Merge branch 'develop' into pathfinding
This commit is contained in:
+8
-9
@@ -52,15 +52,14 @@ export function registerKeybindings() {
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precedence: -1,
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});
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if (game.settings.get(settingsKey, "allowPathfinding")) {
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game.keybindings.register(settingsKey, "togglePathfinding", {
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name: "drag-ruler.keybindings.togglePathfinding.name",
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hint: "drag-ruler.keybindings.togglePathfinding.hint",
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onDown: handleTogglePathfinding,
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onUp: handleTogglePathfinding,
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precedence: -1,
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});
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}
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game.keybindings.register(settingsKey, "togglePathfinding", {
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name: "drag-ruler.keybindings.togglePathfinding.name",
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hint: "drag-ruler.keybindings.togglePathfinding.hint",
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onDown: handleTogglePathfinding,
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onUp: handleTogglePathfinding,
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precedence: -1,
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restricted: !game.settings.get(settingsKey, "allowPathfinding"),
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});
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}
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function handleDeleteWaypoint() {
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+1
-1
@@ -11,7 +11,7 @@ let use5105 = false;
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let gridlessPathfinder = undefined;
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export function isPathfindingEnabled() {
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if (!game.settings.get(settingsKey, "allowPathfinding"))
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if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
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return false;
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return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
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}
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+2
-1
@@ -1,5 +1,6 @@
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import {availableSpeedProviders, currentSpeedProvider, getDefaultSpeedProvider, updateSpeedProvider} from "./api.js";
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import {SpeedProvider} from "./speed_provider.js"
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import { early_isGM } from "./util.js";
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export const settingsKey = "drag-ruler";
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@@ -96,7 +97,7 @@ export function registerSettings() {
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name: "drag-ruler.settings.autoPathfinding.name",
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hint: "drag-ruler.settings.autoPathfinding.hint",
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scpoe: "client",
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config: true,
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config: early_isGM(),
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type: Boolean,
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defualt: false,
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});
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@@ -17,6 +17,8 @@ export function getDefaultSpeedAttribute() {
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return "actor.data.data.movement.walk.value";
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case "swade":
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return "actor.data.data.stats.speed.adjusted";
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case "ds4":
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return "actor.data.data.combatValues.movement.total";
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}
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return ""
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}
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@@ -32,6 +34,7 @@ export function getDefaultDashMultiplier() {
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case "D35E":
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case "sfrpg":
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case "shadowrun5e":
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case "ds4":
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return 2
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case "CoC7":
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return 5;
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@@ -272,3 +272,10 @@ export function getMeasurePosition() {
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const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
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return measurePosition;
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}
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// isGM function for use during loading when game.user isn't available yet
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export function early_isGM() {
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const level = game.data.users.find(u => u._id == game.data.userId).role;
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const gmLevel = CONST.USER_ROLES.ASSISTANT;
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return level >= gmLevel;
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}
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