Pathfinding: Keep Multiple Caches (#177)

This commit is contained in:
Jonathan Calvert
2022-03-05 20:36:56 +00:00
committed by GitHub
parent 26748ee234
commit 846e39d946
+87 -33
View File
@@ -2,13 +2,64 @@ import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foun
import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
import {debugGraphics} from "./main.js";
import {settingsKey} from "./settings.js";
import {getSnapPointForTokenObj, iterPairs} from "./util.js";
import {getSnapPointForTokenObj, getTokenSize, iterPairs} from "./util.js";
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js";
import {PriorityQueueSet} from "./data_structures.js";
let cachedNodes = undefined;
let cacheElevation;
class Cache {
static maxCacheIds = 5;
constructor() {
this.nodes = new Map();
this.lastUsed = new Map();
}
clear() {
this.nodes.clear();
this.lastUsed.clear();
}
/**
* Get the cache associated with the given cache ID, creating a new one
* if we don't already have one
*/
getCachedNodes(cacheId) {
// Track that we've last used this cache right now
this.lastUsed.set(cacheId, Date.now());
// Get the nodes for the cacheId. If we don't already have one, create one
let cachedNodes = this.nodes.get(cacheId);
if (!cachedNodes) {
cachedNodes = new Array(gridHeight);
for (let y = 0; y < gridHeight; y++) {
cachedNodes[y] = new Array(gridWidth);
for (let x = 0; x < gridWidth; x++) {
cachedNodes[y][x] = {x, y};
}
}
this.nodes.set(cacheId, cachedNodes);
// Since we're adding a new cache, check if we have too many and,
// if we do, get rid of the one that was last used longest ago
if (this.lastUsed.size > Cache.maxCacheIds) {
let oldest;
for (let entry of this.lastUsed) {
if (!oldest || oldest[1] > entry[1]) {
oldest = entry;
}
}
this.nodes.delete(oldest[0]);
this.lastUsed.delete(oldest[0]);
}
}
return cachedNodes;
}
}
const cache = new Cache();
let use5105 = false;
let gridlessPathfinders = new Map();
let gridWidth, gridHeight;
@@ -24,8 +75,6 @@ export function isPathfindingEnabled() {
}
export function findPath(from, to, token, previousWaypoints) {
checkCacheValid(token);
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
let pathfinder = gridlessPathfinders.get(tokenSize);
@@ -36,7 +85,8 @@ export function findPath(from, to, token, previousWaypoints) {
paintGridlessPathfindingDebug(pathfinder);
return GridlessPathfinding.findPath(pathfinder, from, to);
} else {
const lastNode = calculatePath(from, to, token, previousWaypoints);
const cachedNodes = getCachedNodes(token);
const lastNode = calculatePath(from, to, cachedNodes, token, previousWaypoints);
if (!lastNode)
return null;
paintGriddedPathfindingDebug(lastNode, token);
@@ -55,27 +105,45 @@ export function findPath(from, to, token, previousWaypoints) {
}
}
function getNode(pos, token, initialize=true) {
if (!cachedNodes)
cachedNodes = new Array(gridHeight);
if (!cachedNodes[pos.y])
cachedNodes[pos.y] = new Array(gridWidth);
if (!cachedNodes[pos.y][pos.x]) {
cachedNodes[pos.y][pos.x] = pos;
/**
* Build a cache ID based on the current token's data and then retrieve the cache to use from that
*/
function getCachedNodes(token) {
const cacheData = {};
// Different-sized tokens snap to different points on the grid,
// so they might follow a different path to other tokens
cacheData.tokenSize = getTokenSize(token);
if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active) {
cacheData.hexConfig = {
altOrientation: CONFIG.hexSizeSupport.getAltOrientationFlag(token),
altSnapping: CONFIG.hexSizeSupport.getAltSnappingFlag(token)
}
}
// If levels is enabled, the token's elevation can affect which walls
// they need to worry about
if (game.modules.get("levels")?.active) {
cacheData.elevation = token.data.elevation;
}
const cacheId = JSON.stringify(cacheData);
return cache.getCachedNodes(cacheId);
}
function getNode(pos, cachedNodes, token, initialize = true) {
const node = cachedNodes[pos.y][pos.x];
if (initialize && !node.edges) {
node.edges = [];
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x > gridWidth || neighborPos.y > gridHeight) {
if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x >= gridWidth || neighborPos.y >= gridHeight) {
continue;
}
// TODO Work with pixels instead of grid locations
if (!stepCollidesWithWall(neighborPos, pos, token)) {
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
const neighbor = getNode(neighborPos, token, false);
const neighbor = getNode(neighborPos, cachedNodes, token, false);
// Count 5-10-5 diagonals as 1.5 (so two add up to 3) and 5-5-5 diagonals as 1.0001 (to discourage unnecessary diagonals)
// TODO Account for difficult terrain
@@ -87,7 +155,7 @@ function getNode(pos, token, initialize=true) {
return node;
}
function calculatePath(from, to, token, previousWaypoints) {
function calculatePath(from, to, cachedNodes, token, previousWaypoints) {
use5105 = game.system.id === "pf2e" || canvas.grid.diagonalRule === "5105";
let startCost = 0;
if (use5105 && canvas.grid.type === CONST.GRID_TYPES.SQUARE) {
@@ -100,7 +168,7 @@ function calculatePath(from, to, token, previousWaypoints) {
nextNodes.pushWithPriority(
{
node: getNode(to, token),
node: getNode(to, cachedNodes, token),
cost: startCost,
estimated: startCost + estimateCost(to, from),
previous: null
@@ -115,7 +183,7 @@ function calculatePath(from, to, token, previousWaypoints) {
}
previousNodes.add(currentNode.node);
for (const edge of currentNode.node.edges) {
const neighborNode = getNode(edge.target, token);
const neighborNode = getNode(edge.target, cachedNodes, token);
if (previousNodes.has(neighborNode)) {
continue;
}
@@ -156,7 +224,7 @@ function stepCollidesWithWall(from, to, token) {
}
export function wipePathfindingCache() {
cachedNodes = undefined;
cache.clear();
for (const pathfinder of gridlessPathfinders.values()) {
GridlessPathfinding.free(pathfinder);
}
@@ -165,20 +233,6 @@ export function wipePathfindingCache() {
debugGraphics.removeChildren().forEach(c => c.destroy());
}
/**
* Check if the current cache is still suitable for the path we're about to find. If not, clear the cache
*/
function checkCacheValid(token) {
// If levels is enabled, the cache is invalid if it was made for a
if (game.modules.get("levels")?.active) {
const tokenElevation = token.data.elevation;
if (tokenElevation !== cacheElevation) {
cacheElevation = tokenElevation;
wipePathfindingCache();
}
}
}
export function initializePathfinding() {
gridWidth = Math.ceil(canvas.dimensions.width / canvas.grid.w);
gridHeight = Math.ceil(canvas.dimensions.height / canvas.grid.h);