Reformat with prettier
This commit is contained in:
@@ -0,0 +1,4 @@
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printWidth: 100
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trailingComma: "all"
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bracketSpacing: false
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arrowParens: "avoid"
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@@ -1,105 +1,116 @@
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import {measureDistances} from "./compatibility.js";
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import {getMovementHistory} from "./movement_tracking.js";
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import {GenericSpeedProvider, SpeedProvider} from "./speed_provider.js"
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import {settingsKey} from "./settings.js"
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import {GenericSpeedProvider, SpeedProvider} from "./speed_provider.js";
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import {settingsKey} from "./settings.js";
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import {getAreaFromPositionAndShape, getTokenShape} from "./util.js";
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export const availableSpeedProviders = {}
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export let currentSpeedProvider = undefined
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export const availableSpeedProviders = {};
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export let currentSpeedProvider = undefined;
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function register(module, type, speedProvider) {
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const id = `${type}.${module.id}`
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let providerInstance
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const id = `${type}.${module.id}`;
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let providerInstance;
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if (speedProvider.prototype instanceof SpeedProvider) {
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providerInstance = new speedProvider(id)
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}
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else {
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console.warn(`Drag Ruler | The ${type} '${module.id}' uses the old, deprecated version of the Drag Ruler API. ` +
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providerInstance = new speedProvider(id);
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} else {
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console.warn(
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`Drag Ruler | The ${type} '${module.id}' uses the old, deprecated version of the Drag Ruler API. ` +
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"That old API will be removed in a future Drag Ruler version. " +
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`Please update the ${type} ${module.id} to stay compatible with future Drag Ruler versions.`);
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speedProvider.id = id
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speedProvider.usesRuler = () => true
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providerInstance = speedProvider
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`Please update the ${type} ${module.id} to stay compatible with future Drag Ruler versions.`,
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);
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speedProvider.id = id;
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speedProvider.usesRuler = () => true;
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providerInstance = speedProvider;
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}
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setupProvider(providerInstance)
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setupProvider(providerInstance);
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}
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function setupProvider(speedProvider) {
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if (speedProvider instanceof SpeedProvider) {
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const unreachableColor = {id: "unreachable", default: speedProvider.defaultUnreachableColor, name: "drag-ruler.settings.speedProviderSettings.color.unreachable.name"}
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const unreachableColor = {
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id: "unreachable",
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default: speedProvider.defaultUnreachableColor,
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name: "drag-ruler.settings.speedProviderSettings.color.unreachable.name",
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};
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for (const color of speedProvider.colors.concat([unreachableColor])) {
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game.settings.register(settingsKey, `speedProviders.${speedProvider.id}.color.${color.id}`, {
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config: false,
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scope: "client",
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type: Number,
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default: color.default,
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})
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});
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}
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for (const setting of speedProvider.settings) {
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setting.config = false
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game.settings.register(settingsKey, `speedProviders.${speedProvider.id}.setting.${setting.id}`, setting)
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setting.config = false;
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game.settings.register(
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settingsKey,
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`speedProviders.${speedProvider.id}.setting.${setting.id}`,
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setting,
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);
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}
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}
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availableSpeedProviders[speedProvider.id] = speedProvider
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game.settings.settings.get("drag-ruler.speedProvider").default = getDefaultSpeedProvider()
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updateSpeedProvider()
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availableSpeedProviders[speedProvider.id] = speedProvider;
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game.settings.settings.get("drag-ruler.speedProvider").default = getDefaultSpeedProvider();
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updateSpeedProvider();
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}
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export function getDefaultSpeedProvider() {
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const providerIds = Object.keys(availableSpeedProviders)
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const providerIds = Object.keys(availableSpeedProviders);
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// Game systems take the highest precedence for the being the default
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const gameSystem = providerIds.find(key => key.startsWith("system."))
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if (gameSystem)
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return gameSystem
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const gameSystem = providerIds.find(key => key.startsWith("system."));
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if (gameSystem) return gameSystem;
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// If no game system is registered modules are next up.
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// For lack of a method to select the best module we're just falling back to taking the next best module
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// settingKeys should always be sorted the same way so this should achive a stable default
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const module = providerIds.find(key => key.startsWith("module."))
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if (module)
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return module
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const module = providerIds.find(key => key.startsWith("module."));
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if (module) return module;
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// If neither a game system or a module is found fall back to the native implementation
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return providerIds[0]
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return providerIds[0];
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}
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export function updateSpeedProvider() {
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// If the configured provider is registered use that one. If not use the default provider
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const configuredProvider = game.settings.get("drag-ruler", "speedProvider")
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currentSpeedProvider = availableSpeedProviders[configuredProvider] ?? availableSpeedProviders[game.settings.settings.get("drag-ruler.speedProvider").default]
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const configuredProvider = game.settings.get("drag-ruler", "speedProvider");
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currentSpeedProvider =
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availableSpeedProviders[configuredProvider] ??
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availableSpeedProviders[game.settings.settings.get("drag-ruler.speedProvider").default];
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}
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export function initApi() {
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const genericSpeedProviderInstance = new GenericSpeedProvider("native")
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setupProvider(genericSpeedProviderInstance)
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const genericSpeedProviderInstance = new GenericSpeedProvider("native");
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setupProvider(genericSpeedProviderInstance);
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}
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export function getRangesFromSpeedProvider(token) {
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try {
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if (currentSpeedProvider instanceof Function)
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return currentSpeedProvider(token, 0x00FF00)
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const ranges = currentSpeedProvider.getRanges(token)
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if (currentSpeedProvider instanceof Function) return currentSpeedProvider(token, 0x00ff00);
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const ranges = currentSpeedProvider.getRanges(token);
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for (const range of ranges) {
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range.color = game.settings.get(settingsKey, `speedProviders.${currentSpeedProvider.id}.color.${range.color}`)
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range.color = game.settings.get(
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settingsKey,
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`speedProviders.${currentSpeedProvider.id}.color.${range.color}`,
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);
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}
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return ranges
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}
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catch (e) {
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console.error(e)
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return []
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return ranges;
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} catch (e) {
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console.error(e);
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return [];
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}
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}
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export function getUnreachableColorFromSpeedProvider() {
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if (currentSpeedProvider instanceof Function)
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return 0xFF0000
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if (currentSpeedProvider instanceof Function) return 0xff0000;
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try {
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return game.settings.get(settingsKey, `speedProviders.${currentSpeedProvider.id}.color.unreachable`)
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}
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catch (e) {
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console.error(e)
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return 0xFF0000
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return game.settings.get(
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settingsKey,
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`speedProviders.${currentSpeedProvider.id}.color.unreachable`,
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);
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} catch (e) {
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console.error(e);
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return 0xff0000;
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}
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}
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@@ -109,77 +120,87 @@ export function getCostFromSpeedProvider(token, area, options) {
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return SpeedProvider.prototype.getCostForStep.call(undefined, token, area, options);
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}
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return currentSpeedProvider.getCostForStep(token, area, options);
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}
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catch (e) {
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} catch (e) {
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console.error(e);
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return 1;
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}
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}
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export function getColorForDistanceAndToken(distance, token, ranges=null) {
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export function getColorForDistanceAndToken(distance, token, ranges = null) {
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if (!ranges) {
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ranges = getRangesFromSpeedProvider(token);
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}
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if (ranges.length === 0)
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return null;
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const currentRange = ranges.reduce((minRange, currentRange) => {
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if (ranges.length === 0) return null;
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const currentRange = ranges.reduce(
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(minRange, currentRange) => {
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if (distance <= currentRange.range && currentRange.range < minRange.range)
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return currentRange;
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return minRange;
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}, {range: Infinity, color: getUnreachableColorFromSpeedProvider()});
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},
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{range: Infinity, color: getUnreachableColorFromSpeedProvider()},
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);
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return currentRange.color;
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}
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export function getMovedDistanceFromToken(token) {
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
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const history = getMovementHistory(token);
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const segments = Ruler.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y}).map(ray => {return {ray}});
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const segments = Ruler.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y}).map(
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ray => {
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return {ray};
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},
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);
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const shape = getTokenShape(token);
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const distances = measureDistances(segments, token, shape, {enableTerrainRuler: terrainRulerAvailable});
