v10 compat: migrate to new data paths

This commit is contained in:
Manuel Vögele
2022-09-28 08:07:02 +02:00
parent b87e91b63c
commit 626829e989
3 changed files with 23 additions and 23 deletions
+6 -6
View File
@@ -77,11 +77,11 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
const origin = [firstWaypoint.x + entityOffset.x, firstWaypoint.y + entityOffset.y];
let dx, dy;
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
dx = entity.data.x - origin[0];
dy = entity.data.y - origin[1];
dx = entity.x - origin[0];
dy = entity.y - origin[1];
} else {
dx = entity.data.x - origin[0];
dy = entity.data.y - origin[1];
dx = entity.x - origin[0];
dy = entity.y - origin[1];
}
return {entity, rays: offsetRays, dx, dy};
@@ -131,7 +131,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
}
function calculateEntityOffset(entityA, entityB) {
return {x: entityA.data.x - entityB.data.x, y: entityA.data.y - entityB.data.y};
return {x: entityA.x - entityB.x, y: entityA.y - entityB.y};
}
function applyOffsetToRay(ray, offset) {
@@ -388,7 +388,7 @@ export function highlightMeasurementNative(
tokenShape = [{x: 0, y: 0}],
alpha = 1,
) {
const spacer = canvas.scene.data.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const spacer = canvas.scene.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const nMax = Math.max(
Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
1,
+10 -10
View File
@@ -1,26 +1,26 @@
export function getDefaultSpeedAttribute() {
switch (game.system.id) {
case "CoC7":
return "actor.data.data.attribs.mov.value";
return "actor.system.attribs.mov.value";
case "dcc":
return "actor.data.data.attributes.speed.value";
return "actor.system.attributes.speed.value";
case "dnd4e":
return "actor.data.data.movement.walk.value";
return "actor.system.movement.walk.value";
case "dnd5e":
return "actor.data.data.attributes.movement.walk";
return "actor.system.attributes.movement.walk";
case "lancer":
return "actor.data.data.derived.speed";
return "actor.system.derived.speed";
case "pf1":
case "D35E":
return "actor.data.data.attributes.speed.land.total";
return "actor.system.attributes.speed.land.total";
case "sfrpg":
return "actor.data.data.attributes.speed.value";
return "actor.system.attributes.speed.value";
case "shadowrun5e":
return "actor.data.data.movement.walk.value";
return "actor.system.movement.walk.value";
case "swade":
return "actor.data.data.stats.speed.adjusted";
return "actor.system.stats.speed.adjusted";
case "ds4":
return "actor.data.data.combatValues.movement.total";
return "actor.system.combatValues.movement.total";
case "splittermond":
return "actor.derivedValues.speed.value";
}
+7 -7
View File
@@ -28,8 +28,8 @@ export function sum(arr) {
export function buildSnapPointTokenData(token) {
const tokenData = {
width: token.data.width,
height: token.data.height,
width: token.document.width,
height: token.document.height,
};
if (isModuleActive("hex-size-support")) {
@@ -158,9 +158,9 @@ export function getTokenShape(token) {
}
export function getTokenShapeForTokenData(tokenData, scene = canvas.scene) {
if (scene.data.gridType === CONST.GRID_TYPES.GRIDLESS) {
if (scene.grid.type === CONST.GRID_TYPES.GRIDLESS) {
return [{x: 0, y: 0}];
} else if (scene.data.gridType === CONST.GRID_TYPES.SQUARE) {
} else if (scene.grid.type === CONST.GRID_TYPES.SQUARE) {
const topOffset = -Math.floor(tokenData.height / 2);
const leftOffset = -Math.floor(tokenData.width / 2);
const shape = [];
@@ -211,12 +211,12 @@ export function getTokenShapeForTokenData(tokenData, scene = canvas.scene) {
export function getTokenSize(token) {
let w, h;
const hexSizeSupportBorderSize = token.data.flags["hex-size-support"]?.borderSize;
const hexSizeSupportBorderSize = token.document.flags["hex-size-support"]?.borderSize;
if (hexSizeSupportBorderSize > 0) {
w = h = hexSizeSupportBorderSize;
} else {
w = token.data.width;
h = token.data.height;
w = token.document.width;
h = token.document.height;
}
return {w, h};
}