Abort the drag when pressing ESC (resolves #73)
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+14
-10
@@ -110,19 +110,23 @@ export class DragRulerRuler extends Ruler {
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game.user.broadcastActivity({ruler: this});
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}
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else {
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const token = this.draggedEntity;
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this._endMeasurement();
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// Deactivate the drag workflow in mouse
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token.mouseInteractionManager._deactivateDragEvents();
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token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
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// This will cancel the current drag operation
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// Pass in a fake event that hopefully is enough to allow other modules to function
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token._onDragLeftCancel(event);
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this.dragRulerAbortDrag(event);
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}
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}
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dragRulerAbortDrag(event={preventDefault: () => {return}}) {
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const token = this.draggedEntity;
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this._endMeasurement();
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// Deactivate the drag workflow in mouse
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token.mouseInteractionManager._deactivateDragEvents();
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token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
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// This will cancel the current drag operation
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// Pass in a fake event that hopefully is enough to allow other modules to function
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token._onDragLeftCancel(event);
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}
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async dragRulerRecalculate(tokenIds) {
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if (this._state !== Ruler.STATES.MEASURING)
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return;
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