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const distances = measureDistances(segments, token, shape, {
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enableTerrainRuler: terrainRulerAvailable,
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});
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// Sum up the distances
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return distances.reduce((acc, val) => acc + val, 0);
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}
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export function buildCostFunction(token, shape) {
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return (x, y, costOptions={}) => getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), costOptions);
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return (x, y, costOptions = {}) =>
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getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), costOptions);
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}
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export function registerModule(moduleId, speedProvider) {
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// Check if a module with the given id exists and is currently enabled
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const module = game.modules.get(moduleId)
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const module = game.modules.get(moduleId);
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// If it doesn't the calling module did something wrong. Log a warning and ignore this module
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if (!module) {
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console.warn(
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`Drag Ruler | A module tried to register with the id "${moduleId}". However no active module with this id was found.` +
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"This api registration call was ignored. " +
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"If you are the author of that module please check that the id passed to `registerModule` matches the id in your manifest exactly." +
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"If this call was made form a game system instead of a module please use `registerSystem` instead.")
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return
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"If this call was made form a game system instead of a module please use `registerSystem` instead.",
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);
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return;
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}
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// Using Drag Ruler's id is not allowed
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if (moduleId === "drag-ruler") {
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console.warn(
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`Drag Ruler | A module tried to register with the id "${moduleId}", which is not allowed. This api registration call was ignored. ` +
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"If you're the author of the module please use the id of your own module as it's specified in your manifest to register to this api. " +
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"If this call was made form a game system instead of a module please use `registerSystem` instead."
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)
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return
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"If this call was made form a game system instead of a module please use `registerSystem` instead.",
|
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);
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return;
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}
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register(module, "module", speedProvider)
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register(module, "module", speedProvider);
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}
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export function registerSystem(systemId, speedProvider) {
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const system = game.system
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const system = game.system;
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// If the current system id doesn't match the provided id something went wrong. Log a warning and ignore this module
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if (system.id != systemId) {
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console.warn(
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`Drag Ruler | A system tried to register with the id "${systemId}". However the active system has a different id.` +
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"This api registration call was ignored. " +
|
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"If you are the author of that system please check that the id passed to `registerSystem` matches the id in your manifest exactly." +
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"If this call was made form a module instead of a game system please use `registerModule` instead.")
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return
|
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"If this call was made form a module instead of a game system please use `registerModule` instead.",
|
||||
);
|
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return;
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}
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register(system, "system", speedProvider)
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register(system, "system", speedProvider);
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}
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+47
-23
@@ -3,19 +3,24 @@ import {settingsKey} from "./settings.js";
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import {highlightTokenShape} from "./util.js";
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export function getHexSizeSupportTokenGridCenter(token) {
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const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token)
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return {x: token.x + tokenCenterOffset.x, y: token.y + tokenCenterOffset.y}
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const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token);
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return {x: token.x + tokenCenterOffset.x, y: token.y + tokenCenterOffset.y};
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}
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export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) {
|
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export function highlightMeasurementTerrainRuler(
|
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ray,
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startDistance,
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tokenShape = [{x: 0, y: 0}],
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alpha = 1,
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) {
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for (const space of ray.terrainRulerVisitedSpaces.reverse()) {
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const color = this.dragRulerGetColorForDistance(startDistance + space.distance);
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highlightTokenShape.call(this, space, tokenShape, color, alpha)
|
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highlightTokenShape.call(this, space, tokenShape, color, alpha);
|
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}
|
||||
}
|
||||
|
||||
export function measureDistances(segments, entity, shape, options={}) {
|
||||
const opts = duplicate(options)
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||||
export function measureDistances(segments, entity, shape, options = {}) {
|
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const opts = duplicate(options);
|
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if (canvas.grid.diagonalRule === "EUCL") {
|
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opts.ignoreGrid = true;
|
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opts.gridSpaes = false;
|
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@@ -25,17 +30,23 @@ export function measureDistances(segments, entity, shape, options={}) {
|
||||
const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
|
||||
const previousSegments = segments.slice(0, firstNewSegmentIndex);
|
||||
const newSegments = segments.slice(firstNewSegmentIndex);
|
||||
const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
|
||||
previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
|
||||
const distances = previousSegments.map(
|
||||
segment =>
|
||||
segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance,
|
||||
);
|
||||
previousSegments.forEach(
|
||||
segment =>
|
||||
(segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)),
|
||||
);
|
||||
opts.costFunction = buildCostFunction(entity, shape);
|
||||
if (previousSegments.length > 0)
|
||||
opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
|
||||
opts.terrainRulerInitialState =
|
||||
previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
|
||||
return distances.concat(terrainRuler.measureDistances(newSegments, opts));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// If another module wants to enable grid measurements but disable grid highlighting,
|
||||
// manually set the *duplicate* option's gridSpaces value to true for the Foundry logic to work properly
|
||||
if(!opts.ignoreGrid) {
|
||||
if (!opts.ignoreGrid) {
|
||||
opts.gridSpaces = true;
|
||||
}
|
||||
return canvas.grid.measureDistances(segments, opts);
|
||||
@@ -44,23 +55,31 @@ export function measureDistances(segments, entity, shape, options={}) {
|
||||
|
||||
export function checkDependencies() {
|
||||
if (!game.modules.get("socketlib")?.active) {
|
||||
console.error("Drag Ruler | The `socketlib` module isn't enabled, but it's required for Drag Ruler to operate properly.");
|
||||
console.error(
|
||||
"Drag Ruler | The `socketlib` module isn't enabled, but it's required for Drag Ruler to operate properly.",
|
||||
);
|
||||
if (game.user.isGM) {
|
||||
new Dialog({
|
||||
title: game.i18n.localize("drag-ruler.dependencies.socketlib.title"),
|
||||
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.socketlib.title")}</h2><p>${game.i18n.localize("drag-ruler.dependencies.socketlib.text")}</p>`,
|
||||
content: `<h2>${game.i18n.localize(
|
||||
"drag-ruler.dependencies.socketlib.title",
|
||||
)}</h2><p>${game.i18n.localize("drag-ruler.dependencies.socketlib.text")}</p>`,
|
||||
buttons: {
|
||||
ok: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.ok")
|
||||
}
|
||||
label: game.i18n.localize("drag-ruler.dependencies.ok"),
|
||||
},
|
||||
},
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
else if (!game.modules.get("terrain-ruler")?.active && game.user.isGM && !game.settings.get(settingsKey, "neverShowTerrainRulerHint")) {
|
||||
} else if (
|
||||
!game.modules.get("terrain-ruler")?.active &&
|
||||
game.user.isGM &&
|
||||
!game.settings.get(settingsKey, "neverShowTerrainRulerHint")
|
||||
) {
|
||||
const lastHint = game.settings.get(settingsKey, "lastTerrainRulerHintTime");
|
||||
if (Date.now() - lastHint > 604800000) { // One week
|
||||
if (Date.now() - lastHint > 604800000) {
|
||||
// One week
|
||||
let enabledTerrainModule;
|
||||
if (game.modules.get("enhanced-terrain-layer")?.active) {
|
||||
enabledTerrainModule = game.modules.get("enhanced-terrain-layer").data.title;
|
||||
@@ -68,20 +87,25 @@ export function checkDependencies() {
|
||||
if (enabledTerrainModule) {
|
||||
new Dialog({
|
||||
title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
|
||||
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
|
||||
content: `<h2>${game.i18n.localize(
|
||||
"drag-ruler.dependencies.terrain-ruler.title",
|
||||
)}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {
|
||||
moduleName: enabledTerrainModule,
|
||||
})}</p>`,
|
||||
buttons: {
|
||||
ok: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.ok"),
|
||||
callback: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
|
||||
callback: () =>
|
||||
game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
|
||||
},
|
||||
neverShowAgain: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.neverShowAgain"),
|
||||
callback: () => game.settings.set(settingsKey, "neverShowTerrainRulerHint", true),
|
||||
}
|
||||
},
|
||||
close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now())
|
||||
},
|
||||
close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,8 +110,8 @@ export class ProcessOnceQueue {
|
||||
const newNode = {
|
||||
value: element,
|
||||
next: null,
|
||||
previous: null
|
||||
}
|
||||
previous: null,
|
||||
};
|
||||
|
||||
if (!this.first) {
|
||||
this.first = newNode;
|
||||
|
||||
+5
-6
@@ -3,18 +3,17 @@
|
||||
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
|
||||
export function getPixelsFromGridPosition(xGrid, yGrid) {
|
||||
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
|
||||
return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid)
|
||||
return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid);
|
||||
}
|
||||
return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
|
||||
return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid);
|
||||
}
|
||||
|
||||
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
|
||||
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
|
||||
export function getGridPositionFromPixels(xPixel, yPixel) {
|
||||
const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel)
|
||||
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
|
||||
return [y, x]
|
||||
return [x, y]
|
||||
const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel);
|
||||
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return [y, x];
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
export function getGridPositionFromPixelsObj(o) {
|
||||
|
||||
+128
-66
@@ -1,12 +1,25 @@
|
||||
import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
|
||||
import {getGridPositionFromPixels, getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
|
||||
import {
|
||||
getGridPositionFromPixels,
|
||||
getGridPositionFromPixelsObj,
|
||||
getPixelsFromGridPositionObj,
|
||||
} from "./foundry_fixes.js";
|
||||
import {Line} from "./geometry.js";
|
||||
import {disableSnap, moveWithoutAnimation} from "./keybindings.js";
|
||||
import {trackRays} from "./movement_tracking.js"
|
||||
import {trackRays} from "./movement_tracking.js";
|
||||
import {findPath, isPathfindingEnabled} from "./pathfinding.js";
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {recalculate} from "./socket.js";
|
||||
import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getSnapPointForTokenObj, getTokenShape, highlightTokenShape, sum} from "./util.js";
|
||||
import {
|
||||
applyTokenSizeOffset,
|
||||
enumeratedZip,
|
||||
getSnapPointForEntity,
|
||||
getSnapPointForToken,
|
||||
getSnapPointForTokenObj,
|
||||
getTokenShape,
|
||||
highlightTokenShape,
|
||||
sum,
|
||||
} from "./util.js";
|
||||
|
||||
// This is a modified version of Ruler.moveToken from foundry 0.7.9
|
||||
export async function moveEntities(draggedEntity, selectedEntities) {
|
||||
@@ -27,12 +40,14 @@ export async function moveEntities(draggedEntity, selectedEntities) {
|
||||
if (!game.user.isGM && draggedEntity instanceof Token) {
|
||||
const hasCollision = selectedEntities.some(token => {
|
||||
const offset = calculateEntityOffset(token, draggedEntity);
|
||||
const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
|
||||
const offsetRays = rays
|
||||
.filter(ray => !ray.isPrevious)
|
||||
.map(ray => applyOffsetToRay(ray, offset));
|
||||
if (window.WallHeight) {
|
||||
window.WallHeight.addBoundsToRays(offsetRays, draggedEntity);
|
||||
}
|
||||
return offsetRays.some(r => canvas.walls.checkCollision(r));
|
||||
})
|
||||
});
|
||||
if (hasCollision) {
|
||||
ui.notifications.error(game.i18n.localize("ERROR.TokenCollide"));
|
||||
this._endMeasurement();
|
||||
@@ -46,8 +61,7 @@ export async function moveEntities(draggedEntity, selectedEntities) {
|
||||
await animateEntities.call(this, selectedEntities, draggedEntity, rays, wasPaused);
|
||||
|
||||
// Once all animations are complete we can clear the ruler
|
||||
if (this.draggedEntity?.id === draggedEntity.id)
|
||||
this._endMeasurement();
|
||||
if (this.draggedEntity?.id === draggedEntity.id) this._endMeasurement();
|
||||
}
|
||||
|
||||
// This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9
|
||||
@@ -65,8 +79,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
dx = entity.data.x - origin[0];
|
||||
dy = entity.data.y - origin[1];
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
dx = entity.data.x - origin[0];
|
||||
dy = entity.data.y - origin[1];
|
||||
}
|
||||
@@ -81,7 +94,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
|
||||
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
|
||||
this.cancelMovement = false;
|
||||
|
||||
for (let i = startWaypoint;i < entityAnimationData[0].rays.length; i++) {
|
||||
for (let i = startWaypoint; i < entityAnimationData[0].rays.length; i++) {
|
||||
if (!wasPaused && game.paused) break;
|
||||
const entityPaths = entityAnimationData.map(({entity, rays, dx, dy}) => {
|
||||
const ray = rays[i];
|
||||
@@ -92,18 +105,29 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
|
||||
const updates = entityPaths.map(({entity, path}) => {
|
||||
return {x: path.B.x, y: path.B.y, _id: entity.id};
|
||||
});
|
||||
await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
|
||||
await draggedEntity.scene.updateEmbeddedDocuments(
|
||||
draggedEntity.constructor.embeddedName,
|
||||
updates,
