add splittermond with speed and dash multiplier (#223)
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@@ -21,6 +21,8 @@ export function getDefaultSpeedAttribute() {
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return "actor.data.data.stats.speed.adjusted";
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case "ds4":
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return "actor.data.data.combatValues.movement.total";
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case "splittermond":
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return "actor.derivedValues.speed.value";
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}
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return ""
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}
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@@ -41,6 +43,8 @@ export function getDefaultDashMultiplier() {
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return 2;
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case "CoC7":
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return 5;
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case "splittermond":
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return 3;
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}
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return 0;
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}
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