Fix a bug that caused Drag Ruler to measure euclidic distance when Terrain Ruler isn't active
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@@ -30,7 +30,7 @@ export function measureDistances(segments, token, shape, gridSpaces=true, option
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return distances.concat(terrainRuler.measureDistances(newSegments, opts));
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return distances.concat(terrainRuler.measureDistances(newSegments, opts));
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}
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}
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else {
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else {
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return canvas.grid.measureDistances(segments, options);
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return canvas.grid.measureDistances(segments, opts);
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}
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}
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}
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}
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