|
||||
{animate},
|
||||
);
|
||||
if (animate)
|
||||
await Promise.all(entityPaths.map(({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise));
|
||||
await Promise.all(
|
||||
entityPaths.map(
|
||||
({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise,
|
||||
),
|
||||
);
|
||||
|
||||
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
|
||||
if (this.cancelMovement) {
|
||||
entityAnimationData.forEach(ead => ead.rays = ead.rays.slice(0, i + 1));
|
||||
entityAnimationData.forEach(ead => (ead.rays = ead.rays.slice(0, i + 1)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isToken)
|
||||
trackRays(entities, entityAnimationData.map(({rays}) => rays)).then(() => recalculate(entities));
|
||||
trackRays(
|
||||
entities,
|
||||
entityAnimationData.map(({rays}) => rays),
|
||||
).then(() => recalculate(entities));
|
||||
}
|
||||
|
||||
function calculateEntityOffset(entityA, entityB) {
|
||||
@@ -111,7 +135,10 @@ function calculateEntityOffset(entityA, entityB) {
|
||||
}
|
||||
|
||||
function applyOffsetToRay(ray, offset) {
|
||||
const newRay = new Ray({x: ray.A.x + offset.x, y: ray.A.y + offset.y}, {x: ray.B.x + offset.x, y: ray.B.y + offset.y});
|
||||
const newRay = new Ray(
|
||||
{x: ray.A.x + offset.x, y: ray.A.y + offset.y},
|
||||
{x: ray.B.x + offset.x, y: ray.B.y + offset.y},
|
||||
);
|
||||
newRay.isPrevious = ray.isPrevious;
|
||||
return newRay;
|
||||
}
|
||||
@@ -121,7 +148,10 @@ export function onMouseMove(event) {
|
||||
if (this._state === Ruler.STATES.MOVING) return;
|
||||
|
||||
// Extract event data
|
||||
const destination = {x: event.data.destination.x + this.rulerOffset.x, y: event.data.destination.y + this.rulerOffset.y}
|
||||
const destination = {
|
||||
x: event.data.destination.x + this.rulerOffset.x,
|
||||
y: event.data.destination.y + this.rulerOffset.y,
|
||||
};
|
||||
|
||||
// Hide any existing Token HUD
|
||||
canvas.hud.token.clear();
|
||||
@@ -140,12 +170,21 @@ function scheduleMeasurement(destination, event) {
|
||||
event._measureTime = Date.now();
|
||||
this._state = Ruler.STATES.MEASURING;
|
||||
cancelScheduledMeasurement.call(this);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
this.deferredMeasurementData = {destination, event};
|
||||
if (!this.deferredMeasurementTimeout) {
|
||||
this.deferredMeasurementPromise = new Promise((resolve, reject) => this.deferredMeasurementResolve = resolve);
|
||||
this.deferredMeasurementTimeout = window.setTimeout(() => scheduleMeasurement.call(this, this.deferredMeasurementData.destination, this.deferredMeasurementData.event), measurementInterval);
|
||||
this.deferredMeasurementPromise = new Promise(
|
||||
(resolve, reject) => (this.deferredMeasurementResolve = resolve),
|
||||
);
|
||||
this.deferredMeasurementTimeout = window.setTimeout(
|
||||
() =>
|
||||
scheduleMeasurement.call(
|
||||
this,
|
||||
this.deferredMeasurementData.destination,
|
||||
this.deferredMeasurementData.event,
|
||||
),
|
||||
measurementInterval,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -157,11 +196,9 @@ export function cancelScheduledMeasurement() {
|
||||
}
|
||||
|
||||
// This is a modified version of Ruler.measure form foundry 0.7.9
|
||||
export function measure(destination, options={}) {
|
||||
|
||||
export function measure(destination, options = {}) {
|
||||
const isToken = this.draggedEntity instanceof Token;
|
||||
if (isToken && !this.draggedEntity.isVisible)
|
||||
return []
|
||||
if (isToken && !this.draggedEntity.isVisible) return [];
|
||||
|
||||
options.snap = options.snap ?? !disableSnap;
|
||||
|
||||
@@ -175,32 +212,34 @@ export function measure(destination, options={}) {
|
||||
const from = getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]);
|
||||
const to = getGridPositionFromPixelsObj(destination);
|
||||
let path = findPath(from, to, this.draggedEntity, this.waypoints);
|
||||
if (path)
|
||||
path.shift();
|
||||
if (path) path.shift();
|
||||
if (path && path.length > 0) {
|
||||
path = path.map(point => getSnapPointForTokenObj(getPixelsFromGridPositionObj(point), this.draggedEntity));
|
||||
path = path.map(point =>
|
||||
getSnapPointForTokenObj(getPixelsFromGridPositionObj(point), this.draggedEntity),
|
||||
);
|
||||
|
||||
// If the token is snapped to the grid, the first point of the path is already handled by the ruler
|
||||
if (path[0].x === this.waypoints[this.waypoints.length - 1].x && path[0].y === this.waypoints[this.waypoints.length - 1].y)
|
||||
if (
|
||||
path[0].x === this.waypoints[this.waypoints.length - 1].x &&
|
||||
path[0].y === this.waypoints[this.waypoints.length - 1].y
|
||||
)
|
||||
path = path.slice(1);
|
||||
|
||||
// If snapping is enabled, the last point of the path is already handled by the ruler
|
||||
if (options.snap)
|
||||
path = path.slice(0, path.length - 1);
|
||||
if (options.snap) path = path.slice(0, path.length - 1);
|
||||
|
||||
for (const point of path) {
|
||||
point.isPathfinding = true;
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
}
|
||||
this.waypoints = this.waypoints.concat(path);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Don't show a path if the pathfinding yields no result to show the user that the destination is unreachable
|
||||
destination = this.waypoints[this.waypoints.length - 1];
|
||||
}
|
||||
}
|
||||
|
||||
if(options.gridSpaces === undefined) {
|
||||
if (options.gridSpaces === undefined) {
|
||||
options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
|
||||
}
|
||||
|
||||
@@ -209,7 +248,7 @@ export function measure(destination, options={}) {
|
||||
options.ignoreGrid = true;
|
||||
}
|
||||
|
||||
if(options.ignoreGrid === undefined) {
|
||||
if (options.ignoreGrid === undefined) {
|
||||
options.ignoreGrid = false;
|
||||
}
|
||||
|
||||
@@ -217,24 +256,26 @@ export function measure(destination, options={}) {
|
||||
|
||||
const waypoints = this.waypoints.concat([destination]);
|
||||
// Move the waypoints to the center of the grid if a size is used that measures from edge to edge
|
||||
const centeredWaypoints = isToken ? applyTokenSizeOffset(waypoints, this.draggedEntity) : duplicate(waypoints);
|
||||
const centeredWaypoints = isToken
|
||||
? applyTokenSizeOffset(waypoints, this.draggedEntity)
|
||||
: duplicate(waypoints);
|
||||
// Foundries native ruler requires the waypoints to sit in the dead center of the square to work properly
|
||||
if (!options.enableTerrainRuler && !options.ignoreGrid)
|
||||
centeredWaypoints.forEach(w => [w.x, w.y] = canvas.grid.getCenter(w.x, w.y));
|
||||
centeredWaypoints.forEach(w => ([w.x, w.y] = canvas.grid.getCenter(w.x, w.y)));
|
||||
|
||||
const r = this.ruler;
|
||||
this.destination = destination;
|
||||
|
||||
// Iterate over waypoints and construct segment rays
|
||||
const segments = [];
|
||||
const centeredSegments = []
|
||||
const centeredSegments = [];
|
||||
for (let [i, dest] of waypoints.slice(1).entries()) {
|
||||
const centeredDest = centeredWaypoints[i + 1]
|
||||
const centeredDest = centeredWaypoints[i + 1];
|
||||
const origin = waypoints[i];
|
||||
const centeredOrigin = centeredWaypoints[i]
|
||||
const centeredOrigin = centeredWaypoints[i];
|
||||
const label = this.labels.children[i];
|
||||
const ray = new Ray(origin, dest);
|
||||
const centeredRay = new Ray(centeredOrigin, centeredDest)
|
||||
const centeredRay = new Ray(centeredOrigin, centeredDest);
|
||||
ray.isPrevious = Boolean(origin.isPrevious);
|
||||
centeredRay.isPrevious = ray.isPrevious;
|
||||
ray.dragRulerVisitedSpaces = origin.dragRulerVisitedSpaces;
|
||||
@@ -245,11 +286,10 @@ export function measure(destination, options={}) {
|
||||
if (label) label.visible = false;
|
||||
continue;
|
||||
}
|
||||
segments.push({ ray, label });
|
||||
centeredSegments.push({ray: centeredRay, label})
|
||||
segments.push({ray, label});
|
||||
centeredSegments.push({ray: centeredRay, label});
|
||||
}
|
||||
|
||||
|
||||
const shape = isToken ? getTokenShape(this.draggedEntity) : null;
|
||||
|
||||
// Compute measured distance
|
||||
@@ -258,9 +298,9 @@ export function measure(destination, options={}) {
|
||||
let totalDistance = 0;
|
||||
for (let [i, d] of distances.entries()) {
|
||||
let s = centeredSegments[i];
|
||||
s.startDistance = totalDistance
|
||||
s.startDistance = totalDistance;
|
||||
totalDistance += d;
|
||||
s.last = i === (centeredSegments.length - 1);
|
||||
s.last = i === centeredSegments.length - 1;
|
||||
s.distance = d;
|
||||
s.text = this._getSegmentLabel(d, totalDistance, s.last);
|
||||
}
|
||||
@@ -271,18 +311,24 @@ export function measure(destination, options={}) {
|
||||
|
||||
// Draw measured path
|
||||
r.clear();
|
||||
let rulerColor
|
||||
let rulerColor;
|
||||
if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
|
||||
rulerColor = this.dragRulerGetColorForDistance(totalDistance);
|
||||
else
|
||||
rulerColor = this.color
|
||||
for (const [i, s, cs] of enumeratedZip([...segments].reverse(), [...centeredSegments].reverse())) {
|
||||
const { label, text, last } = cs;
|
||||
else rulerColor = this.color;
|
||||
for (const [i, s, cs] of enumeratedZip(
|
||||
[...segments].reverse(),
|
||||
[...centeredSegments].reverse(),
|
||||
)) {
|
||||
const {label, text, last} = cs;
|
||||
|
||||
// Draw line segment
|
||||
const opacityMultiplier = s.ray.isPrevious ? 0.33 : 1;
|
||||
r.lineStyle(6, 0x000000, 0.5 * opacityMultiplier).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y)
|
||||
.lineStyle(4, rulerColor, 0.25 * opacityMultiplier).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y);
|
||||
r.lineStyle(6, 0x000000, 0.5 * opacityMultiplier)
|
||||
.moveTo(s.ray.A.x, s.ray.A.y)
|
||||
.lineTo(s.ray.B.x, s.ray.B.y)
|
||||
.lineStyle(4, rulerColor, 0.25 * opacityMultiplier)
|
||||
.moveTo(s.ray.A.x, s.ray.A.y)
|
||||
.lineTo(s.ray.B.x, s.ray.B.y);
|
||||
|
||||
// Draw the distance label just after the endpoint of the segment
|
||||
if (label) {
|
||||
@@ -296,11 +342,14 @@ export function measure(destination, options={}) {
|
||||
const rayLabelXHitY = rayLine.calcY(labelPosition.x);
|
||||
let innerDistance;
|
||||
// If ray hits top or bottom side of label
|
||||
if (rayLine.isVertical || rayLabelXHitY < labelPosition.y || rayLabelXHitY > labelPosition.y + label.height)
|
||||
innerDistance = Math.abs((label.height / 2) / Math.sin(s.ray.angle));
|
||||
if (
|
||||
rayLine.isVertical ||
|
||||
rayLabelXHitY < labelPosition.y ||
|
||||
rayLabelXHitY > labelPosition.y + label.height
|
||||
)
|
||||
innerDistance = Math.abs(label.height / 2 / Math.sin(s.ray.angle));
|
||||
// If ray hits left or right side of label
|
||||
else
|
||||
innerDistance = Math.abs((label.width / 2) / Math.cos(s.ray.angle));
|
||||
else innerDistance = Math.abs(label.width / 2 / Math.cos(s.ray.angle));
|
||||
labelPosition = s.ray.project((s.ray.distance + 50 + innerDistance) / s.ray.distance);
|
||||
labelPosition.x -= label.width / 2;
|
||||
labelPosition.y -= label.height / 2;
|
||||
@@ -310,9 +359,14 @@ export function measure(destination, options={}) {
|
||||
// Highlight grid positions
|
||||
if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS && options.gridSpaces) {
|
||||
if (options.enableTerrainRuler) {
|
||||
highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier)
|
||||
}
|
||||
else {
|
||||
highlightMeasurementTerrainRuler.call(
|
||||
this,
|
||||
cs.ray,
|
||||
cs.startDistance,
|
||||
shape,
|
||||
opacityMultiplier,
|
||||
);
|
||||
} else {
|
||||
const previousSegments = centeredSegments.slice(0, segments.length - 1 - i);
|
||||
highlightMeasurementNative.call(this, cs.ray, previousSegments, shape, opacityMultiplier);
|
||||
}
|
||||
@@ -328,22 +382,30 @@ export function measure(destination, options={}) {
|
||||
return segments;
|
||||
}
|
||||
|
||||
export function highlightMeasurementNative(ray, previousSegments, tokenShape=[{x: 0, y: 0}], alpha=1) {
|
||||
export function highlightMeasurementNative(
|
||||
ray,
|
||||
previousSegments,
|
||||
tokenShape = [{x: 0, y: 0}],
|
||||
alpha = 1,
|
||||
) {
|
||||
const spacer = canvas.scene.data.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
|
||||
const nMax = Math.max(Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))), 1);
|
||||
const tMax = Array.fromRange(nMax+1).map(t => t / nMax);
|
||||
const nMax = Math.max(
|
||||
Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
|
||||
1,
|
||||
);
|
||||
const tMax = Array.fromRange(nMax + 1).map(t => t / nMax);
|
||||
|
||||
// Track prior position
|
||||
let prior = null;
|
||||
|
||||
// Iterate over ray portions
|
||||
for ( let [i, t] of tMax.reverse().entries() ) {
|
||||
for (let [i, t] of tMax.reverse().entries()) {
|
||||
let {x, y} = ray.project(t);
|
||||
|
||||
// Get grid position
|
||||
let [x0, y0] = (i === 0) ? [null, null] : prior;
|
||||
let [x0, y0] = i === 0 ? [null, null] : prior;
|
||||
let [x1, y1] = canvas.grid.grid.getGridPositionFromPixels(x, y);
|
||||
if ( x0 === x1 && y0 === y1 ) continue;
|
||||
if (x0 === x1 && y0 === y1) continue;
|
||||
|
||||
// Highlight the grid position
|
||||
let [xgtl, ygtl] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
|
||||
@@ -358,7 +420,7 @@ export function highlightMeasurementNative(ray, previousSegments, tokenShape=[{x
|
||||
|
||||
// If the positions are not neighbors, also highlight their halfway point
|
||||
if (i > 0 && !canvas.grid.isNeighbor(x0, y0, x1, y1)) {
|
||||
let th = tMax[i - 1] - (0.5 / nMax);
|
||||
let th = tMax[i - 1] - 0.5 / nMax;
|
||||
let {x, y} = ray.project(th);
|
||||
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
|
||||
let [xghtl, yghtl] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
|
||||
|
||||
+32
-35
@@ -18,76 +18,73 @@ export function findVertexSnapPoint(x, y, altOrientationFlag) {
|
||||
}
|
||||
|
||||
function findSnapPointRows(x, y, h, w, alt) {
|
||||
let xOffset = 0.0
|
||||
let xOffset = 0.0;
|
||||
if (canvas.grid.grid.even) {
|
||||
xOffset = -0.5
|
||||
xOffset = -0.5;
|
||||
}
|
||||
|
||||
let yOffset1 = 0.75
|
||||
let yOffset2 = 0.00
|
||||
let yOffset1 = 0.75;
|
||||
let yOffset2 = 0.0;
|
||||
if (alt) {
|
||||
yOffset1 = 0.25
|
||||
yOffset2 = 1.00
|
||||
yOffset1 = 0.25;
|
||||
yOffset2 = 1.0;
|
||||
}
|
||||
|
||||
let row1 = calculateSnapPointsRows(x, y, h, w, 0.5 + xOffset, yOffset1);
|
||||
let row2 = calculateSnapPointsRows(x, y, h, w, 1.0 + xOffset, yOffset2);
|
||||
|
||||
let dist1 = Math.pow((row1.x - x), 2) + Math.pow((row1.y - y), 2)
|
||||
let dist2 = Math.pow((row2.x - x), 2) + Math.pow((row2.y - y), 2)
|
||||
let dist1 = Math.pow(row1.x - x, 2) + Math.pow(row1.y - y, 2);
|
||||
let dist2 = Math.pow(row2.x - x, 2) + Math.pow(row2.y - y, 2);
|
||||
|
||||
if (dist1 < dist2) {
|
||||
return row1
|
||||
}
|
||||
else {
|
||||
return row2
|
||||
return row1;
|
||||
} else {
|
||||
return row2;
|
||||
}
|
||||
}
|
||||
|
||||
function calculateSnapPointsRows(x, y, h, w, xOff, yOff) {
|
||||
let c = Math.floor(((x + ((0.5 - xOff) * w)) / w) + 1)
|
||||
let r = Math.floor(((y + ((0.75 - yOff) * h)) / (1.5 * h)) + 1)
|
||||
let c = Math.floor((x + (0.5 - xOff) * w) / w + 1);
|
||||
let r = Math.floor((y + (0.75 - yOff) * h) / (1.5 * h) + 1);
|
||||
|
||||
let snapX = (c * w) - ((1 - xOff) * w)
|
||||
let snapY = (r * h * 1.5) - ((1.5 - yOff) * h)
|
||||
let snapX = c * w - (1 - xOff) * w;
|
||||
let snapY = r * h * 1.5 - (1.5 - yOff) * h;
|
||||
|
||||
return {x: snapX, y: snapY}
|
||||
return {x: snapX, y: snapY};
|
||||
}
|
||||
|
||||
function findSnapPointCols(x, y, h, w, alt) {
|
||||
let yOffset = 0.0
|
||||
let yOffset = 0.0;
|
||||
if (canvas.grid.grid.even) {
|
||||
yOffset = -0.5
|
||||
yOffset = -0.5;
|
||||
}
|
||||
|
||||
let xOffset1 = 0.25
|
||||
let xOffset2 = 1.00
|
||||
let xOffset1 = 0.25;
|
||||
let xOffset2 = 1.0;
|
||||
if (alt) {
|
||||
xOffset1 = 0.75
|
||||
xOffset2 = 0.00
|
||||
xOffset1 = 0.75;
|
||||
xOffset2 = 0.0;
|
||||
}
|
||||
|
||||
let row1 = calculateSnapPointsCols(x, y, h, w, xOffset1, 0.5 + yOffset);
|
||||
let row2 = calculateSnapPointsCols(x, y, h, w, xOffset2, 1.0 + yOffset);
|
||||
|
||||
let dist1 = Math.pow((row1.x - x), 2) + Math.pow((row1.y - y), 2)
|
||||
let dist2 = Math.pow((row2.x - x), 2) + Math.pow((row2.y - y), 2)
|
||||
let dist1 = Math.pow(row1.x - x, 2) + Math.pow(row1.y - y, 2);
|
||||
let dist2 = Math.pow(row2.x - x, 2) + Math.pow(row2.y - y, 2);
|
||||
|
||||
if (dist1 < dist2) {
|
||||
return row1
|
||||
return row1;
|
||||
} else {
|
||||
return row2;
|
||||
}
|
||||
else {
|
||||
return row2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function calculateSnapPointsCols(x, y, h, w, xOff, yOff) {
|
||||
let c = Math.floor(((x + ((0.75 - xOff) * w)) / (1.5 * w)) + 1)
|
||||
let r = Math.floor(((y + ((0.5 - yOff) * h)) / h) + 1)
|
||||
let c = Math.floor((x + (0.75 - xOff) * w) / (1.5 * w) + 1);
|
||||
let r = Math.floor((y + (0.5 - yOff) * h) / h + 1);
|
||||
|
||||
let snapX = (c * w * 1.5) - ((1.5 - xOff) * w)
|
||||
let snapY = (r * h) - ((1 - yOff) * h)
|
||||
let snapX = c * w * 1.5 - (1.5 - xOff) * w;
|
||||
let snapY = r * h - (1 - yOff) * h;
|
||||
|
||||
return {x: snapX, y: snapY}
|
||||
return {x: snapX, y: snapY};
|
||||
}
|
||||
|
||||
+27
-29
@@ -9,18 +9,22 @@ export function registerKeybindings() {
|
||||
game.keybindings.register(settingsKey, "cancelDrag", {
|
||||
name: "drag-ruler.keybindings.cancelDrag",
|
||||
onDown: cancelDrag,
|
||||
uneditable: [{
|
||||
uneditable: [
|
||||
{
|
||||
key: "Escape",
|
||||
}],
|
||||
},
|
||||
],
|
||||
precedence: -1,
|
||||
});
|
||||
|
||||
game.keybindings.register(settingsKey, "createWaypoint", {
|
||||
name: "drag-ruler.keybindings.createWaypoint",
|
||||
onDown: handleCreateWaypoint,
|
||||
editable: [{
|
||||
key: "Space"
|
||||
}],
|
||||
editable: [
|
||||
{
|
||||
key: "Space",
|
||||
},
|
||||
],
|
||||
precedence: -1,
|
||||
});
|
||||
|
||||
@@ -35,9 +39,11 @@ export function registerKeybindings() {
|
||||
hint: "drag-ruler.keybindings.disableSnap.hint",
|
||||
onDown: handleDisableSnap,
|
||||
onUp: handleDisableSnap,
|
||||
editable: [{
|
||||
editable: [
|
||||
{
|
||||
key: "ShiftLeft",
|
||||
}],
|
||||
},
|
||||
],
|
||||
precedence: -1,
|
||||
});
|
||||
|
||||
@@ -46,9 +52,11 @@ export function registerKeybindings() {
|
||||
