When Ctrl+Z undoes a movement, remove that movement form the movement history as well (resolves #64)
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@@ -1,6 +1,6 @@
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import {measureDistances} from "./compatibility.js";
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import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
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import {getTokenShape, zip} from "./util.js";
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import {getTokenShape, isClose, zip} from "./util.js";
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function initTrackingFlag(combatant) {
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const initialFlag = {passedWaypoints: [], trackedRound: 0};
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@@ -81,6 +81,20 @@ export function getMovementHistory(token) {
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return dragRulerFlags.passedWaypoints ?? [];
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}
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export async function removeLastHistoryEntryIfAt(token, x, y) {
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const history = getMovementHistory(token);
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if (history.length === 0)
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return;
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const entry = history[history.length - 1];
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if (!isClose(x + token.w / 2, entry.x, 0.1) || !isClose(y + token.h / 2, entry.y, 0.1)) {
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return;
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}
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history.pop();
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const combat = game.combat;
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const combatant = combat.getCombatantByToken(token.id);
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await updateCombatantDragRulerFlags(combat, [{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler}]);
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}
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export async function resetMovementHistory(combat, combatantId) {
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const combatant = combat.combatants.get(combatantId);
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const dragRulerFlags = combatant.data.flags.dragRuler;
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