When Ctrl+Z undoes a movement, remove that movement form the movement history as well (resolves #64)

This commit is contained in:
Manuel Vögele
2021-08-02 15:43:22 +02:00
parent 9552c25e6e
commit 59c12d017b
3 changed files with 38 additions and 3 deletions
+19 -2
View File
@@ -5,11 +5,11 @@ import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibili
import {moveEntities, onMouseMove} from "./foundry_imports.js"
import {performMigrations} from "./migration.js"
import {DragRulerRuler} from "./ruler.js";
import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
import {getMovementHistory, removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {registerSettings, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js"
import {setSnapParameterOnOptions} from "./util.js";
import {isClose, setSnapParameterOnOptions} from "./util.js";
Hooks.once("init", () => {
registerSettings()
@@ -17,6 +17,7 @@ Hooks.once("init", () => {
hookDragHandlers(Token);
hookDragHandlers(MeasuredTemplate);
hookKeyboardManagerFunctions()
hookLayerFunctions();
Ruler = DragRulerRuler;
@@ -93,6 +94,22 @@ function hookKeyboardManagerFunctions() {
}
}
function hookLayerFunctions() {
const originalTokenLayerUndoHistory = TokenLayer.prototype.undoHistory;
TokenLayer.prototype.undoHistory = function () {
const historyEntry = this.history[this.history.length - 1];
return originalTokenLayerUndoHistory.call(this).then((returnValue) => {
if (historyEntry.type === "update") {
for (const entry of historyEntry.data) {
const token = canvas.tokens.get(entry._id);
removeLastHistoryEntryIfAt(token, entry.x, entry.y);
}
}
return returnValue;
});
}
}
function handleKeys(event, key, up) {
if (event.repeat || this.hasFocus)
return false
+15 -1
View File
@@ -1,6 +1,6 @@
import {measureDistances} from "./compatibility.js";
import {recalculate, updateCombatantDragRulerFlags} from "./socket.js";
import {getTokenShape, zip} from "./util.js";
import {getTokenShape, isClose, zip} from "./util.js";
function initTrackingFlag(combatant) {
const initialFlag = {passedWaypoints: [], trackedRound: 0};
@@ -81,6 +81,20 @@ export function getMovementHistory(token) {
return dragRulerFlags.passedWaypoints ?? [];
}
export async function removeLastHistoryEntryIfAt(token, x, y) {
const history = getMovementHistory(token);
if (history.length === 0)
return;
const entry = history[history.length - 1];
if (!isClose(x + token.w / 2, entry.x, 0.1) || !isClose(y + token.h / 2, entry.y, 0.1)) {
return;
}
history.pop();
const combat = game.combat;
const combatant = combat.getCombatantByToken(token.id);
await updateCombatantDragRulerFlags(combat, [{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler}]);
}
export async function resetMovementHistory(combat, combatantId) {
const combatant = combat.combatants.get(combatantId);
const dragRulerFlags = combatant.data.flags.dragRuler;
+4
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@@ -210,3 +210,7 @@ export function setSnapParameterOnOptions(sourceObject, options) {
options.snap = !game.keyboard._downKeys.has("Shift");
}
}
export function isClose(a, b, delta) {
return Math.abs(a - b) <= delta;
}