Don't include the movement history in collission checks (fixes #61)
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@@ -20,7 +20,7 @@ export async function moveTokens(draggedToken, selectedTokens) {
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if (!game.user.isGM) {
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const hasCollision = selectedTokens.some(token => {
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const offset = calculateTokenOffset(token, draggedToken)
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const offsetRays = rays.map(ray => applyOffsetToRay(ray, offset))
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const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
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return offsetRays.some(r => canvas.walls.checkCollision(r));
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})
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if (hasCollision) {
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