Add a setting that disables Drag Ruler by default and only activates it once the button to add a waypoint is being pressed
This commit is contained in:
+61
-10
@@ -41,7 +41,7 @@ Hooks.on("canvasReady", () => {
|
||||
ruler.draggedEntity = null;
|
||||
Object.defineProperty(ruler, "isDragRuler", {
|
||||
get: function isDragRuler() {
|
||||
return Boolean(this.draggedEntity); // If draggedEntity is set this is a drag ruler
|
||||
return Boolean(this.draggedEntity) && this._state !== Ruler.STATES.INACTIVE;
|
||||
}
|
||||
})
|
||||
})
|
||||
@@ -99,6 +99,7 @@ function handleKeys(event, key, up) {
|
||||
|
||||
if (key.toLowerCase() === "x") return onKeyX(up)
|
||||
if (key.toLowerCase() === "shift") return onKeyShift(up)
|
||||
if (key.toLowerCase() === "space") return onKeySpace(up);
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -126,10 +127,29 @@ function onKeyShift(up) {
|
||||
ruler.measure(measurePosition, {snap: up})
|
||||
}
|
||||
|
||||
function onKeySpace(up) {
|
||||
const ruler = canvas.controls.ruler;
|
||||
if (!ruler.draggedEntity)
|
||||
return false;
|
||||
|
||||
if (ruler._state !== Ruler.STATES.INACTIVE)
|
||||
return false;
|
||||
|
||||
const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
|
||||
if (!up) {
|
||||
if (swapSpacebarRightClick)
|
||||
ruler.dragRulerDeleteWaypoint();
|
||||
else
|
||||
startDragRuler.call(ruler.draggedEntity, options);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function onEntityLeftDragStart(event) {
|
||||
const isToken = this instanceof Token;
|
||||
if (isToken && !currentSpeedProvider.usesRuler(this))
|
||||
return
|
||||
const ruler = canvas.controls.ruler
|
||||
ruler.draggedEntity = this;
|
||||
let entityCenter;
|
||||
@@ -137,12 +157,33 @@ function onEntityLeftDragStart(event) {
|
||||
entityCenter = getHexSizeSupportTokenGridCenter(this);
|
||||
else
|
||||
entityCenter = this.center;
|
||||
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
|
||||
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
startDragRuler.call(this, options, false);
|
||||
}
|
||||
}
|
||||
|
||||
function startDragRuler(options, measureImmediately=true) {
|
||||
const isToken = this instanceof Token;
|
||||
if (isToken && !currentSpeedProvider.usesRuler(this))
|
||||
return;
|
||||
const ruler = canvas.controls.ruler;
|
||||
ruler.clear();
|
||||
ruler._state = Ruler.STATES.STARTING;
|
||||
ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
|
||||
let entityCenter;
|
||||
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
|
||||
entityCenter = getHexSizeSupportTokenGridCenter(this);
|
||||
else
|
||||
entityCenter = this.center;
|
||||
if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
|
||||
ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
|
||||
ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
|
||||
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
|
||||
const destination = {x: mousePosition.x + ruler.rulerOffset.x, y: mousePosition.y + ruler.rulerOffset.y};
|
||||
if (measureImmediately)
|
||||
ruler.measure(destination, options);
|
||||
}
|
||||
|
||||
function onEntityLeftDragMove(event) {
|
||||
@@ -153,8 +194,10 @@ function onEntityLeftDragMove(event) {
|
||||
|
||||
function onEntityDragLeftDrop(event) {
|
||||
const ruler = canvas.controls.ruler
|
||||
if (!ruler.isDragRuler)
|
||||
if (!ruler.isDragRuler) {
|
||||
ruler.draggedEntity = undefined;
|
||||
return false
|
||||
}
|
||||
// When we're dragging a measured template no token will ever be selected,
|
||||
// resulting in only the dragged template to be moved as would be expected
|
||||
const selectedTokens = canvas.tokens.controlled
|
||||
@@ -169,13 +212,21 @@ function onEntityDragLeftDrop(event) {
|
||||
function onEntityDragLeftCancel(event) {
|
||||
// This function is invoked by right clicking
|
||||
const ruler = canvas.controls.ruler
|
||||
if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING)
|
||||
if (!ruler.draggedEntity || ruler._state === Ruler.STATES.MOVING)
|
||||
return false
|
||||
if (ruler._state === Ruler.STATES.MEASURING) {
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(this, event, options);
|
||||
|
||||
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
|
||||
const swapSpacebarRightClick = game.settings.get(settingsKey, "swapSpacebarRightClick");
|
||||
let options = {};
|
||||
setSnapParameterOnOptions(ruler, options);
|
||||
|
||||
if (ruler._state === Ruler.STATES.INACTIVE) {
|
||||
if (!swapSpacebarRightClick)
|
||||
return false;
|
||||
startDragRuler.call(this, options);
|
||||
event.preventDefault();
|
||||
}
|
||||
else if (ruler._state === Ruler.STATES.MEASURING) {
|
||||
if (!swapSpacebarRightClick) {
|
||||
ruler.dragRulerDeleteWaypoint(event, options);
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user