hint: "drag-ruler.keybindings.moveWithoutAnimation.hint",
|
||||
onDown: handleMoveWithoutAnimation,
|
||||
onUp: handleMoveWithoutAnimation,
|
||||
editable: [{
|
||||
editable: [
|
||||
{
|
||||
key: "AltLeft",
|
||||
}],
|
||||
},
|
||||
],
|
||||
precedence: -1,
|
||||
});
|
||||
|
||||
@@ -64,8 +72,7 @@ export function registerKeybindings() {
|
||||
|
||||
function handleDeleteWaypoint() {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.draggedEntity)
|
||||
return false;
|
||||
if (!ruler?.draggedEntity) return false;
|
||||
ruler.dragRulerDeleteWaypoint();
|
||||
return true;
|
||||
}
|
||||
@@ -74,16 +81,14 @@ function handleCreateWaypoint() {
|
||||
const ruler = canvas.controls.ruler;
|
||||
// .draggedEntity is used here because .isDragRuler only returns true once the ruler started measuring
|
||||
// Ruler can end up being undefined here if no canvas is active
|
||||
if (!ruler?.draggedEntity)
|
||||
return false;
|
||||
if (!ruler?.draggedEntity) return false;
|
||||
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
|
||||
if (ruler._state === Ruler.STATES.INACTIVE) {
|
||||
ruler.dragRulerStart(options);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ruler.dragRulerAddWaypoint(getMeasurePosition(), options);
|
||||
}
|
||||
return true;
|
||||
@@ -91,8 +96,7 @@ function handleCreateWaypoint() {
|
||||
|
||||
function cancelDrag() {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.draggedEntity)
|
||||
return false;
|
||||
if (!ruler?.draggedEntity) return false;
|
||||
ruler.dragRulerAbortDrag();
|
||||
return true;
|
||||
}
|
||||
@@ -101,10 +105,8 @@ function handleDisableSnap(event) {
|
||||
disableSnap = !event.up;
|
||||
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.isDragRuler)
|
||||
return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING)
|
||||
return false;
|
||||
if (!ruler?.isDragRuler) return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING) return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
@@ -115,10 +117,8 @@ function handleMoveWithoutAnimation(event) {
|
||||
moveWithoutAnimation = !event.up;
|
||||
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.isDragRuler)
|
||||
return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING)
|
||||
return false;
|
||||
if (!ruler?.isDragRuler) return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING) return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
@@ -129,10 +129,8 @@ function handleTogglePathfinding(event) {
|
||||
togglePathfinding = !event.up;
|
||||
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler?.isDragRuler)
|
||||
return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING)
|
||||
return false;
|
||||
if (!ruler?.isDragRuler) return false;
|
||||
if (ruler._state !== Ruler.STATES.MEASURING) return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
|
||||
+48
-31
@@ -1,73 +1,90 @@
|
||||
// SPDX-License-Identifier: MIT
|
||||
// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
|
||||
|
||||
|
||||
'use strict';
|
||||
"use strict";
|
||||
|
||||
// A shim for the libWrapper library
|
||||
export let libWrapper = undefined;
|
||||
|
||||
export const VERSIONS = [1,11,0];
|
||||
export const TGT_SPLIT_RE = new RegExp("([^.[]+|\\[('([^'\\\\]|\\\\.)+?'|\"([^\"\\\\]|\\\\.)+?\")\\])", 'g');
|
||||
export const TGT_CLEANUP_RE = new RegExp("(^\\['|'\\]$|^\\[\"|\"\\]$)", 'g');
|
||||
export const VERSIONS = [1, 11, 0];
|
||||
export const TGT_SPLIT_RE = new RegExp(
|
||||
"([^.[]+|\\[('([^'\\\\]|\\\\.)+?'|\"([^\"\\\\]|\\\\.)+?\")\\])",
|
||||
"g",
|
||||
);
|
||||
export const TGT_CLEANUP_RE = new RegExp("(^\\['|'\\]$|^\\[\"|\"\\]$)", "g");
|
||||
|
||||
// Main shim code
|
||||
Hooks.once('init', () => {
|
||||
Hooks.once("init", () => {
|
||||
// Check if the real module is already loaded - if so, use it
|
||||
if(globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
|
||||
if (globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
|
||||
libWrapper = globalThis.libWrapper;
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback implementation
|
||||
libWrapper = class {
|
||||
static get is_fallback() { return true };
|
||||
static get is_fallback() {
|
||||
return true;
|
||||
}
|
||||
|
||||
static get WRAPPER() { return 'WRAPPER' };
|
||||
static get MIXED() { return 'MIXED' };
|
||||
static get OVERRIDE() { return 'OVERRIDE' };
|
||||
static get WRAPPER() {
|
||||
return "WRAPPER";
|
||||
}
|
||||
static get MIXED() {
|
||||
return "MIXED";
|
||||
}
|
||||
static get OVERRIDE() {
|
||||
return "OVERRIDE";
|
||||
}
|
||||
|
||||
static register(package_id, target, fn, type="MIXED", {chain=undefined}={}) {
|
||||
const is_setter = target.endsWith('#set');
|
||||
static register(package_id, target, fn, type = "MIXED", {chain = undefined} = {}) {
|
||||
const is_setter = target.endsWith("#set");
|
||||
target = !is_setter ? target : target.slice(0, -4);
|
||||
const split = target.match(TGT_SPLIT_RE).map((x)=>x.replace(/\\(.)/g, '$1').replace(TGT_CLEANUP_RE,''));
|
||||
const root_nm = split.splice(0,1)[0];
|
||||
const split = target
|
||||
.match(TGT_SPLIT_RE)
|
||||
.map(x => x.replace(/\\(.)/g, "$1").replace(TGT_CLEANUP_RE, ""));
|
||||
const root_nm = split.splice(0, 1)[0];
|
||||
|
||||
let obj, fn_name;
|
||||
if(split.length == 0) {
|
||||
if (split.length == 0) {
|
||||
obj = globalThis;
|
||||
fn_name = root_nm;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const _eval = eval;
|
||||
fn_name = split.pop();
|
||||
obj = split.reduce((x,y)=>x[y], globalThis[root_nm] ?? _eval(root_nm));
|
||||
obj = split.reduce((x, y) => x[y], globalThis[root_nm] ?? _eval(root_nm));
|
||||
}
|
||||
|
||||
let iObj = obj;
|
||||
let descriptor = null;
|
||||
while(iObj) {
|
||||
while (iObj) {
|
||||
descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
|
||||
if(descriptor) break;
|
||||
if (descriptor) break;
|
||||
iObj = Object.getPrototypeOf(iObj);
|
||||
}
|
||||
if(!descriptor || descriptor?.configurable === false) throw `libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`;
|
||||
if (!descriptor || descriptor?.configurable === false)
|
||||
throw `libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`;
|
||||
|
||||
let original = null;
|
||||
const wrapper = (chain ?? (type.toUpperCase?.() != 'OVERRIDE' && type != 3)) ? function() { return fn.call(this, original.bind(this), ...arguments); } : function() { return fn.apply(this, arguments); };
|
||||
const wrapper =
|
||||
chain ?? (type.toUpperCase?.() != "OVERRIDE" && type != 3)
|
||||
? function () {
|
||||
return fn.call(this, original.bind(this), ...arguments);
|
||||
}
|
||||
: function () {
|
||||
return fn.apply(this, arguments);
|
||||
};
|
||||
|
||||
if(!is_setter) {
|
||||
if(descriptor.value) {
|
||||
if (!is_setter) {
|
||||
if (descriptor.value) {
|
||||
original = descriptor.value;
|
||||
descriptor.value = wrapper;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
original = descriptor.get;
|
||||
descriptor.get = wrapper;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(!descriptor.set) throw `libWrapper Shim: '${target}' does not have a setter`;
|
||||
} else {
|
||||
if (!descriptor.set) throw `libWrapper Shim: '${target}' does not have a setter`;
|
||||
original = descriptor.set;
|
||||
descriptor.set = wrapper;
|
||||
}
|
||||
@@ -75,5 +92,5 @@ Hooks.once('init', () => {
|
||||
descriptor.configurable = true;
|
||||
Object.defineProperty(obj, fn_name, descriptor);
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
+115
-74
@@ -1,20 +1,31 @@
|
||||
"use strict"
|
||||
"use strict";
|
||||
|
||||
import {getColorForDistanceAndToken, getMovedDistanceFromToken, getRangesFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js";
|
||||
import {
|
||||
getColorForDistanceAndToken,
|
||||
getMovedDistanceFromToken,
|
||||
getRangesFromSpeedProvider,
|
||||
initApi,
|
||||
registerModule,
|
||||
registerSystem,
|
||||
} from "./api.js";
|
||||
import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js";
|
||||
import {moveEntities, onMouseMove} from "./foundry_imports.js"
|
||||
import {moveEntities, onMouseMove} from "./foundry_imports.js";
|
||||
import {disableSnap, registerKeybindings} from "./keybindings.js";
|
||||
import {libWrapper} from "./libwrapper_shim.js";
|
||||
import {performMigrations} from "./migration.js"
|
||||
import {performMigrations} from "./migration.js";
|
||||
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
|
||||
import {wipePathfindingCache, initializePathfinding, startBackgroundCaching} from "./pathfinding.js";
|
||||
import {
|
||||
wipePathfindingCache,
|
||||
initializePathfinding,
|
||||
startBackgroundCaching,
|
||||
} from "./pathfinding.js";
|
||||
import {extendRuler} from "./ruler.js";
|
||||
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
|
||||
import {registerSettings, RightClickAction, settingsKey} from "./settings.js";
|
||||
import {recalculate} from "./socket.js";
|
||||
import {SpeedProvider} from "./speed_provider.js"
|
||||
import {SpeedProvider} from "./speed_provider.js";
|
||||
import {setSnapParameterOnOptions} from "./util.js";
|
||||
|
||||
import initGridlessPathfinding, * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
|
||||
import initGridlessPathfinding, * as GridlessPathfinding from "../wasm/gridless_pathfinding.js";
|
||||
|
||||
CONFIG.debug.dragRuler = false;
|
||||
export let debugGraphics = undefined;
|
||||
@@ -37,7 +48,7 @@ initGridlessPathfinding().then(() => {
|
||||
});
|
||||
|
||||
// Whenever a token the current user controls updates, start caching
|
||||
Hooks.on("updateToken", (document) => {
|
||||
Hooks.on("updateToken", document => {
|
||||
const token = document.object;
|
||||
if (token._controlled) {
|
||||
startBackgroundCaching(token);
|
||||
@@ -46,12 +57,17 @@ initGridlessPathfinding().then(() => {
|
||||
});
|
||||
|
||||
Hooks.once("init", () => {
|
||||
registerSettings()
|
||||
registerKeybindings()
|
||||
initApi()
|
||||
registerSettings();
|
||||
registerKeybindings();
|
||||
initApi();
|
||||
hookDragHandlers(Token);
|
||||
hookDragHandlers(MeasuredTemplate);
|
||||
libWrapper.register("drag-ruler", "TokenLayer.prototype.undoHistory", tokenLayerUndoHistory, "WRAPPER");
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
"TokenLayer.prototype.undoHistory",
|
||||
tokenLayerUndoHistory,
|
||||
"WRAPPER",
|
||||
);
|
||||
|
||||
extendRuler();
|
||||
|
||||
@@ -62,16 +78,15 @@ Hooks.once("init", () => {
|
||||
registerSystem,
|
||||
recalculate,
|
||||
resetMovementHistory,
|
||||
}
|
||||
})
|
||||
};
|
||||
});
|
||||
|
||||
Hooks.once("ready", () => {
|
||||
performMigrations()
|
||||
performMigrations();
|
||||
checkDependencies();
|
||||
Hooks.callAll("dragRuler.ready", SpeedProvider)
|
||||
if (CONFIG.debug.dragRuler)
|
||||
debugGraphics = canvas.controls.addChild(new PIXI.Container());
|
||||
})
|
||||
Hooks.callAll("dragRuler.ready", SpeedProvider);
|
||||
if (CONFIG.debug.dragRuler) debugGraphics = canvas.controls.addChild(new PIXI.Container());
|
||||
});
|
||||
|
||||
Hooks.on("canvasReady", () => {
|
||||
canvas.controls.rulers.children.forEach(ruler => {
|
||||
@@ -79,37 +94,61 @@ Hooks.on("canvasReady", () => {
|
||||
Object.defineProperty(ruler, "isDragRuler", {
|
||||
get: function isDragRuler() {
|
||||
return Boolean(this.draggedEntity) && this._state !== Ruler.STATES.INACTIVE;
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
},
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", function (html, menu) {
|
||||
const entry = {
|
||||
name: "drag-ruler.resetMovementHistory",
|
||||
icon: '<i class="fas fa-undo-alt"></i>',
|
||||
callback: li => resetMovementHistory(ui.combat.viewed, li.data('combatant-id')),
|
||||
callback: li => resetMovementHistory(ui.combat.viewed, li.data("combatant-id")),
|
||||
};
|
||||
menu.splice(1, 0, entry);
|
||||
});
|
||||
|
||||
function forwardIfUnahndled(newFn) {
|
||||
return function(oldFn, ...args) {
|
||||
return function (oldFn, ...args) {
|
||||
const eventHandled = newFn(...args);
|
||||
if (!eventHandled)
|
||||
oldFn(...args);
|
||||
if (!eventHandled) oldFn(...args);
|
||||
};
|
||||
}
|
||||
|
||||
function hookDragHandlers(entityType) {
|
||||
const entityName = entityType.name
|
||||
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftStart`, onEntityLeftDragStart, "WRAPPER");
|
||||
const entityName = entityType.name;
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
`${entityName}.prototype._onDragLeftStart`,
|
||||
onEntityLeftDragStart,
|
||||
"WRAPPER",
|
||||
);
|
||||
if (entityType === Token)
|
||||
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftMove`, onEntityLeftDragMoveSnap, "WRAPPER");
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
`${entityName}.prototype._onDragLeftMove`,
|
||||
onEntityLeftDragMoveSnap,
|
||||
"WRAPPER",
|
||||
);
|
||||
else
|
||||
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftMove`, onEntityLeftDragMove, "WRAPPER");
|
||||
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftDrop`, forwardIfUnahndled(onEntityDragLeftDrop), "MIXED");
|
||||
libWrapper.register("drag-ruler", `${entityName}.prototype._onDragLeftCancel`, forwardIfUnahndled(onEntityDragLeftCancel), "MIXED");
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
`${entityName}.prototype._onDragLeftMove`,
|
||||
onEntityLeftDragMove,
|
||||
"WRAPPER",
|
||||
);
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
`${entityName}.prototype._onDragLeftDrop`,
|
||||
forwardIfUnahndled(onEntityDragLeftDrop),
|
||||
"MIXED",
|
||||
);
|
||||
libWrapper.register(
|
||||
"drag-ruler",
|
||||
`${entityName}.prototype._onDragLeftCancel`,
|
||||
forwardIfUnahndled(onEntityDragLeftCancel),
|
||||
"MIXED",
|
||||
);
|
||||
}
|
||||
|
||||
async function tokenLayerUndoHistory(wrapped) {
|
||||
@@ -127,14 +166,21 @@ async function tokenLayerUndoHistory(wrapped) {
|
||||
function onEntityLeftDragStart(wrapped, event) {
|
||||
wrapped(event);
|
||||
const isToken = this instanceof Token;
|
||||
const ruler = canvas.controls.ruler
|
||||
const ruler = canvas.controls.ruler;
|
||||
ruler.draggedEntity = this;
|
||||
let entityCenter;
|
||||
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
|
||||
if (
|
||||
isToken &&
|
||||
canvas.grid.isHex &&
|
||||
game.modules.get("hex-size-support")?.active &&
|
||||
CONFIG.hexSizeSupport.getAltSnappingFlag(this)
|
||||
)
|
||||
entityCenter = getHexSizeSupportTokenGridCenter(this);
|
||||
else
|
||||
entityCenter = this.center;
|
||||
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
|
||||
else entityCenter = this.center;
|
||||
ruler.rulerOffset = {
|
||||
x: entityCenter.x - event.data.origin.x,
|
||||
y: entityCenter.y - event.data.origin.y,
|
||||
};
|
||||
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
@@ -149,48 +195,42 @@ function onEntityLeftDragMoveSnap(wrapped, event) {
|
||||
|
||||
function onEntityLeftDragMove(wrapped, event) {
|
||||
wrapped(event);
|
||||
const ruler = canvas.controls.ruler
|
||||
if (ruler.isDragRuler)
|
||||
onMouseMove.call(ruler, event)
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (ruler.isDragRuler) onMouseMove.call(ruler, event);
|
||||
}
|
||||
|
||||
function onEntityDragLeftDrop(event) {
|
||||
const ruler = canvas.controls.ruler
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler.isDragRuler) {
|
||||
ruler.draggedEntity = undefined;
|
||||
return false
|
||||
return false;
|
||||
}
|
||||
// When we're dragging a measured template no token will ever be selected,
|
||||
// resulting in only the dragged template to be moved as would be expected
|
||||
const selectedTokens = canvas.tokens.controlled
|
||||
const selectedTokens = canvas.tokens.controlled;
|
||||
// This can happen if the user presses ESC during drag (maybe there are other ways too)
|
||||
if (selectedTokens.length === 0)
|
||||
selectedTokens.push(ruler.draggedEntity);
|
||||
if (selectedTokens.length === 0) selectedTokens.push(ruler.draggedEntity);
|
||||
// This can happen if the ruler is being dragged so rapidly that the drag move handler hasn't been called before dropping
|
||||
if (ruler._state === Ruler.STATES.STARTING)
|
||||
onMouseMove.call(ruler, event);
|
||||
ruler._state = Ruler.STATES.MOVING
|
||||
if (ruler._state === Ruler.STATES.STARTING) onMouseMove.call(ruler, event);
|
||||
ruler._state = Ruler.STATES.MOVING;
|
||||
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
|
||||
return true
|
||||
return true;
|
||||
}
|
||||
|
||||
function onEntityDragLeftCancel(event) {
|
||||
// This function is invoked by right clicking
|
||||
const ruler = canvas.controls.ruler
|
||||
if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING)
|
||||
return false
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING) return false;
|
||||
|
||||
const rightClickAction = game.settings.get(settingsKey, "rightClickAction");
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
|
||||
if (ruler._state === Ruler.STATES.INACTIVE) {
|
||||
if (rightClickAction !== RightClickAction.CREATE_WAYPOINT)
|
||||
return false;
|
||||
if (rightClickAction !== RightClickAction.CREATE_WAYPOINT) return false;
|
||||
ruler.dragRulerStart(options);
|
||||
event.preventDefault();
|
||||
}
|
||||
else if (ruler._state === Ruler.STATES.MEASURING) {
|
||||
} else if (ruler._state === Ruler.STATES.MEASURING) {
|
||||
switch (rightClickAction) {
|
||||
case RightClickAction.CREATE_WAYPOINT:
|
||||
event.preventDefault();
|
||||
@@ -209,14 +249,10 @@ function onEntityDragLeftCancel(event) {
|
||||
|
||||
function applyGridlessSnapping(event) {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!game.settings.get(settingsKey, "useGridlessRaster"))
|
||||
return;
|
||||
if (!ruler.isDragRuler)
|
||||
return;
|
||||
if (disableSnap)
|
||||
return;
|
||||
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
|
||||
return;
|
||||
if (!game.settings.get(settingsKey, "useGridlessRaster")) return;
|
||||
if (!ruler.isDragRuler) return;
|
||||
if (disableSnap) return;
|
||||
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return;
|
||||
|
||||
const rasterWidth = 35 / canvas.stage.scale.x;
|
||||
const tokenX = event.data.destination.x;
|
||||
@@ -226,7 +262,9 @@ function applyGridlessSnapping(event) {
|
||||
|
||||
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
