v10 compat: Get rid of several deprecation warnings (fixes #237)

This commit is contained in:
Manuel Vögele
2022-10-14 11:16:46 +02:00
parent 4787ae5e12
commit 8a91c8843d
3 changed files with 11 additions and 11 deletions
+8 -8
View File
@@ -4,13 +4,13 @@ import {getTokenShape, isClose, zip} from "./util.js";
function initTrackingFlag(combatant) {
const initialFlag = {passedWaypoints: [], trackedRound: 0};
let dragRulerFlag = combatant.data.flags.dragRuler;
let dragRulerFlag = combatant.flags.dragRuler;
if (dragRulerFlag) {
if (isNaN(dragRulerFlag.trackedRound)) {
mergeObject(dragRulerFlag, initialFlag);
}
} else {
combatant.data.flags.dragRuler = initialFlag;
combatant.flags.dragRuler = initialFlag;
}
}
@@ -40,14 +40,14 @@ function calculateUpdate(combat, token, rays) {
if (!combatant) return;
// Check if we have entered a new round. If so, remove the currently stored path
if (combat.data.round > combatant.data.flags.dragRuler.trackedRound) {
combatant.data.flags.dragRuler.passedWaypoints = [];
combatant.data.flags.dragRuler.trackedRound = combat.data.round;
if (combat.round > combatant.flags.dragRuler.trackedRound) {
combatant.flags.dragRuler.passedWaypoints = [];
combatant.flags.dragRuler.trackedRound = combat.round;
}
// Add the passed waypoints to the combatant
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
const dragRulerFlags = combatant.data.flags.dragRuler;
const dragRulerFlags = combatant.flags.dragRuler;
const waypoints = dragRulerFlags.passedWaypoints;
for (const ray of rays) {
// Ignore rays that have the same start and end coordinates
@@ -88,13 +88,13 @@ export async function removeLastHistoryEntryIfAt(token, x, y) {
const combat = game.combat;
const combatant = combat.getCombatantByToken(token.id);
await updateCombatantDragRulerFlags(combat, [
{_id: combatant.id, dragRulerFlags: combatant.data.flags.dragRuler},
{_id: combatant.id, dragRulerFlags: combatant.flags.dragRuler},
]);
}
export async function resetMovementHistory(combat, combatantId) {
const combatant = combat.combatants.get(combatantId);
const dragRulerFlags = combatant.data.flags.dragRuler;
const dragRulerFlags = combatant.flags.dragRuler;
if (!dragRulerFlags) return;
dragRulerFlags.passedWaypoints = null;
dragRulerFlags.trackedRound = null;
+1 -1
View File
@@ -460,7 +460,7 @@ export function extendRuler() {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (
!(
this.draggedEntity.actor.data.type === "character" &&
this.draggedEntity.actor.type === "character" &&
game.settings.get(settingsKey, "alwaysShowSpeedForPCs")
)
)
+2 -2
View File
@@ -176,9 +176,9 @@ class SpeedProviderSettings extends FormApplication {
} else {
let name;
if (type === "module") {
name = game.modules.get(id).data.title;
name = game.modules.get(id).title;
} else {
name = game.system.data.title;
name = game.system.title;
}
provider.selectTitle = game.i18n.format(
`drag-ruler.settings.speedProviderSettings.speedProvider.choices.${type}`,