Use an internal colission cecker for better performance
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@@ -19,14 +19,6 @@ extern "C" {
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pub fn log(s: &str);
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}
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#[wasm_bindgen(
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inline_js = "export function collidesWithWall(p1, p2) { return canvas.walls.checkCollision(new Ray(p1, p2));}"
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)]
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extern "C" {
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#[wasm_bindgen(js_name=collidesWithWall)]
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pub fn collides_with_wall(p1: Point, p2: Point) -> bool;
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}
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#[wasm_bindgen]
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extern "C" {
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pub type JsWall;
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