Only wipe gridded pathfinding cache when the wall layout changes
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+6
-6
@@ -7,7 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
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import {libWrapper} from "./libwrapper_shim.js";
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import {performMigrations} from "./migration.js"
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import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
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import {wipeGridlessPathfindingCache} from "./pathfinding.js";
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import {wipePathfindingCache} from "./pathfinding.js";
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import {extendRuler} from "./ruler.js";
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import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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@@ -20,11 +20,11 @@ CONFIG.debug.dragRuler = false;
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export let debugGraphics = undefined;
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initGridlessPathfinding().then(() => {
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Hooks.on("canvasInit", wipeGridlessPathfindingCache);
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Hooks.on("canvasReady", wipeGridlessPathfindingCache);
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Hooks.on("createWall", wipeGridlessPathfindingCache);
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Hooks.on("updateWall", wipeGridlessPathfindingCache);
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Hooks.on("deleteWall", wipeGridlessPathfindingCache);
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Hooks.on("canvasInit", wipePathfindingCache);
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Hooks.on("canvasReady", wipePathfindingCache);
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Hooks.on("createWall", wipePathfindingCache);
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Hooks.on("updateWall", wipePathfindingCache);
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Hooks.on("deleteWall", wipePathfindingCache);
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});
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Hooks.once("init", () => {
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+1
-4
@@ -47,11 +47,8 @@ export function findPath(from, to, token, previousWaypoints) {
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}
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}
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export function wipeGriddedPathfindingCache() {
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export function wipePathfindingCache() {
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cachedNodes = undefined;
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}
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export function wipeGridlessPathfindingCache() {
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if (gridlessPathfinder) {
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GridlessPathfinding.free(gridlessPathfinder);
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gridlessPathfinder = undefined;
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@@ -2,7 +2,6 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
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import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
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import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
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import {getMovementHistory} from "./movement_tracking.js";
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import {wipeGriddedPathfindingCache} from "./pathfinding.js";
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import {settingsKey} from "./settings.js";
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import {getSnapPointForEntity} from "./util.js";
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@@ -187,7 +186,6 @@ export function extendRuler() {
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return;
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const ruler = canvas.controls.ruler;
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ruler.clear();
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wipeGriddedPathfindingCache();
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ruler._state = Ruler.STATES.STARTING;
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let entityCenter;
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if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
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