Allow difficult terrain measurements on girdless maps
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@@ -49,7 +49,7 @@ function calculateUpdate(combat, token, rays) {
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}
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// Add the passed waypoints to the combatant
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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const dragRulerFlags = combatant.flags.dragRuler;
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const waypoints = dragRulerFlags.passedWaypoints;
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for (const ray of rays) {
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