Fix some deprecation warnings
This commit is contained in:
+20
-20
@@ -42,15 +42,15 @@ export function getEntityCenter(token) {
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const size = getHexTokenSize(token);
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if (size % 2 === 0) {
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let offset;
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if (canvas.grid.grid.columnar) {
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offset = canvas.grid.grid.w - canvas.grid.grid.h;
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if (canvas.grid.columnar) {
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offset = canvas.grid.sizeX - canvas.grid.sizeY;
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} else {
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offset = canvas.grid.grid.h - canvas.grid.grid.w;
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offset = canvas.grid.sizeY - canvas.grid.sizeX;
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}
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if (getAltOrientationFlagForToken(token, size)) {
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offset *= -1;
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}
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if (canvas.grid.grid.columnar) {
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if (canvas.grid.columnar) {
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center.x -= offset;
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return center;
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} else {
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@@ -89,27 +89,27 @@ export function getSnapPointForToken(x, y, token) {
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}
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const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y);
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let cellX, cellY;
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if (token.document.width % 2 === 0) cellX = x - canvas.grid.h / 2;
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else cellX = x;
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if (token.document.height % 2 === 0) cellY = y - canvas.grid.h / 2;
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else cellY = y;
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const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY);
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let cell = {};
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if (token.document.width % 2 === 0) cell.x = x - canvas.grid.sizeY / 2;
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else cell.x = x;
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if (token.document.height % 2 === 0) cell.y = y - canvas.grid.sizeY / 2;
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else cell.y = y;
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const center = canvas.grid.getCenterPoint(cell);
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let snapX, snapY;
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// Tiny tokens can snap to the cells corners
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if (token.document.width <= 0.5) {
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const offsetX = x - topLeftX;
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const subGridWidth = Math.floor(canvas.grid.w / 2);
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const subGridWidth = Math.floor(canvas.grid.sizeX / 2);
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const subGridPosX = Math.floor(offsetX / subGridWidth);
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snapX = topLeftX + (subGridPosX + 0.5) * subGridWidth;
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}
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// Tokens with odd multipliers (1x1, 3x3, ...) and tokens smaller than 1x1 but bigger than 0.5x0.5 snap to the center of the grid cell
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else if (Math.round(token.document.width) % 2 === 1 || token.document.width < 1) {
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snapX = centerX;
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snapX = center.x;
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}
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// All remaining tokens (those with even or fractional multipliers on square grids) snap to the intersection points of the grid
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else {
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snapX = centerX + canvas.grid.w / 2;
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snapX = center.x + canvas.grid.sizeX / 2;
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}
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if (token.document.height <= 0.5) {
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const offsetY = y - topLeftY;
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@@ -117,9 +117,9 @@ export function getSnapPointForToken(x, y, token) {
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const subGridPosY = Math.floor(offsetY / subGridHeight);
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snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight;
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} else if (Math.round(token.document.height) % 2 === 1 || token.document.height < 1) {
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snapY = centerY;
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snapY = center.y;
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} else {
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snapY = centerY + canvas.grid.h / 2;
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snapY = center.y + canvas.grid.sizeY / 2;
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}
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return {x: snapX, y: snapY};
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}
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@@ -147,7 +147,7 @@ export function highlightTokenShape(position, shape, color, alpha) {
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const area = getAreaFromPositionAndShape(position, shape);
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for (const space of area) {
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const [x, y] = getPixelsFromGridPosition(space.x, space.y);
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canvas.grid.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
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canvas.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
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}
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}
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@@ -258,22 +258,22 @@ export function applyTokenSizeOffset(waypoints, token) {
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const isAltOrientation = getAltOrientationFlagForToken(token, getHexTokenSize(token));
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if (canvas.grid.grid.columnar) {
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if (tokenSize.w % 2 === 0) {
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waypointOffset.x = canvas.grid.w / 2;
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waypointOffset.x = canvas.grid.sizeX / 2;
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if (isAltOrientation) waypointOffset.x *= -1;
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}
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} else {
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if (tokenSize.h % 2 === 0) {
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waypointOffset.y = canvas.grid.h / 2;
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waypointOffset.y = canvas.grid.sizeY / 2;
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if (isAltOrientation) waypointOffset.y *= -1;
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}
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}
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// If hex size support isn't active leave the waypoints like they are
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} else {
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if (tokenSize.w % 2 === 0) {
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waypointOffset.x = canvas.grid.w / 2;
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waypointOffset.x = canvas.grid.sizeX / 2;
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}
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if (tokenSize.h % 2 === 0) {
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waypointOffset.y = canvas.grid.h / 2;
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waypointOffset.y = canvas.grid.sizeY / 2;
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}
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}
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