Remove redundant & broken code path in _computeDistance (fixes #280)
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+1
-7
@@ -262,12 +262,6 @@ export function extendRuler() {
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if (!this.isDragRuler) {
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return super._computeDistance(gridSpaces);
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}
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if (!this.dragRulerEnableTerrainRuler) {
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if (!this.dragRulerIgnoreGrid) {
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gridSpaces = true;
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}
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super._computeDistance(gridSpaces);
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} else {
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const shape = this.draggedEntity ? getTokenShape(this.draggedEntity) : null;
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const options = {
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ignoreGrid: this.dragRulerIgnoreGrid,
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@@ -284,7 +278,7 @@ export function extendRuler() {
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s.distance = d;
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s.text = this._getSegmentLabel(s, totalDistance);
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}
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}
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for (const [i, segment] of this.segments.entries()) {
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const unsnappedSegment = this.dragRulerUnsnappedSegments[i];
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unsnappedSegment.startDistance = segment.startDistance;
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