|
||||
if (terrainRulerAvailable) {
|
||||
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(ray => {return {ray}});
|
||||
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(ray => {
|
||||
return {ray};
|
||||
});
|
||||
const pinpointDistances = new Map();
|
||||
for (const range of ranges) {
|
||||
pinpointDistances.set(range.range, null);
|
||||
@@ -234,7 +272,7 @@ function applyGridlessSnapping(event) {
|
||||
terrainRuler.measureDistances(segments, {pinpointDistances});
|
||||
const targetDistance = Array.from(pinpointDistances.entries())
|
||||
.filter(([_key, val]) => val)
|
||||
.reduce((value, current) => value[0] > current[0] ? value : current, [0, null]);
|
||||
.reduce((value, current) => (value[0] > current[0] ? value : current), [0, null]);
|
||||
const rasterLocation = targetDistance[1];
|
||||
if (rasterLocation) {
|
||||
const deltaX = destination.x - rasterLocation.x;
|
||||
@@ -245,12 +283,15 @@ function applyGridlessSnapping(event) {
|
||||
event.data.destination.y = rasterLocation.y - ruler.rulerOffset.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
let waypointDistance = 0;
|
||||
let origin = event.data.origin;
|
||||
if (ruler.waypoints.length > 1) {
|
||||
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(ray => {return {ray}});
|
||||
const segments = Ruler.dragRulerGetRaysFromWaypoints(ruler.waypoints, destination).map(
|
||||
ray => {
|
||||
return {ray};
|
||||
},
|
||||
);
|
||||
origin = segments.pop().ray.A;
|
||||
waypointDistance = canvas.grid.measureDistances(segments).reduce((a, b) => a + b);
|
||||
origin = {x: origin.x - ruler.rulerOffset.x, y: origin.y - ruler.rulerOffset.y};
|
||||
@@ -263,13 +304,13 @@ function applyGridlessSnapping(event) {
|
||||
let targetDistance = ranges
|
||||
.map(range => range.range)
|
||||
.map(range => range - waypointDistance)
|
||||
.map(range => range * canvas.dimensions.size / canvas.dimensions.distance)
|
||||
.map(range => (range * canvas.dimensions.size) / canvas.dimensions.distance)
|
||||
.filter(range => range < distance)
|
||||
.reduce((a, b) => Math.max(a, b), 0);
|
||||
if (targetDistance) {
|
||||
if (distance < targetDistance + rasterWidth) {
|
||||
event.data.destination.x = origin.x + deltaX * targetDistance / distance;
|
||||
event.data.destination.y = origin.y + deltaY * targetDistance / distance;
|
||||
event.data.destination.x = origin.x + (deltaX * targetDistance) / distance;
|
||||
event.data.destination.y = origin.y + (deltaY * targetDistance) / distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-12
@@ -1,26 +1,24 @@
|
||||
import {RightClickAction, settingsKey} from "./settings.js"
|
||||
import {RightClickAction, settingsKey} from "./settings.js";
|
||||
|
||||
const currentDataVersion = "1.10.0"
|
||||
const currentDataVersion = "1.10.0";
|
||||
|
||||
export async function performMigrations() {
|
||||
if (game.user.isGM)
|
||||
await performWorldMigraionts()
|
||||
await performClientMigrations()
|
||||
if (game.user.isGM) await performWorldMigraionts();
|
||||
await performClientMigrations();
|
||||
}
|
||||
|
||||
async function performWorldMigraionts() {
|
||||
let dataVersion = game.settings.get(settingsKey, "dataVersion");
|
||||
|
||||
if (dataVersion === currentDataVersion)
|
||||
return;
|
||||
if (dataVersion === currentDataVersion) return;
|
||||
|
||||
if (dataVersion === "fresh install") {
|
||||
game.settings.set(settingsKey, "dataVersion", currentDataVersion)
|
||||
return
|
||||
game.settings.set(settingsKey, "dataVersion", currentDataVersion);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dataVersion === "1.3.0") {
|
||||
dataVersion = "1.10.0"
|
||||
dataVersion = "1.10.0";
|
||||
}
|
||||
|
||||
game.settings.set(settingsKey, "dataVersion", dataVersion);
|
||||
@@ -31,13 +29,15 @@ async function performClientMigrations() {
|
||||
|
||||
if (dataVersion === "fresh install") {
|
||||
// Start of migration from unnamed version (< 1.10.0). TODO Remove in a future version
|
||||
const swapSpacebarRightClick = game.settings.storage.get("client").getItem(`${settingsKey}.swapSpacebarRightClick`);
|
||||
const swapSpacebarRightClick = game.settings.storage
|
||||
.get("client")
|
||||
.getItem(`${settingsKey}.swapSpacebarRightClick`);
|
||||
if (swapSpacebarRightClick) {
|
||||
game.settings.set(settingsKey, "rightClickAction", RightClickAction.CREATE_WAYPOINT);
|
||||
await game.keybindings.set(settingsKey, "createWaypoint", []);
|
||||
await game.keybindings.set(settingsKey, "deleteWaypoint", [{key: "Space"}]);
|
||||
}
|
||||
// End of migration from unnamed version
|
||||
game.settings.set(settingsKey, "clientDataVersion", currentDataVersion)
|
||||
game.settings.set(settingsKey, "clientDataVersion", currentDataVersion);
|
||||
}
|
||||
}
|
||||
|
||||
+21
-25
@@ -9,38 +9,35 @@ function initTrackingFlag(combatant) {
|
||||
if (isNaN(dragRulerFlag.trackedRound)) {
|
||||
mergeObject(dragRulerFlag, initialFlag);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
combatant.data.flags.dragRuler = initialFlag;
|
||||
}
|
||||
}
|
||||
|
||||
function getInitializedCombatant(token, combat) {
|
||||
const combatant = combat.getCombatantByToken(token.id);
|
||||
if (!combatant)
|
||||
return undefined;
|
||||
if (!combatant) return undefined;
|
||||
initTrackingFlag(combatant);
|
||||
return combatant;
|
||||
}
|
||||
|
||||
export async function trackRays(tokens, tokenRays) {
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return;
|
||||
if (!combat.started)
|
||||
return;
|
||||
if (!combat) return;
|
||||
if (!combat.started) return;
|
||||
if (!(tokens instanceof Array)) {
|
||||
tokens = [tokens];
|
||||
tokenRays = [tokenRays];
|
||||
}
|
||||
const updates = Array.from(zip(tokens, tokenRays)).map(([token, rays]) => calculateUpdate(combat, token, rays)).filter(Boolean);
|
||||
const updates = Array.from(zip(tokens, tokenRays))
|
||||
.map(([token, rays]) => calculateUpdate(combat, token, rays))
|
||||
.filter(Boolean);
|
||||
await updateCombatantDragRulerFlags(combat, updates);
|
||||
}
|
||||
|
||||
function calculateUpdate(combat, token, rays) {
|
||||
const combatant = getInitializedCombatant(token, combat);
|
||||
if (!combatant)
|
||||
return;
|
||||
if (!combatant) return;
|
||||
|
||||
// Check if we have entered a new round. If so, remove the currently stored path
|
||||
if (combat.data.round > combatant.data.flags.dragRuler.trackedRound) {
|
||||
@@ -56,7 +53,10 @@ function calculateUpdate(combat, token, rays) {
|
||||
// Ignore rays that have the same start and end coordinates
|
||||
if (ray.A.x !== ray.B.x || ray.A.y !== ray.B.y) {
|
||||
if (terrainRulerAvailable) {
|
||||
measureDistances([{ray}], token, getTokenShape(token), {terrainRulerInitialState: waypoints[waypoints.length - 1]?.dragRulerFinalState, enableTerrainRuler: terrainRulerAvailable});
|
||||
measureDistances([{ray}], token, getTokenShape(token), {
|
||||
terrainRulerInitialState: waypoints[waypoints.length - 1]?.dragRulerFinalState,
|
||||
enableTerrainRuler: terrainRulerAvailable,
|
||||
});
|
||||
ray.A.dragRulerVisitedSpaces = ray.terrainRulerVisitedSpaces;
|
||||
ray.A.dragRulerFinalState = ray.terrainRulerFinalState;
|
||||
}
|
||||
@@ -68,23 +68,18 @@ function calculateUpdate(combat, token, rays) {
|
||||
|
||||
export function getMovementHistory(token) {
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return [];
|
||||
if (!combat) return [];
|
||||
const combatant = combat.getCombatantByToken(token.id);
|
||||
if (!combatant)
|
||||
return [];
|
||||
if (!combatant) return [];
|
||||
const dragRulerFlags = combatant.data.flags.dragRuler;
|
||||
if (!dragRulerFlags)
|
||||
return [];
|
||||
if (combat.data.round > dragRulerFlags.trackedRound)
|
||||
return [];
|
||||
if (!dragRulerFlags) return [];
|
||||
if (combat.data.round > dragRulerFlags.trackedRound) return [];
|
||||
return dragRulerFlags.passedWaypoints ?? [];
|
||||
}
|
||||
|
||||
export async function removeLastHistoryEntryIfAt(token, x, y) {
|
||||
const history = getMovementHistory(token);
|
||||
if (history.length === 0)
|
||||
return;
|
||||
if (history.length === 0) return;
|
||||
const entry = history[history.length - 1];
|
||||
if (!isClose(x + token.w / 2, entry.x, 0.1) || !isClose(y + token.h / 2, entry.y, 0.1)) {
|
||||
return;
|
||||
@@ -92,14 +87,15 @@ export async function removeLastHistoryEntryIfAt(token, x, y) {
|
||||
history.pop();
|
||||
const combat = game.combat;
|
||||
const combatant = combat.getCombatantByToken(token.id);
|
||||
await updateCombatantDragRulerFlags(combat, [{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler}]);
|
||||
await updateCombatantDragRulerFlags(combat, [
|
||||
{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler},
|
||||
]);
|
||||
}
|
||||
|
||||
export async function resetMovementHistory(combat, combatantId) {
|
||||
const combatant = combat.combatants.get(combatantId);
|
||||
const dragRulerFlags = combatant.data.flags.dragRuler;
|
||||
if (!dragRulerFlags)
|
||||
return;
|
||||
if (!dragRulerFlags) return;
|
||||
dragRulerFlags.passedWaypoints = null;
|
||||
dragRulerFlags.trackedRound = null;
|
||||
dragRulerFlags.rulerState = null;
|
||||
|
||||
+93
-59
@@ -1,8 +1,19 @@
|
||||
import {getCenterFromGridPositionObj, getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
|
||||
import {
|
||||
getCenterFromGridPositionObj,
|
||||
getGridPositionFromPixelsObj,
|
||||
getPixelsFromGridPositionObj,
|
||||
} from "./foundry_fixes.js";
|
||||
import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
|
||||
import {debugGraphics} from "./main.js";
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {buildSnapPointTokenData, getSnapPointForTokenDataObj, getTokenShape, getTokenShapeForTokenData, isModuleActive, iterPairs} from "./util.js";
|
||||
import {
|
||||
buildSnapPointTokenData,
|
||||
getSnapPointForTokenDataObj,
|
||||
getTokenShape,
|
||||
getTokenShapeForTokenData,
|
||||
isModuleActive,
|
||||
iterPairs,
|
||||
} from "./util.js";
|
||||
|
||||
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js";
|
||||
import {PriorityQueueSet, ProcessOnceQueue} from "./data_structures.js";
|
||||
@@ -60,8 +71,8 @@ class Cache {
|
||||
this.background = {
|
||||
nextJobId: null,
|
||||
nextTimeoutId: null,
|
||||
nextAnimationFrameId: null
|
||||
}
|
||||
nextAnimationFrameId: null,
|
||||
};
|
||||
}
|
||||
|
||||
clear() {
|
||||
@@ -98,8 +109,10 @@ class Cache {
|
||||
// Check if we already have the max number of layers. If we do,
|
||||
// get rid of the one that hasn't been used for the longest
|
||||
if (this.layers.size >= Cache.maxCacheLayers) {
|
||||
const oldestCache = Array.from(this.layers.values())
|
||||
.reduce((layer1, layer2) => (layer1?.lastUsed < layer2.lastUsed) ? layer1 : layer2, null);
|
||||
const oldestCache = Array.from(this.layers.values()).reduce(
|
||||
(layer1, layer2) => (layer1?.lastUsed < layer2.lastUsed ? layer1 : layer2),
|
||||
null,
|
||||
);
|
||||
this.layers.delete(oldestCache.cacheId);
|
||||
}
|
||||
|
||||
@@ -119,7 +132,7 @@ class Cache {
|
||||
*/
|
||||
startBackgroundCaching(token) {
|
||||
const cacheLayer = this.getCacheLayer(token);
|
||||
const tokenPosition = getGridPositionFromPixelsObj(token.position)
|
||||
const tokenPosition = getGridPositionFromPixelsObj(token.position);
|
||||
|
||||
cacheLayer.queue.push(cacheLayer.nodes[tokenPosition.y][tokenPosition.x]);
|
||||
|
||||
@@ -137,8 +150,8 @@ class Cache {
|
||||
// Find the latest-used cache that has nodes left to cache
|
||||
const latestCache = this.getLatestCacheWithNonEmptyQueue();
|
||||
if (latestCache) {
|
||||
this.background.nextJobId = window.requestIdleCallback(
|
||||
() => this.runBackgroundCache(latestCache)
|
||||
this.background.nextJobId = window.requestIdleCallback(() =>
|
||||
this.runBackgroundCache(latestCache),
|
||||
);
|
||||
this.resetAnimationFrameTimeout();
|
||||
}
|
||||
@@ -152,13 +165,10 @@ class Cache {
|
||||
this.cancelTimeout();
|
||||
this.cancelAnimationFrame();
|
||||
|
||||
this.background.nextTimeoutId = window.setTimeout(
|
||||
() => {
|
||||
this.background.nextTimeoutId = window.setTimeout(() => {
|
||||
this.scheduleAnimationFrameCache();
|
||||
this.background.nextTimeoutId = null;
|
||||
},
|
||||
Cache.backgroundCachingTimeoutMillis
|
||||
);
|
||||
}, Cache.backgroundCachingTimeoutMillis);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -167,8 +177,8 @@ class Cache {
|
||||
scheduleAnimationFrameCache() {
|
||||
const latestCache = this.getLatestCacheWithNonEmptyQueue();
|
||||
if (latestCache) {
|
||||
this.background.nextAnimationFrameId = window.requestAnimationFrame(
|
||||
() => this.runAnimationCache(latestCache)
|
||||
this.background.nextAnimationFrameId = window.requestAnimationFrame(() =>
|
||||
this.runAnimationCache(latestCache),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -179,7 +189,7 @@ class Cache {
|
||||
getLatestCacheWithNonEmptyQueue() {
|
||||
return Array.from(this.layers.values())
|
||||
.filter(layer => layer.queue.hasNext())
|
||||
.reduce((layer1, layer2) => (layer1?.lastUsed > layer2.lastUsed) ? layer1 : layer2, null);
|
||||
.reduce((layer1, layer2) => (layer1?.lastUsed > layer2.lastUsed ? layer1 : layer2), null);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -238,12 +248,9 @@ let gridlessPathfinders = new Map();
|
||||
let gridWidth, gridHeight;
|
||||
|
||||
export function isPathfindingEnabled() {
|
||||
if (this.user !== game.user)
|
||||
return false;
|
||||
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
|
||||
return false;
|
||||
if (moveWithoutAnimation)
|
||||
return false;
|
||||
if (this.user !== game.user) return false;
|
||||
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding")) return false;
|
||||
if (moveWithoutAnimation) return false;
|
||||
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
||||
}
|
||||
|
||||
@@ -253,7 +260,12 @@ export function findPath(from, to, token, previousWaypoints) {
|
||||
let pathfinder = gridlessPathfinders.get(tokenSize);
|
||||
if (!pathfinder) {
|
||||
let radiusMultiplier = game.settings.get(settingsKey, "pathfindingRadius");
|
||||
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize * radiusMultiplier, token.data.elevation, Boolean(game.modules.get("wall-height")?.active));
|
||||
pathfinder = GridlessPathfinding.initialize(
|
||||
canvas.walls.placeables,
|
||||
tokenSize * radiusMultiplier,
|
||||
token.data.elevation,
|
||||
Boolean(game.modules.get("wall-height")?.active),
|
||||
);
|
||||
gridlessPathfinders.set(tokenSize, pathfinder);
|
||||
}
|
||||
paintGridlessPathfindingDebug(pathfinder);
|
||||
@@ -261,30 +273,36 @@ export function findPath(from, to, token, previousWaypoints) {
|
||||
} else {
|
||||
const cacheLayer = cache.getCacheLayer(token);
|
||||
const firstNode = calculatePath(from, to, cacheLayer, previousWaypoints);
|
||||
if (!firstNode)
|
||||
return null;
|
||||
if (!firstNode) return null;
|
||||
paintGriddedPathfindingDebug(firstNode, cacheLayer.tokenData);
|
||||
const path = [];
|
||||
let currentNode = firstNode;
|
||||
while (currentNode) {
|
||||
if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, cacheLayer.tokenData)) {
|
||||
if (
|
||||
path.length >= 2 &&
|
||||
!stepCollidesWithWall(path[path.length - 2], currentNode.node, cacheLayer.tokenData)
|
||||
) {
|
||||
// Replace last waypoint if the current waypoint leads to a valid path that isn't longer than the old path
|
||||
if (window.terrainRuler) {
|
||||
let startNode = getCenterFromGridPositionObj(path[path.length - 2]);
|
||||
let middleNode = getCenterFromGridPositionObj(path[path.length - 1]);
|
||||
let endNode = getCenterFromGridPositionObj(currentNode.node);
|
||||
let oldPath = [{ray: new Ray(startNode, middleNode)}, {ray: new Ray(middleNode, endNode)}];
|
||||
let oldPath = [
|
||||
{ray: new Ray(startNode, middleNode)},
|
||||
{ray: new Ray(middleNode, endNode)},
|
||||
];
|
||||
let newPath = [{ray: new Ray(startNode, endNode)}];
|
||||
let costFunction = buildCostFunction(token, getTokenShape(token));
|
||||
// TODO Cache the used measurement for use in the next loop to improve performance
|
||||
let oldDistance = terrainRuler.measureDistances(oldPath, {costFunction}).reduce((a, b) => a + b);
|
||||
let oldDistance = terrainRuler
|
||||
.measureDistances(oldPath, {costFunction})
|
||||
.reduce((a, b) => a + b);
|
||||
let newDistance = terrainRuler.measureDistances(newPath, {costFunction})[0];
|
||||
|
||||
// TODO We might need to check if the diagonal count has increased on 5-10-5
|
||||
if (newDistance < oldDistance) {
|
||||
path.pop();
|
||||
}
|
||||
else if (newDistance === oldDistance) {
|
||||
} else if (newDistance === oldDistance) {
|
||||
let oldNoDiagonals = oldPath[1].ray.terrainRulerFinalState?.noDiagonals;
|
||||
let newNoDiagonals = newPath[0].ray.terrainRulerFinalState?.noDiagonals;
|
||||
// This uses === && < instead of <= because the variables might be undefined (which shall lead to a true result)
|
||||
@@ -292,8 +310,7 @@ export function findPath(from, to, token, previousWaypoints) {
|
||||
path.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
path.pop();
|
||||
}
|
||||
}
|
||||
@@ -323,18 +340,36 @@ function getNode(pos, cacheLayer, initialize = true) {
|
||||
const node = cacheLayer.nodes[pos.y][pos.x];
|
||||
if (initialize && !node.edges) {
|
||||
node.edges = [];
|
||||
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
|
||||
if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x >= gridWidth || neighborPos.y >= gridHeight) {
|
||||
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {
|
||||
return {x, y};
|
||||
})) {
|
||||
if (
|
||||
neighborPos.x < 0 ||
|
||||
neighborPos.y < 0 ||
|
||||
neighborPos.x >= gridWidth ||
|
||||
neighborPos.y >= gridHeight
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO Work with pixels instead of grid locations
|
||||
if (!stepCollidesWithWall(pos, neighborPos, cacheLayer.tokenData)) {
|
||||
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
|
||||
const isDiagonal =
|
||||
node.x !== neighborPos.x &&
|
||||
node.y !== neighborPos.y &&
|
||||
canvas.grid.type === CONST.GRID_TYPES.SQUARE;
|
||||
let edgeCost;
|
||||
if (window.terrainRuler) {
|
||||
let ray = new Ray(getCenterFromGridPositionObj(pos), getCenterFromGridPositionObj(neighborPos));
