Update code for Foundry 0.8.5
This commit is contained in:
@@ -1,3 +1,8 @@
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## In development
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### Compatibility
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- Drag Ruler is now compatible with Foundry 0.8.5
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## 1.7.2
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### Bugfixes
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- Fixed a bug that prevented waypoints for measurement templates from snapping to any other point than a grid cell corner (or grid cell center on hex)
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+2
-2
@@ -3,8 +3,8 @@
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.7.2",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"minimumCoreVersion" : "0.8.5",
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"compatibleCoreVersion" : "0.8.5",
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"authors": [
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{
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"name": "Manuel Vögele",
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@@ -83,7 +83,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
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const updates = entityPaths.map(({entity, path}) => {
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return {x: path.B.x, y: path.B.y, _id: entity.id};
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});
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await draggedEntity.scene.updateEmbeddedEntity(draggedEntity.constructor.embeddedName, updates, {animate});
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await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
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if (animate)
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await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
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}
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+1
-1
@@ -50,7 +50,7 @@ Hooks.on("getCombatTrackerEntryContext", function (html, menu) {
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const entry = {
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name: "drag-ruler.resetMovementHistory",
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icon: '<i class="fas fa-undo-alt"></i>',
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callback: li => resetMovementHistory(ui.combat.combat, li.data('combatant-id')),
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callback: li => resetMovementHistory(ui.combat.viewed, li.data('combatant-id')),
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};
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menu.splice(1, 0, entry);
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});
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+12
-12
@@ -4,19 +4,19 @@ import {getTokenShape, zip} from "./util.js";
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function initTrackingFlag(combatant) {
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const initialFlag = {passedWaypoints: [], trackedRound: 0};
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let dragRulerFlag = combatant.flags?.dragRuler;
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let dragRulerFlag = combatant.data.flags.dragRuler;
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if (dragRulerFlag) {
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if (isNaN(dragRulerFlag.trackedRound)) {
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mergeObject(dragRulerFlag, initialFlag);
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}
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}
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else {
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combatant.flags.dragRuler = initialFlag;
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combatant.data.flags.dragRuler = initialFlag;
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}
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}
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function getInitializedCombatant(token, combat) {
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const combatant = combat.getCombatantByToken(token.data._id);
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const combatant = combat.getCombatantByToken(token.id);
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if (!combatant)
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return undefined;
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initTrackingFlag(combatant);
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@@ -43,14 +43,14 @@ function calculateUpdate(combat, token, rays) {
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return;
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// Check if we have entered a new round. If so, remove the currently stored path
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if (combat.data.round > combatant.flags.dragRuler.trackedRound) {
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combatant.flags.dragRuler.passedWaypoints = [];
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combatant.flags.dragRuler.trackedRound = combat.data.round;
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if (combat.data.round > combatant.data.flags.dragRuler.trackedRound) {
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combatant.data.flags.dragRuler.passedWaypoints = [];
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combatant.data.flags.dragRuler.trackedRound = combat.data.round;
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}
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// Add the passed waypoints to the combatant
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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const dragRulerFlags = combatant.flags.dragRuler;
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const dragRulerFlags = combatant.data.flags.dragRuler;
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const waypoints = dragRulerFlags.passedWaypoints;
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for (const ray of rays) {
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// Ignore rays that have the same start and end coordinates
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@@ -63,17 +63,17 @@ function calculateUpdate(combat, token, rays) {
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waypoints.push(ray.A);
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}
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}
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return {_id: combatant._id, dragRulerFlags};
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return {_id: combatant.id, dragRulerFlags};
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}
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export function getMovementHistory(token) {
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const combat = game.combat;
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if (!combat)
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return [];
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const combatant = combat.getCombatantByToken(token.data._id);
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const combatant = combat.getCombatantByToken(token.id);
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if (!combatant)
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return [];
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const dragRulerFlags = combatant.flags.dragRuler;
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const dragRulerFlags = combatant.data.flags.dragRuler;
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if (!dragRulerFlags)
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return [];
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if (combat.data.round > dragRulerFlags.trackedRound)
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@@ -82,8 +82,8 @@ export function getMovementHistory(token) {
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}
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export async function resetMovementHistory(combat, combatantId) {
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const combatant = combat.getCombatant(combatantId);
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const dragRulerFlags = combatant.flags.dragRuler;
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const combatant = combat.combatants.get(combatantId);
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const dragRulerFlags = combatant.data.flags.dragRuler;
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if (!dragRulerFlags)
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return;
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dragRulerFlags.passedWaypoints = null;
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+1
-1
@@ -34,7 +34,7 @@ export class DragRulerRuler extends Ruler {
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toJSON() {
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const json = super.toJSON();
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if (this.draggedEntity)
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json["draggedEntity"] = this.draggedEntity.data._id;
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json["draggedEntity"] = this.draggedEntity.id;
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return json;
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}
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+4
-4
@@ -12,7 +12,7 @@ export function updateCombatantDragRulerFlags(combat, updates) {
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const combatId = combat.id;
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// TODO Check if canvas.tokens.get is still neccessary in future foundry versions
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return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
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.then(() => currentSpeedProvider.onMovementHistoryUpdate(updates.map(update => canvas.tokens.get(combat.getCombatant(update._id).token._id))));
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.then(() => currentSpeedProvider.onMovementHistoryUpdate(updates.map(update => canvas.tokens.get(combat.combatants.get(update._id).token.id))));
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}
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async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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@@ -20,10 +20,10 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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const combat = game.combats.get(combatId);
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const requestedUpdates = updates.length;
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updates = updates.filter(update => {
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const actor = combat.getCombatant(update._id).actor;
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const actor = combat.combatants.get(update._id).actor;
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if (!actor)
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return false;
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return actor.hasPerm(user, "OWNER");
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return actor.testUserPermission(user, "OWNER");
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});
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if (updates.length !== requestedUpdates) {
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console.warn(`Some of the movement history updates requested by user '${game.users.get(this.socketdata.userId).name}' were not performed because the user lacks owner permissions for those tokens`);
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@@ -31,7 +31,7 @@ async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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updates = updates.map(update => {
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return {_id: update._id, flags: {dragRuler: update.dragRulerFlags}};
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});
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await combat.updateEmbeddedEntity("Combatant", updates, {diff: false});
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await combat.updateEmbeddedDocuments("Combatant", updates, {diff: false});
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}
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export function recalculate(tokens) {
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