)
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}
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}
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/**
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* Constructs a new instance of he speed provider
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*
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* This function should neither be called or overridden by speed provider implementations
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*/
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constructor(id) {
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this.id = id
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}
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}
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export class GenericSpeedProvider extends SpeedProvider {
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get colors() {
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return [
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{id: "walk", default: 0x00FF00, name: "drag-ruler.genericSpeedProvider.speeds.walk"},
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{id: "dash", default: 0xFFFF00, name: "drag-ruler.genericSpeedProvider.speeds.dash"}
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]
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}
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getRanges(token) {
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const speedAttribute = this.getSetting("speedAttribute")
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if (!speedAttribute)
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return []
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const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
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if (tokenSpeed === undefined) {
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console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
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return []
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}
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const dashMultiplier = this.getSetting("dashMultiplier")
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if (!dashMultiplier)
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return [{range: tokenSpeed, color: "walk"}]
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return [{range: tokenSpeed, color: "walk"}, {range: tokenSpeed * dashMultiplier, color: "dash"}]
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}
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get settings() {
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return [
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{
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id: "speedAttribute",
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name: "drag-ruler.genericSpeedProvider.settings.speedAttribute.name",
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hint: "drag-ruler.genericSpeedProvider.settings.speedAttribute.hint",
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scope: "world",
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config: true,
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type: String,
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default: getDefaultSpeedAttribute(),
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},
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{
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id: "dashMultiplier",
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name: "drag-ruler.genericSpeedProvider.settings.dashMultiplier.name",
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hint: "drag-ruler.genericSpeedProvider.settings.dashMultiplier.hint",
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scope: "world",
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config: true,
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type: Number,
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default: getDefaultDashMultiplier(),
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}
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]
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}
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}
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