|
||||
let measuredDistance = terrainRuler.measureDistances([{ray}], {costFunction: buildCostFunction(cacheLayer.tokenData, getTokenShapeForTokenData(cacheLayer.tokenData))})[0];
|
||||
let ray = new Ray(
|
||||
getCenterFromGridPositionObj(pos),
|
||||
getCenterFromGridPositionObj(neighborPos),
|
||||
);
|
||||
let measuredDistance = terrainRuler.measureDistances([{ray}], {
|
||||
costFunction: buildCostFunction(
|
||||
cacheLayer.tokenData,
|
||||
getTokenShapeForTokenData(cacheLayer.tokenData),
|
||||
),
|
||||
})[0];
|
||||
edgeCost = Math.round(measuredDistance / canvas.dimensions.distance);
|
||||
if (ray.terrainRulerFinalState?.noDiagonals === 1) {
|
||||
edgeCost = 1.5;
|
||||
@@ -343,8 +378,7 @@ function getNode(pos, cacheLayer, initialize = true) {
|
||||
if (isDiagonal && edgeCost == 1) {
|
||||
edgeCost = 1.0001;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Count 5-10-5 diagonals as 1.5 (so two add up to 3) and 5-5-5 diagonals as 1.0001 (to discourage unnecessary diagonals)
|
||||
// TODO Account for difficult terrain
|
||||
edgeCost = isDiagonal ? (use5105 ? 1.5 : 1.0001) : 1;
|
||||
@@ -365,17 +399,18 @@ function calculatePath(from, to, cacheLayer, previousWaypoints) {
|
||||
startCost = (calcNoDiagonals(previousWaypoints) % 2) * 0.5;
|
||||
}
|
||||
|
||||
const nextNodes = new PriorityQueueSet((node1, node2) => node1.node === node2.node, node => node.estimated);
|
||||
const nextNodes = new PriorityQueueSet(
|
||||
(node1, node2) => node1.node === node2.node,
|
||||
node => node.estimated,
|
||||
);
|
||||
const previousNodes = new Set();
|
||||
|
||||
nextNodes.pushWithPriority(
|
||||
{
|
||||
nextNodes.pushWithPriority({
|
||||
node: getNode(from, cacheLayer),
|
||||
cost: startCost,
|
||||
estimated: startCost + estimateCost(from, to),
|
||||
previous: null
|
||||
}
|
||||
);
|
||||
previous: null,
|
||||
});
|
||||
|
||||
while (nextNodes.hasNext()) {
|
||||
// Get node with cheapest estimate
|
||||
@@ -394,7 +429,7 @@ function calculatePath(from, to, cacheLayer, previousWaypoints) {
|
||||
node: neighborNode,
|
||||
cost: currentNode.cost + edge.cost,
|
||||
estimated: currentNode.cost + edge.cost + estimateCost(neighborNode, to),
|
||||
previous: currentNode
|
||||
previous: currentNode,
|
||||
};
|
||||
nextNodes.pushWithPriority(neighbor);
|
||||
}
|
||||
@@ -412,8 +447,8 @@ function buildPathNodes(lastNode) {
|
||||
const pathNode = {
|
||||
node: currentNode.node,
|
||||
cost: currentNode.cost,
|
||||
next: previousNode
|
||||
}
|
||||
next: previousNode,
|
||||
};
|
||||
previousNode = pathNode;
|
||||
currentNode = currentNode.previous;
|
||||
}
|
||||
@@ -444,7 +479,7 @@ function stepCollidesWithWall(from, to, tokenData) {
|
||||
if (isModuleActive("levels")) {
|
||||
stepStart.z = tokenData.elevation;
|
||||
stepEnd.z = tokenData.elevation;
|
||||
return _levels.testCollision(stepStart, stepEnd, "collision")
|
||||
return _levels.testCollision(stepStart, stepEnd, "collision");
|
||||
} else {
|
||||
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
|
||||
}
|
||||
@@ -456,8 +491,7 @@ export function wipePathfindingCache() {
|
||||
GridlessPathfinding.free(pathfinder);
|
||||
}
|
||||
gridlessPathfinders.clear();
|
||||
if (debugGraphics)
|
||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
if (debugGraphics) debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
}
|
||||
|
||||
export function initializePathfinding() {
|
||||
@@ -467,22 +501,23 @@ export function initializePathfinding() {
|
||||
|
||||
export function startBackgroundCaching(token) {
|
||||
// Background caching isn't yet supported for gridless scenes
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
|
||||
return;
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) return;
|
||||
if (game.user.isGM || game.settings.get(settingsKey, "allowPathfinding")) {
|
||||
cache.startBackgroundCaching(token);
|
||||
}
|
||||
}
|
||||
|
||||
function paintGriddedPathfindingDebug(firstNode, tokenData) {
|
||||
if (!CONFIG.debug.dragRuler)
|
||||
return;
|
||||
if (!CONFIG.debug.dragRuler) return;
|
||||
|
||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
let currentNode = firstNode;
|
||||
while (currentNode) {
|
||||
let text = new PIXI.Text(currentNode.cost.toFixed(1));
|
||||
let pixels = getSnapPointForTokenDataObj(getPixelsFromGridPositionObj(currentNode.node), tokenData);
|
||||
let pixels = getSnapPointForTokenDataObj(
|
||||
getPixelsFromGridPositionObj(currentNode.node),
|
||||
tokenData,
|
||||
);
|
||||
text.anchor.set(0.5, 1.0);
|
||||
text.x = pixels.x;
|
||||
text.y = pixels.y;
|
||||
@@ -492,8 +527,7 @@ function paintGriddedPathfindingDebug(firstNode, tokenData) {
|
||||
}
|
||||
|
||||
function paintGridlessPathfindingDebug(pathfinder) {
|
||||
if (!CONFIG.debug.dragRuler)
|
||||
return;
|
||||
if (!CONFIG.debug.dragRuler) return;
|
||||
|
||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||
let graphic = new PIXI.Graphics();
|
||||
|
||||
+85
-48
@@ -1,6 +1,10 @@
|
||||
import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedProvider} from "./api.js";
|
||||
import {
|
||||
currentSpeedProvider,
|
||||
getColorForDistanceAndToken,
|
||||
getRangesFromSpeedProvider,
|
||||
} from "./api.js";
|
||||
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
|
||||
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
|
||||
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js";
|
||||
import {getMovementHistory} from "./movement_tracking.js";
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {getSnapPointForEntity} from "./util.js";
|
||||
@@ -8,7 +12,7 @@ import {getSnapPointForEntity} from "./util.js";
|
||||
export function extendRuler() {
|
||||
class DragRulerRuler extends Ruler {
|
||||
// Functions below are overridden versions of functions in Ruler
|
||||
constructor(user, {color=null}={}) {
|
||||
constructor(user, {color = null} = {}) {
|
||||
super(user, {color});
|
||||
this.previousWaypoints = [];
|
||||
this.previousLabels = this.addChild(new PIXI.Container());
|
||||
@@ -24,8 +28,7 @@ export function extendRuler() {
|
||||
|
||||
async moveToken(event) {
|
||||
// Disable moveToken if Drag Ruler is active
|
||||
if (!this.isDragRuler)
|
||||
return await super.moveToken(event);
|
||||
if (!this.isDragRuler) return await super.moveToken(event);
|
||||
}
|
||||
|
||||
toJSON() {
|
||||
@@ -45,30 +48,30 @@ export function extendRuler() {
|
||||
|
||||
update(data) {
|
||||
// Don't show a GMs drag ruler to non GM players
|
||||
if (data.draggedEntity && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
|
||||
if (
|
||||
data.draggedEntity &&
|
||||
this.user.isGM &&
|
||||
!game.user.isGM &&
|
||||
!game.settings.get(settingsKey, "showGMRulerToPlayers")
|
||||
)
|
||||
return;
|
||||
|
||||
if (data.draggedEntity) {
|
||||
if (data.draggedEntityIsToken)
|
||||
this.draggedEntity = canvas.tokens.get(data.draggedEntity);
|
||||
else
|
||||
this.draggedEntity = canvas.templates.get(data.draggedEntity);
|
||||
}
|
||||
else {
|
||||
if (data.draggedEntityIsToken) this.draggedEntity = canvas.tokens.get(data.draggedEntity);
|
||||
else this.draggedEntity = canvas.templates.get(data.draggedEntity);
|
||||
} else {
|
||||
this.draggedEntity = undefined;
|
||||
}
|
||||
|
||||
super.update(data);
|
||||
}
|
||||
|
||||
measure(destination, options={}) {
|
||||
measure(destination, options = {}) {
|
||||
if (this.isDragRuler) {
|
||||
// If this is the ruler of a remote user take the waypoints as they were transmitted and don't apply any additional snapping to them
|
||||
if (this.user !== game.user)
|
||||
options.snap = false;
|
||||
if (this.user !== game.user) options.snap = false;
|
||||
return measure.call(this, destination, options);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
return super.measure(destination, options);
|
||||
}
|
||||
}
|
||||
@@ -79,18 +82,20 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
|
||||
dragRulerAddWaypoint(point, options={}) {
|
||||
dragRulerAddWaypoint(point, options = {}) {
|
||||
options.snap = options.snap ?? true;
|
||||
if (options.snap) {
|
||||
point = getSnapPointForEntity(point.x, point.y, this.draggedEntity);
|
||||
}
|
||||
this.waypoints.push(new PIXI.Point(point.x, point.y));
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(waypoint => waypoint.isPathfinding = false);
|
||||
this.waypoints
|
||||
.filter(waypoint => waypoint.isPathfinding)
|
||||
.forEach(waypoint => (waypoint.isPathfinding = false));
|
||||
}
|
||||
|
||||
dragRulerAddWaypointHistory(waypoints) {
|
||||
waypoints.forEach(waypoint => waypoint.isPrevious = true);
|
||||
waypoints.forEach(waypoint => (waypoint.isPrevious = true));
|
||||
this.waypoints = this.waypoints.concat(waypoints);
|
||||
for (const waypoint of waypoints) {
|
||||
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
|
||||
@@ -102,30 +107,51 @@ export function extendRuler() {
|
||||
this.labels.removeChildren().forEach(c => c.destroy());
|
||||
}
|
||||
|
||||
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) {
|
||||
dragRulerDeleteWaypoint(
|
||||
event = {
|
||||
preventDefault: () => {
|
||||
return;
|
||||
},
|
||||
},
|
||||
options = {},
|
||||
) {
|
||||
this.dragRulerRemovePathfindingWaypoints();
|
||||
options.snap = options.snap ?? true;
|
||||
if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
|
||||
event.preventDefault();
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
|
||||
canvas.tokens,
|
||||
);
|
||||
const rulerOffset = this.rulerOffset;
|
||||
|
||||
// Options are not passed to _removeWaypoint in vanilla Foundry.
|
||||
// Send them in case other modules have overriden that behavior and accept an options parameter (Toggle Snap to Grid)
|
||||
this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}, options);
|
||||
this._removeWaypoint(
|
||||
{x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y},
|
||||
options,
|
||||
);
|
||||
game.user.broadcastActivity({ruler: this});
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
this.dragRulerAbortDrag(event);
|
||||
}
|
||||
}
|
||||
|
||||
dragRulerRemovePathfindingWaypoints() {
|
||||
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(_ => this.labels.removeChild(this.labels.children[this.labels.children.length - 1]).destroy());
|
||||
this.waypoints
|
||||
.filter(waypoint => waypoint.isPathfinding)
|
||||
.forEach(_ =>
|
||||
this.labels.removeChild(this.labels.children[this.labels.children.length - 1]).destroy(),
|
||||
);
|
||||
this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding);
|
||||
}
|
||||
|
||||
dragRulerAbortDrag(event={preventDefault: () => {return}}) {
|
||||
dragRulerAbortDrag(
|
||||
event = {
|
||||
preventDefault: () => {
|
||||
return;
|
||||
},
|
||||
},
|
||||
) {
|
||||
const token = this.draggedEntity;
|
||||
this._endMeasurement();
|
||||
|
||||
@@ -139,10 +165,8 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
async dragRulerRecalculate(tokenIds) {
|
||||
if (this._state !== Ruler.STATES.MEASURING)
|
||||
return;
|
||||
if (tokenIds && !tokenIds.includes(this.draggedEntity.id))
|
||||
return;
|
||||
if (this._state !== Ruler.STATES.MEASURING) return;
|
||||
if (tokenIds && !tokenIds.includes(this.draggedEntity.id)) return;
|
||||
const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
|
||||
this.dragRulerClearWaypoints();
|
||||
if (game.settings.get(settingsKey, "enableMovementHistory"))
|
||||
@@ -155,8 +179,7 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
|
||||
if ( destination )
|
||||
waypoints = waypoints.concat([destination]);
|
||||
if (destination) waypoints = waypoints.concat([destination]);
|
||||
return waypoints.slice(1).map((wp, i) => {
|
||||
const ray = new Ray(waypoints[i], wp);
|
||||
ray.isPrevious = Boolean(waypoints[i].isPrevious);
|
||||
@@ -165,48 +188,62 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
dragRulerGetColorForDistance(distance) {
|
||||
if (!this.isDragRuler)
|
||||
return this.color;
|
||||
if (!this.isDragRuler) return this.color;
|
||||
if (!this.draggedEntity.actor) {
|
||||
return this.color;
|
||||
}
|
||||
// Don't apply colors if the current user doesn't have at least observer permissions
|
||||
if (this.draggedEntity.actor.permission < 2) {
|
||||
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
|
||||
if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
|
||||
if (
|
||||
!(
|
||||
this.draggedEntity.actor.data.type === "character" &&
|
||||
game.settings.get(settingsKey, "alwaysShowSpeedForPCs")
|
||||
)
|
||||
)
|
||||
return this.color;
|
||||
}
|
||||
distance = Math.round(distance * 100) / 100;
|
||||
if (!this.dragRulerRanges)
|
||||
this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity);
|
||||
return getColorForDistanceAndToken(distance, this.draggedEntity, this.dragRulerRanges) ?? this.color;
|
||||
return (
|
||||
getColorForDistanceAndToken(distance, this.draggedEntity, this.dragRulerRanges) ??
|
||||
this.color
|
||||
);
|
||||
}
|
||||
|
||||
dragRulerStart(options, measureImmediately=true) {
|
||||
dragRulerStart(options, measureImmediately = true) {
|
||||
const entity = this.draggedEntity;
|
||||
const isToken = entity instanceof Token;
|
||||
if (isToken && !currentSpeedProvider.usesRuler(entity))
|
||||
return;
|
||||
if (isToken && !currentSpeedProvider.usesRuler(entity)) return;
|
||||
const ruler = canvas.controls.ruler;
|
||||
ruler.clear();
|
||||
ruler._state = Ruler.STATES.STARTING;
|
||||
let entityCenter;
|
||||
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
|
||||
if (
|
||||
isToken &&
|
||||
canvas.grid.isHex &&
|
||||
game.modules.get("hex-size-support")?.active &&
|
||||
CONFIG.hexSizeSupport.getAltSnappingFlag(entity)
|
||||
)
|
||||
entityCenter = getHexSizeSupportTokenGridCenter(entity);
|
||||
else
|
||||
entityCenter = entity.center;
|
||||
else entityCenter = entity.center;
|
||||
if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
|
||||
ruler.dragRulerAddWaypointHistory(getMovementHistory(entity));
|
||||
ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
||||
const destination = {x: mousePosition.x + ruler.rulerOffset.x, y: mousePosition.y + ruler.rulerOffset.y};
|
||||
if (measureImmediately)
|
||||
ruler.measure(destination, options);
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
|
||||
canvas.tokens,
|
||||
);
|
||||
const destination = {
|
||||
x: mousePosition.x + ruler.rulerOffset.x,
|
||||
y: mousePosition.y + ruler.rulerOffset.y,
|
||||
};
|
||||
if (measureImmediately) ruler.measure(destination, options);
|
||||
}
|
||||
|
||||
dragRulerSendState() {
|
||||
game.user.broadcastActivity({
|
||||
ruler: this.toJSON()
|
||||
ruler: this.toJSON(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
+105
-95
@@ -1,14 +1,19 @@
|
||||
import {availableSpeedProviders, currentSpeedProvider, getDefaultSpeedProvider, updateSpeedProvider} from "./api.js";
|
||||
import {SpeedProvider} from "./speed_provider.js"
|
||||
import {wipePathfindingCache} from "./pathfinding.js"
|
||||
import { early_isGM } from "./util.js";
|
||||
import {
|
||||
availableSpeedProviders,
|
||||
currentSpeedProvider,
|
||||
getDefaultSpeedProvider,
|
||||
updateSpeedProvider,
|
||||
} from "./api.js";
|
||||
import {SpeedProvider} from "./speed_provider.js";
|
||||
import {wipePathfindingCache} from "./pathfinding.js";
|
||||
import {early_isGM} from "./util.js";
|
||||
|
||||
export const settingsKey = "drag-ruler";
|
||||
|
||||
export const RightClickAction = Object.freeze({
|
||||
CREATE_WAYPOINT: 0,
|
||||
DELETE_WAYPOINT: 1,
|
||||
ABORT_DRAG:2,
|
||||
ABORT_DRAG: 2,
|
||||
});
|
||||
|
||||
function delayedReload() {
|
||||
@@ -20,14 +25,14 @@ export function registerSettings() {
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "fresh install"
|
||||
})
|
||||
default: "fresh install",
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "clientDataVersion", {
|
||||
scope: "client",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "fresh install"
|
||||
default: "fresh install",
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "rightClickAction", {
|
||||
@@ -68,7 +73,7 @@ export function registerSettings() {
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
})
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "showGMRulerToPlayers", {
|
||||
name: "drag-ruler.settings.showGMRulerToPlayers.name",
|
||||
@@ -77,7 +82,7 @@ export function registerSettings() {
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
})
|
||||
});
|
||||
|
||||
game.settings.register(settingsKey, "enableMovementHistory", {
|
||||
name: "drag-ruler.settings.enableMovementHistory.name",
|
||||
@@ -134,7 +139,7 @@ export function registerSettings() {
|
||||
type: String,
|
||||
default: getDefaultSpeedProvider(),
|
||||
onChange: updateSpeedProvider,
|
||||
})
|
||||
});
|
||||
|
||||
game.settings.registerMenu(settingsKey, "speedProviderSettings", {
|
||||
name: "drag-ruler.settings.speedProviderSettings.name",
|
||||
@@ -143,7 +148,7 @@ export function registerSettings() {
|
||||
icon: "fas fa-tachometer-alt",
|
||||
type: SpeedProviderSettings,
|
||||
restricted: false,
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
class SpeedProviderSettings extends FormApplication {
|
||||
@@ -153,43 +158,44 @@ class SpeedProviderSettings extends FormApplication {
|
||||
title: game.i18n.localize("drag-ruler.settings.speedProviderSettings.windowTitle"),
|
||||
template: "modules/drag-ruler/templates/speed_provider_settings.html",
|
||||
width: 600,
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
getData(options={}) {
|
||||
const data = {}
|
||||
data.isGM = game.user.isGM
|
||||
const selectedProvider = currentSpeedProvider.id
|
||||
getData(options = {}) {
|
||||
const data = {};
|
||||
data.isGM = game.user.isGM;
|
||||
const selectedProvider = currentSpeedProvider.id;
|
||||
|
||||
// Insert all speed providers into the template data
|
||||
data.providers = Object.values(availableSpeedProviders).map(speedProvider => {
|
||||
const provider = {}
|
||||
provider.id = speedProvider.id
|
||||
provider.hasSettings = speedProvider instanceof SpeedProvider
|
||||
if (provider.hasSettings)
|
||||
provider.settings = enumerateProviderSettings(speedProvider)
|
||||
let dotPosition = provider.id.indexOf(".")
