Rename a function call that was forgotten during the the renaming from Token to Entity (fixes #74)
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@@ -1,3 +1,8 @@
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## In development
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### Bugfixes
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- Fixed a bug that prevented players from moving their tokens ([#74](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/74))
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## 1.7.0
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## 1.7.0
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**BREAKING** This update is incompatible with previous Terrain Ruler versions. If you're using Terrain Ruler, make sure you update Terrain Ruler to at least version 1.3.0.
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**BREAKING** This update is incompatible with previous Terrain Ruler versions. If you're using Terrain Ruler, make sure you update Terrain Ruler to at least version 1.3.0.
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@@ -21,7 +21,7 @@ export async function moveEntities(draggedEntity, selectedEntities) {
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const rays = this.constructor.dragRulerGetRaysFromWaypoints(this.waypoints, this.destination);
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const rays = this.constructor.dragRulerGetRaysFromWaypoints(this.waypoints, this.destination);
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if (!game.user.isGM && draggedEntity instanceof Token) {
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if (!game.user.isGM && draggedEntity instanceof Token) {
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const hasCollision = selectedEntities.some(token => {
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const hasCollision = selectedEntities.some(token => {
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const offset = calculateTokenOffset(token, draggedEntity);
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const offset = calculateEntityOffset(token, draggedEntity);
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const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
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const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
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return offsetRays.some(r => canvas.walls.checkCollision(r));
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return offsetRays.some(r => canvas.walls.checkCollision(r));
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})
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})
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