Use foundries new, improved way of wainting for animations when moving tokens (fixes #156)

This commit is contained in:
Manuel Vögele
2022-02-09 08:56:38 +01:00
parent fb7202d5f0
commit 96cb690431
+1 -1
View File
@@ -91,7 +91,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
});
await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
if (animate)
await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
await Promise.all(entityPaths.map(({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise));
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
if (this.cancelMovement) {