|
||||
if (dotPosition === -1)
|
||||
dotPosition = provider.id.length
|
||||
const type = provider.id.substring(0, dotPosition)
|
||||
const id = provider.id.substring(dotPosition + 1)
|
||||
const provider = {};
|
||||
provider.id = speedProvider.id;
|
||||
provider.hasSettings = speedProvider instanceof SpeedProvider;
|
||||
if (provider.hasSettings) provider.settings = enumerateProviderSettings(speedProvider);
|
||||
let dotPosition = provider.id.indexOf(".");
|
||||
if (dotPosition === -1) dotPosition = provider.id.length;
|
||||
const type = provider.id.substring(0, dotPosition);
|
||||
const id = provider.id.substring(dotPosition + 1);
|
||||
if (type === "native") {
|
||||
provider.selectTitle = game.i18n.localize("drag-ruler.settings.speedProviderSettings.speedProvider.choices.native")
|
||||
}
|
||||
else {
|
||||
let name
|
||||
provider.selectTitle = game.i18n.localize(
|
||||
"drag-ruler.settings.speedProviderSettings.speedProvider.choices.native",
|
||||
);
|
||||
} else {
|
||||
let name;
|
||||
if (type === "module") {
|
||||
name = game.modules.get(id).data.title
|
||||
name = game.modules.get(id).data.title;
|
||||
} else {
|
||||
name = game.system.data.title;
|
||||
}
|
||||
else {
|
||||
name = game.system.data.title
|
||||
provider.selectTitle = game.i18n.format(
|
||||
`drag-ruler.settings.speedProviderSettings.speedProvider.choices.${type}`,
|
||||
{name},
|
||||
);
|
||||
}
|
||||
provider.selectTitle = game.i18n.format(`drag-ruler.settings.speedProviderSettings.speedProvider.choices.${type}`, {name})
|
||||
}
|
||||
provider.isSelected = provider.id === selectedProvider
|
||||
return provider
|
||||
})
|
||||
data.selectedProviderName = data.providers.find(provider => provider.isSelected).selectTitle
|
||||
provider.isSelected = provider.id === selectedProvider;
|
||||
return provider;
|
||||
});
|
||||
data.selectedProviderName = data.providers.find(provider => provider.isSelected).selectTitle;
|
||||
|
||||
data.providerSelection = {
|
||||
id: "speedProvider",
|
||||
@@ -197,122 +203,126 @@ class SpeedProviderSettings extends FormApplication {
|
||||
hint: game.i18n.localize("drag-ruler.settings.speedProviderSettings.speedProvider.hint"),
|
||||
type: String,
|
||||
choices: data.providers.reduce((choices, provider) => {
|
||||
choices[provider.id] = provider.selectTitle
|
||||
return choices
|
||||
choices[provider.id] = provider.selectTitle;
|
||||
return choices;
|
||||
}, {}),
|
||||
value: selectedProvider,
|
||||
isCheckbox: false,
|
||||
isSelect: true,
|
||||
isRange: false,
|
||||
}
|
||||
return data
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
const selectedSpeedProvider = game.user.isGM ? formData.speedProvider : game.settings.get(settingsKey, "speedProvider")
|
||||
const selectedSpeedProvider = game.user.isGM
|
||||
? formData.speedProvider
|
||||
: game.settings.get(settingsKey, "speedProvider");
|
||||
for (let [key, value] of Object.entries(formData)) {
|
||||
// Check if this is color, convert the value to an integer
|
||||
const splitKey = key.split(".", 3)
|
||||
if (splitKey[0] !== "native")
|
||||
splitKey.shift()
|
||||
const splitKey = key.split(".", 3);
|
||||
if (splitKey[0] !== "native") splitKey.shift();
|
||||
if (splitKey.length >= 2 && splitKey[1] == "color") {
|
||||
value = parseInt(value.substring(1), 16)
|
||||
value = parseInt(value.substring(1), 16);
|
||||
}
|
||||
|
||||
// Don't change settings for speed providers that aren't currently active
|
||||
if (key !== "speedProvider" && !key.startsWith(selectedSpeedProvider))
|
||||
continue
|
||||
if (key !== "speedProvider" && !key.startsWith(selectedSpeedProvider)) continue;
|
||||
|
||||
// Get the key for the current setting
|
||||
let setting
|
||||
if (key === "speedProvider")
|
||||
setting = "speedProvider"
|
||||
else
|
||||
setting = `speedProviders.${key}`
|
||||
let setting;
|
||||
if (key === "speedProvider") setting = "speedProvider";
|
||||
else setting = `speedProviders.${key}`;
|
||||
|
||||
// Get the old setting value
|
||||
const oldValue = game.settings.get(settingsKey, setting)
|
||||
const oldValue = game.settings.get(settingsKey, setting);
|
||||
|
||||
// Only update the setting if it has been changed (this leaves the default in place if it hasn't been touched)
|
||||
if (value !== oldValue)
|
||||
game.settings.set(settingsKey, setting, value)
|
||||
if (value !== oldValue) game.settings.set(settingsKey, setting, value);
|
||||
}
|
||||
|
||||
// Activate the configured speed provider
|
||||
updateSpeedProvider()
|
||||
updateSpeedProvider();
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
html.find("select[name=speedProvider]").change(this.onSpeedProviderChange.bind(this))
|
||||
super.activateListeners(html);
|
||||
html.find("select[name=speedProvider]").change(this.onSpeedProviderChange.bind(this));
|
||||
}
|
||||
|
||||
onSpeedProviderChange(event) {
|
||||
// Hide all module settings
|
||||
document.querySelectorAll(".drag-ruler-provider-settings").forEach(element => element.style.display = "none")
|
||||
document
|
||||
.querySelectorAll(".drag-ruler-provider-settings")
|
||||
.forEach(element => (element.style.display = "none"));
|
||||
// Show the settings block for the currently selected module
|
||||
document.getElementById(`drag-ruler.provider.${event.currentTarget.value}`).style.display = ""
|
||||
document.getElementById(`drag-ruler.provider.${event.currentTarget.value}`).style.display = "";
|
||||
|
||||
// Recalculate window height
|
||||
this.element[0].style.height = null
|
||||
this.position.height = undefined
|
||||
this.element[0].style.height = null;
|
||||
this.position.height = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function toDomHex(value) {
|
||||
const hex = value.toString(16)
|
||||
return "#" + "0".repeat(Math.max(0, 6 - hex.length)) + hex
|
||||
const hex = value.toString(16);
|
||||
return "#" + "0".repeat(Math.max(0, 6 - hex.length)) + hex;
|
||||
}
|
||||
|
||||
function enumerateProviderSettings(provider) {
|
||||
const colorSettings = []
|
||||
const unreachableColor = {id: "unreachable", name: "drag-ruler.settings.speedProviderSettings.color.unreachable.name"}
|
||||
const colorSettings = [];
|
||||
const unreachableColor = {
|
||||
id: "unreachable",
|
||||
name: "drag-ruler.settings.speedProviderSettings.color.unreachable.name",
|
||||
};
|
||||
|
||||
// Resolve settings for the colors
|
||||
for (const color of provider.colors.concat([unreachableColor])) {
|
||||
// Localize the name, if avaliable. If no name is available use the id as name
|
||||
const colorName = color.name ? game.i18n.localize(color.name) : color.id
|
||||
let hint
|
||||
const colorName = color.name ? game.i18n.localize(color.name) : color.id;
|
||||
let hint;
|
||||
if (color === unreachableColor)
|
||||
hint = game.i18n.localize("drag-ruler.settings.speedProviderSettings.color.unreachable.hint")
|
||||
hint = game.i18n.localize("drag-ruler.settings.speedProviderSettings.color.unreachable.hint");
|
||||
else
|
||||
hint = game.i18n.format("drag-ruler.settings.speedProviderSettings.color.hint", {colorName})
|
||||
hint = game.i18n.format("drag-ruler.settings.speedProviderSettings.color.hint", {colorName});
|
||||
colorSettings.push({
|
||||
id: `${provider.id}.color.${color.id}`,
|
||||
name: game.i18n.format("drag-ruler.settings.speedProviderSettings.color.name", {colorName}),
|
||||
hint: hint,
|
||||
type: Number,
|
||||
value: toDomHex(game.settings.get(settingsKey, `speedProviders.${provider.id}.color.${color.id}`)),
|
||||
value: toDomHex(
|
||||
game.settings.get(settingsKey, `speedProviders.${provider.id}.color.${color.id}`),
|
||||
),
|
||||
isCheckbox: false,
|
||||
isSelect: false,
|
||||
isRange: false,
|
||||
isColor: true,
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
// Prepare regular settings
|
||||
const settings = []
|
||||
const settings = [];
|
||||
for (const setting of provider.settings) {
|
||||
try {
|
||||
if (setting.scope === "world" && !game.user.isGM)
|
||||
continue
|
||||
const s = duplicate(setting)
|
||||
s.id = `${provider.id}.setting.${s.id}`
|
||||
s.name = game.i18n.localize(s.name)
|
||||
s.hint = game.i18n.localize(s.hint)
|
||||
s.value = provider.getSetting(setting.id)
|
||||
s.type = setting.type instanceof Function ? setting.type.name : "String"
|
||||
s.isCheckbox = setting.type === Boolean
|
||||
s.isSelect = s.choices !== undefined
|
||||
s.isRange = (setting.type === Number) && s.range
|
||||
s.isColor = false
|
||||
settings.push(s)
|
||||
}
|
||||
catch (e) {
|
||||
console.warn(`Drag Ruler | The following error occured while rendering setting "${setting.id}" of module/system "${this.id}. It won't be displayed.`)
|
||||
console.error(e)
|
||||
if (setting.scope === "world" && !game.user.isGM) continue;
|
||||
const s = duplicate(setting);
|
||||
s.id = `${provider.id}.setting.${s.id}`;
|
||||
s.name = game.i18n.localize(s.name);
|
||||
s.hint = game.i18n.localize(s.hint);
|
||||
s.value = provider.getSetting(setting.id);
|
||||
s.type = setting.type instanceof Function ? setting.type.name : "String";
|
||||
s.isCheckbox = setting.type === Boolean;
|
||||
s.isSelect = s.choices !== undefined;
|
||||
s.isRange = setting.type === Number && s.range;
|
||||
s.isColor = false;
|
||||
settings.push(s);
|
||||
} catch (e) {
|
||||
console.warn(
|
||||
`Drag Ruler | The following error occured while rendering setting "${setting.id}" of module/system "${this.id}. It won't be displayed.`,
|
||||
);
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
return settings.concat(colorSettings)
|
||||
return settings.concat(colorSettings);
|
||||
}
|
||||
|
||||
+14
-7
@@ -11,8 +11,13 @@ Hooks.once("socketlib.ready", () => {
|
||||
export function updateCombatantDragRulerFlags(combat, updates) {
|
||||
const combatId = combat.id;
|
||||
// TODO Check if canvas.tokens.get is still neccessary in future foundry versions
|
||||
return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
|
||||
.then(() => currentSpeedProvider.onMovementHistoryUpdate(updates.map(update => canvas.tokens.get(combat.combatants.get(update._id).token.id))));
|
||||
return socket
|
||||
.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
|
||||
.then(() =>
|
||||
currentSpeedProvider.onMovementHistoryUpdate(
|
||||
updates.map(update => canvas.tokens.get(combat.combatants.get(update._id).token.id)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
|
||||
@@ -21,12 +26,15 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
|
||||
const requestedUpdates = updates.length;
|
||||
updates = updates.filter(update => {
|
||||
const actor = combat.combatants.get(update._id).actor;
|
||||
if (!actor)
|
||||
return false;
|
||||
if (!actor) return false;
|
||||
return actor.testUserPermission(user, "OWNER");
|
||||
});
|
||||
if (updates.length !== requestedUpdates) {
|
||||
console.warn(`Some of the movement history updates requested by user '${game.users.get(this.socketdata.userId).name}' were not performed because the user lacks owner permissions for those tokens`);
|
||||
console.warn(
|
||||
`Some of the movement history updates requested by user '${
|
||||
game.users.get(this.socketdata.userId).name
|
||||
}' were not performed because the user lacks owner permissions for those tokens`,
|
||||
);
|
||||
}
|
||||
updates = updates.map(update => {
|
||||
return {_id: update._id, flags: {dragRuler: update.dragRulerFlags}};
|
||||
@@ -40,6 +48,5 @@ export function recalculate(tokens) {
|
||||
|
||||
function _socketRecalculate(tokenIds) {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (ruler.isDragRuler)
|
||||
ruler.dragRulerRecalculate(tokenIds);
|
||||
if (ruler.isDragRuler) ruler.dragRulerRecalculate(tokenIds);
|
||||
}
|
||||
|
||||
+33
-30
@@ -1,5 +1,5 @@
|
||||
import {settingsKey} from "./settings.js"
|
||||
import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js"
|
||||
import {settingsKey} from "./settings.js";
|
||||
import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js";
|
||||
|
||||
/**
|
||||
* Base class for all speed providers.
|
||||
@@ -19,7 +19,7 @@ export class SpeedProvider {
|
||||
* Implementing this method is required for all speed providers
|
||||
*/
|
||||
get colors() {
|
||||
throw new Error("A SpeedProvider must implement the colors function")
|
||||
throw new Error("A SpeedProvider must implement the colors function");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -31,7 +31,7 @@ export class SpeedProvider {
|
||||
* Implementing this method is required for all speed providers
|
||||
*/
|
||||
getRanges(token) {
|
||||
throw new Error("A SpeedProvider must implement the getRanges function")
|
||||
throw new Error("A SpeedProvider must implement the getRanges function");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -44,7 +44,7 @@ export class SpeedProvider {
|
||||
* Implementing this method is optional and only needs to be done if you want to provide custom provider settings
|
||||
*/
|
||||
get settings() {
|
||||
return []
|
||||
return [];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -53,7 +53,7 @@ export class SpeedProvider {
|
||||
* Implementing this method is optional and only needs to be done if you want to provide a custom default for that color.
|
||||
*/
|
||||
get defaultUnreachableColor() {
|
||||
return 0xFF0000
|
||||
return 0xff0000;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -69,12 +69,12 @@ export class SpeedProvider {
|
||||
*
|
||||
* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
|
||||
*/
|
||||
getCostForStep(token, area, options={}) {
|
||||
getCostForStep(token, area, options = {}) {
|
||||
// Lookup the cost for each square occupied by the token
|
||||
options.token = token;
|
||||
const costs = area.map(space => terrainRuler.getCost(space.x, space.y, options));
|
||||
// Return the maximum of the costs
|
||||
return costs.reduce((max, current) => Math.max(max, current))
|
||||
return costs.reduce((max, current) => Math.max(max, current));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -86,7 +86,7 @@ export class SpeedProvider {
|
||||
* Implementing this method is optional and only needs to be done if you want to disable Drag Ruler for some tokens.
|
||||
*/
|
||||
usesRuler(token) {
|
||||
return true
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -104,13 +104,14 @@ export class SpeedProvider {
|
||||
*/
|
||||
getSetting(settingId) {
|
||||
try {
|
||||
return game.settings.get(settingsKey, `speedProviders.${this.id}.setting.${settingId}`)
|
||||
}
|
||||
catch (e) {
|
||||
return game.settings.get(settingsKey, `speedProviders.${this.id}.setting.${settingId}`);
|
||||
} catch (e) {
|
||||
if (this.settings.some(setting => setting.id === settingId)) {
|
||||
throw e
|
||||
throw e;
|
||||
}
|
||||
throw new Error(`Drag Ruler | "${settingId}" is not a registered setting for "${this.id}". If you're the module/system developer, please add it to the return values of your Speed Providers "get settings()" function.`)
|
||||
throw new Error(
|
||||
`Drag Ruler | "${settingId}" is not a registered setting for "${this.id}". If you're the module/system developer, please add it to the return values of your Speed Providers "get settings()" function.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,32 +121,34 @@ export class SpeedProvider {
|
||||
* This function should neither be called or overridden by speed provider implementations
|
||||
*/
|
||||
constructor(id) {
|
||||
this.id = id
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class GenericSpeedProvider extends SpeedProvider {
|
||||
get colors() {
|
||||
return [
|
||||
{id: "walk", default: 0x00FF00, name: "drag-ruler.genericSpeedProvider.speeds.walk"},
|
||||
{id: "dash", default: 0xFFFF00, name: "drag-ruler.genericSpeedProvider.speeds.dash"}
|
||||
]
|
||||
{id: "walk", default: 0x00ff00, name: "drag-ruler.genericSpeedProvider.speeds.walk"},
|
||||
{id: "dash", default: 0xffff00, name: "drag-ruler.genericSpeedProvider.speeds.dash"},
|
||||
];
|
||||
}
|
||||
|
||||
getRanges(token) {
|
||||
const speedAttribute = this.getSetting("speedAttribute")
|
||||
if (!speedAttribute)
|
||||
return []
|
||||
const speedAttribute = this.getSetting("speedAttribute");
|
||||
if (!speedAttribute) return [];
|
||||
const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
|
||||
if (tokenSpeed === undefined) {
|
||||
console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
|
||||
return []
|
||||
console.warn(
|
||||
`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`,
|
||||
);
|
||||
return [];
|
||||
}
|
||||
const dashMultiplier = this.getSetting("dashMultiplier")
|
||||
if (!dashMultiplier)
|
||||
return [{range: tokenSpeed, color: "walk"}]
|
||||
return [{range: tokenSpeed, color: "walk"}, {range: tokenSpeed * dashMultiplier, color: "dash"}]
|
||||
const dashMultiplier = this.getSetting("dashMultiplier");
|
||||
if (!dashMultiplier) return [{range: tokenSpeed, color: "walk"}];
|
||||
return [
|
||||
{range: tokenSpeed, color: "walk"},
|
||||
{range: tokenSpeed * dashMultiplier, color: "dash"},
|
||||
];
|
||||
}
|
||||
|
||||
get settings() {
|
||||
@@ -167,7 +170,7 @@ export class GenericSpeedProvider extends SpeedProvider {
|
||||
config: true,
|
||||
type: Number,
|
||||
default: getDefaultDashMultiplier(),
|
||||
}
|
||||
]
|
||||
},
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -24,13 +24,13 @@ export function getDefaultSpeedAttribute() {
|
||||
case "splittermond":
|
||||
return "actor.derivedValues.speed.value";
|
||||
}
|
||||
return ""
|
||||
return "";
|
||||
}
|
||||
|
||||
export function getDefaultDashMultiplier() {
|
||||
switch (game.system.id) {
|
||||
case "swade":
|
||||
return 0
|
||||
return 0;
|
||||
case "dcc":
|
||||
case "dnd4e":
|
||||
case "dnd5e":
|
||||
|
||||
+72
-76
@@ -1,10 +1,10 @@
|
||||
import {getPixelsFromGridPosition} from "./foundry_fixes.js"
|
||||
import {getPixelsFromGridPosition} from "./foundry_fixes.js";
|
||||
import {findVertexSnapPoint} from "./hex_support.js";
|
||||
import {disableSnap} from "./keybindings.js";
|
||||
|
||||
export function* zip(it1, it2) {
|
||||
for (let i = 0;i < Math.min(it1.length, it2.length);i++) {
|
||||
yield [it1[i], it2[i]]
|
||||
for (let i = 0; i < Math.min(it1.length, it2.length); i++) {
|
||||
yield [it1[i], it2[i]];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ export function* enumeratedZip(it1, it2) {
|
||||
}
|
||||
|
||||
export function* iterPairs(l) {
|
||||
for (let i = 1;i < l.length;i++) {
|
||||
for (let i = 1; i < l.length; i++) {
|
||||
yield [l[i - 1], l[i]];
|
||||
}
|
||||
}
|
||||
@@ -29,13 +29,14 @@ export function sum(arr) {
|
||||
export function buildSnapPointTokenData(token) {
|
||||
const tokenData = {
|
||||
width: token.data.width,
|
||||
height: token.data.height
|
||||
height: token.data.height,
|
||||
};
|
||||
|
||||
if (isModuleActive("hex-size-support")) {
|
||||
tokenData.hexSizeSupport = {};
|
||||
tokenData.hexSizeSupport.altSnappingFlag = CONFIG.hexSizeSupport.getAltSnappingFlag(token);
|
||||
tokenData.hexSizeSupport.altOrientationFlag = CONFIG.hexSizeSupport.getAltOrientationFlag(token);
|
||||
tokenData.hexSizeSupport.altOrientationFlag =
|
||||
CONFIG.hexSizeSupport.getAltOrientationFlag(token);
|
||||
tokenData.hexSizeSupport.borderSize = token.document.getFlag("hex-size-support", "borderSize");
|
||||
}
|
||||
|
||||
@@ -58,27 +59,21 @@ function getSnapPointForTokenData(x, y, tokenData) {
|
||||
if (tokenData.hexSizeSupport?.altSnappingFlag) {
|
||||
if (tokenData.hexSizeSupport.borderSize % 2 === 0) {
|
||||
const snapPoint = findVertexSnapPoint(x, y, tokenData.hexSizeSupport.altOrientationFlag);
|
||||
return new PIXI.Point(snapPoint.x, snapPoint.y)
|
||||
return new PIXI.Point(snapPoint.x, snapPoint.y);
|
||||
} else {
|
||||
return new PIXI.Point(...canvas.grid.getCenter(x, y));
|
||||
}
|
||||
else {
|
||||
return new PIXI.Point(...canvas.grid.getCenter(x, y))
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
return new PIXI.Point(...canvas.grid.getCenter(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y);
|
||||
let cellX, cellY;
|
||||
if (tokenData.width % 2 === 0)
|
||||
cellX = x - canvas.grid.h / 2;
|
||||
else
|
||||
cellX = x;
|
||||
if (tokenData.height % 2 === 0)
|
||||
cellY = y - canvas.grid.h / 2;
|
||||
else
|
||||
cellY = y;
|
||||
if (tokenData.width % 2 === 0) cellX = x - canvas.grid.h / 2;
|
||||
else cellX = x;
|
||||
if (tokenData.height % 2 === 0) cellY = y - canvas.grid.h / 2;
|
||||
else cellY = y;
|
||||
const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY);
|
||||
let snapX, snapY;
|
||||
// Tiny tokens can snap to the cells corners
|
||||
@@ -101,11 +96,9 @@ function getSnapPointForTokenData(x, y, tokenData) {
|
||||
const subGridHeight = Math.floor(canvas.grid.h / 2);
|
||||
const subGridPosY = Math.floor(offsetY / subGridHeight);
|
||||
snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight;
|
||||
}
|
||||
else if (Math.round(tokenData.height) % 2 === 1 || tokenData.height < 1) {
|
||||
} else if (Math.round(tokenData.height) % 2 === 1 || tokenData.height < 1) {
|
||||
snapY = centerY;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
snapY = centerY + canvas.grid.h / 2;
|
||||
}
|
||||
return new PIXI.Point(snapX, snapY);
|
||||
@@ -124,16 +117,13 @@ export function getSnapPointForMeasuredTemplate(x, y) {
|
||||
|
||||
export function getSnapPointForEntity(x, y, entity) {
|
||||
const isToken = entity instanceof Token;
|
||||
if (isToken)
|
||||
return getSnapPointForToken(x, y, entity);
|
||||
else
|
||||
return getSnapPointForMeasuredTemplate(x, y);
|
||||
if (isToken) return getSnapPointForToken(x, y, entity);
|
||||
else return getSnapPointForMeasuredTemplate(x, y);
|
||||
}
|
||||
|
||||
export function highlightTokenShape(position, shape, color, alpha) {
|
||||
const layer = canvas.grid.highlightLayers[this.name];
|
||||
if ( !layer )
|
||||
return false;
|
||||
if (!layer) return false;
|
||||
const area = getAreaFromPositionAndShape(position, shape);
|
||||
for (const space of area) {
|
||||
const [x, y] = getPixelsFromGridPosition(space.x, space.y);
|
||||
@@ -147,22 +137,19 @@ export function getAreaFromPositionAndShape(position, shape) {
|
||||
let y = position.y + space.y;
|
||||
if (canvas.grid.isHex) {
|
||||
let shiftedRow;
|
||||
if (canvas.grid.grid.options.even)
|
||||
shiftedRow = 1
|
||||
else
|
||||
shiftedRow = 0
|
||||
if (canvas.grid.grid.options.even) shiftedRow = 1;
|
||||
else shiftedRow = 0;
|
||||
if (canvas.grid.grid.options.columns) {
|
||||
if (space.x % 2 !== 0 && position.x % 2 !== shiftedRow) {
|
||||
y += 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (space.y % 2 !== 0 && position.y % 2 !== shiftedRow) {
|
||||
x += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {x, y}
|
||||
return {x, y};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -170,40 +157,53 @@ export function getTokenShape(token) {
|
||||
return getTokenShapeForTokenData(buildSnapPointTokenData(token), token.scene);
|
||||
}
|
||||
|
||||
export function getTokenShapeForTokenData(tokenData, scene=canvas.scene) {
|
||||
export function getTokenShapeForTokenData(tokenData, scene = canvas.scene) {
|
||||
if (scene.data.gridType === CONST.GRID_TYPES.GRIDLESS) {
|
||||
return [{x: 0, y: 0}]
|
||||
}
|
||||
else if (scene.data.gridType === CONST.GRID_TYPES.SQUARE) {
|
||||
const topOffset = -Math.floor(tokenData.height / 2)
|
||||
const leftOffset = -Math.floor(tokenData.width / 2)
|
||||
const shape = []
|
||||
for (let y = 0;y < tokenData.height;y++) {
|
||||
for (let x = 0;x < tokenData.width;x++) {
|
||||
shape.push({x: x + leftOffset, y: y + topOffset})
|
||||
return [{x: 0, y: 0}];
|
||||
} else if (scene.data.gridType === CONST.GRID_TYPES.SQUARE) {
|
||||
const topOffset = -Math.floor(tokenData.height / 2);
|
||||
const leftOffset = -Math.floor(tokenData.width / 2);
|
||||
const shape = [];
|
||||
for (let y = 0; y < tokenData.height; y++) {
|
||||
for (let x = 0; x < tokenData.width; x++) {
|
||||
shape.push({x: x + leftOffset, y: y + topOffset});
|
||||
}
|
||||
}
|
||||
return shape
|
||||
}
|
||||
else {
|
||||
return shape;
|
||||
} else {
|
||||
// Hex grids
|
||||
if (game.modules.get("hex-size-support")?.active && tokenData.hexSizeSupport.altSnappingFlag) {
|
||||
const borderSize = tokenData.hexSizeSupport.borderSize;
|
||||
let shape = [{x: 0, y: 0}];
|
||||
if (borderSize >= 2)
|
||||
shape = shape.concat([{x: 0, y: -1}, {x: -1, y: -1}]);
|
||||
shape = shape.concat([
|
||||
{x: 0, y: -1},
|
||||
{x: -1, y: -1},
|
||||
]);
|
||||
if (borderSize >= 3)
|
||||
shape = shape.concat([{x: 0, y: 1}, {x: -1, y: 1}, {x: -1, y: 0}, {x: 1, y: 0}]);
|
||||
shape = shape.concat([
|
||||
{x: 0, y: 1},
|
||||
{x: -1, y: 1},
|
||||
{x: -1, y: 0},
|
||||
{x: 1, y: 0},
|
||||
]);
|
||||
if (borderSize >= 4)
|
||||
shape = shape.concat([{x: -2, y: -1}, {x: 1, y: -1}, {x: -1, y: -2}, {x: 0, y: -2}, {x: 1, y: -2}])
|
||||
shape = shape.concat([
|
||||
{x: -2, y: -1},
|
||||
{x: 1, y: -1},
|
||||
{x: -1, y: -2},
|
||||
{x: 0, y: -2},
|
||||
{x: 1, y: -2},
|
||||
]);
|
||||
|
||||
if (Boolean(tokenData.hexSizeSupport.altOrientationFlag) !== canvas.grid.grid.options.columns)
|
||||
shape.forEach(space => space.y *= -1);
|
||||
shape.forEach(space => (space.y *= -1));
|
||||
if (canvas.grid.grid.options.columns)
|
||||
shape = shape.map(space => {return {x: space.y, y: space.x}});
|
||||
shape = shape.map(space => {
|
||||
return {x: space.y, y: space.x};
|
||||
});
|
||||
return shape;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
return [{x: 0, y: 0}];
|
||||
}
|
||||
}
|
||||
@@ -213,11 +213,10 @@ export function getTokenSize(token) {
|
||||
let w, h;
|
||||
const hexSizeSupportBorderSize = token.data.flags["hex-size-support"]?.borderSize;
|
||||
if (hexSizeSupportBorderSize > 0) {
|
||||
w = h = hexSizeSupportBorderSize
|
||||
}
|
||||
else {
|
||||
w = token.data.width
|
||||
h = token.data.height
|
||||
w = h = hexSizeSupportBorderSize;
|
||||
} else {
|
||||
w = token.data.width;
|
||||
h = token.data.height;
|
||||
}
|
||||
return {w, h};
|
||||
}
|
||||
@@ -226,7 +225,7 @@ export function getTokenSize(token) {
|
||||
// This function applies an offset to to the waypoints that will move the ruler from the edge to the center of the cell
|
||||
export function applyTokenSizeOffset(waypoints, token) {
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
return waypoints
|
||||
return waypoints;
|
||||
}
|
||||
|
||||
const tokenSize = getTokenSize(token);
|
||||
@@ -237,21 +236,17 @@ export function applyTokenSizeOffset(waypoints, token) {
|
||||
if (canvas.grid.grid.options.columns) {
|
||||
if (tokenSize.w % 2 === 0) {
|
||||
waypointOffset.x = canvas.grid.w / 2;
|
||||
if (!isAltOrientation)
|
||||
waypointOffset.x *= -1;
|
||||
if (!isAltOrientation) waypointOffset.x *= -1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (tokenSize.h % 2 === 0) {
|
||||
waypointOffset.y = canvas.grid.h / 2;
|
||||
if (isAltOrientation)
|
||||
waypointOffset.y *= -1;
|
||||
if (isAltOrientation) waypointOffset.y *= -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If hex size support isn't active leave the waypoints like they are
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (tokenSize.w % 2 === 0) {
|
||||
waypointOffset.x = canvas.grid.w / 2;
|
||||
}
|
||||
@@ -260,7 +255,7 @@ export function applyTokenSizeOffset(waypoints, token) {
|
||||
}
|
||||
}
|
||||
|
||||
return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y))
|
||||
return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y));
|
||||
}
|
||||
|
||||
export function setSnapParameterOnOptions(sourceObject, options) {
|
||||
@@ -269,8 +264,7 @@ export function setSnapParameterOnOptions(sourceObject, options) {
|
||||
options.snapOverrideActive = true;
|
||||
options.snap = sourceObject.snapOverride.snap;
|
||||
sourceObject.snapOverride = undefined; // remove it to prevent any lingering data issues
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
options.snap = !disableSnap;
|
||||
}
|
||||
}
|
||||
@@ -280,7 +274,9 @@ export function isClose(a, b, delta) {
|
||||
}
|
||||
|
||||
export function getMeasurePosition() {
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(
|
||||
canvas.tokens,
|
||||
);
|
||||
const rulerOffset = canvas.controls.ruler.rulerOffset;
|
||||
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
|
||||
return measurePosition;
|
||||
@@ -294,5 +290,5 @@ export function early_isGM() {
|
||||
}
|
||||
|
||||
export function isModuleActive(moduleName) {
|
||||
return game.modules.get(moduleName)?.active
|
||||
return game.modules.get(moduleName)?.active;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user