Rename functions to use snake case

This commit is contained in:
Manuel Vögele
2022-01-28 22:58:44 +01:00
parent e3a785d8fe
commit a132ac2bf3
3 changed files with 45 additions and 45 deletions
+3 -3
View File
@@ -3,7 +3,7 @@ import {getCenterFromGridPositionObj, getGridPositionFromPixels, getGridPosition
import {Line} from "./geometry.js"; import {Line} from "./geometry.js";
import {disableSnap, moveWithoutAnimation} from "./keybindings.js"; import {disableSnap, moveWithoutAnimation} from "./keybindings.js";
import {trackRays} from "./movement_tracking.js" import {trackRays} from "./movement_tracking.js"
import {find_path, is_pathfinding_enabled} from "./pathfinding.js"; import {findPath, isPathfindingEnabled} from "./pathfinding.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, sum} from "./util.js"; import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, sum} from "./util.js";
@@ -133,7 +133,7 @@ function scheduleMeasurement(destination, event) {
const mt = event._measureTime || 0; const mt = event._measureTime || 0;
const originalEvent = event.data.originalEvent; const originalEvent = event.data.originalEvent;
if (Date.now() - mt > measurementInterval) { if (Date.now() - mt > measurementInterval) {
this.measure(destination, {snap: !disableSnap, pathfinding: is_pathfinding_enabled()}); this.measure(destination, {snap: !disableSnap, pathfinding: isPathfindingEnabled()});
event._measureTime = Date.now(); event._measureTime = Date.now();
this._state = Ruler.STATES.MEASURING; this._state = Ruler.STATES.MEASURING;
cancelScheduledMeasurement.call(this); cancelScheduledMeasurement.call(this);
@@ -169,7 +169,7 @@ export function measure(destination, options={}) {
this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding); this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding);
if (isToken && options.pathfinding) { if (isToken && options.pathfinding) {
let path = find_path(getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]), getGridPositionFromPixelsObj(destination)); let path = findPath(getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]), getGridPositionFromPixelsObj(destination));
if (path) { if (path) {
path = path.map(point => getCenterFromGridPositionObj(point)); path = path.map(point => getCenterFromGridPositionObj(point));
path.forEach(point => point.isPathfinding = true); path.forEach(point => point.isPathfinding = true);
+40 -40
View File
@@ -1,35 +1,57 @@
import {getCenterFromGridPositionObj} from "./foundry_fixes.js"; import {getCenterFromGridPositionObj} from "./foundry_fixes.js";
import { togglePathfinding } from "./keybindings.js"; import {togglePathfinding} from "./keybindings.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
// TODO Wipe cache if walls layer is being modified // TODO Wipe cache if walls layer is being modified
let cached_nodes = undefined; let cachedNodes = undefined;
export function is_pathfinding_enabled() { export function isPathfindingEnabled() {
if (!game.settings.get(settingsKey, "allowPathfinding")) if (!game.settings.get(settingsKey, "allowPathfinding"))
return false; return false;
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding; return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
} }
function get_node(pos, layer=0, initialize=true) { export function findPath(from, to) {
if (!cached_nodes) const lastNode = calculatePath(from, to);
cached_nodes = new Map(); if (!lastNode)
return null;
const path = [];
let currentNode = lastNode;
while (currentNode) {
// TODO Check if the distance doesn't change
if (path.length >= 2 && !canvas.walls.checkCollision(new Ray(getCenterFromGridPositionObj(currentNode.node), getCenterFromGridPositionObj(path[path.length - 2]))))
// Replace last waypoint if the current waypoint leads to a valid path
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
else
path.push({x: currentNode.node.x, y: currentNode.node.y});
currentNode = currentNode.previous;
}
return path;
}
export function wipePathfindingCache() {
cachedNodes = undefined;
}
function getNode(pos, layer=0, initialize=true) {
if (!cachedNodes)
cachedNodes = new Map();
if (!cachedNodes[layer]) if (!cachedNodes[layer])
// TODO Check if ceil is the right thing to do here // TODO Check if ceil is the right thing to do here
cached_nodes.set(layer, new Array(Math.ceil(canvas.dimensions.sceneHeight / canvas.dimensions.size))); cachedNodes.set(layer, new Array(Math.ceil(canvas.dimensions.sceneHeight / canvas.dimensions.size)));
if (!cached_nodes[layer][pos.y]) if (!cachedNodes[layer][pos.y])
cached_nodes[layer][pos.y] = new Array(Math.ceil(canvas.dimensions.sceneWidth / canvas.dimensions.size)); cachedNodes[layer][pos.y] = new Array(Math.ceil(canvas.dimensions.sceneWidth / canvas.dimensions.size));
if (!cached_nodes[layer][pos.y][pos.x]) { if (!cachedNodes[layer][pos.y][pos.x]) {
cached_nodes[layer][pos.y][pos.x] = {x: pos.x, y: pos.y, layer: layer}; cachedNodes[layer][pos.y][pos.x] = {x: pos.x, y: pos.y, layer: layer};
} }
const node = cached_nodes[layer][pos.y][pos.x]; const node = cachedNodes[layer][pos.y][pos.x];
if (initialize && !node.edges) { if (initialize && !node.edges) {
node.edges = []; node.edges = [];
for (const neighborPos of neighbors(pos)) { for (const neighborPos of neighbors(pos)) {
// TODO Work with pixels instead of grid locations // TODO Work with pixels instead of grid locations
if (!canvas.walls.checkCollision(new Ray(getCenterFromGridPositionObj(pos), getCenterFromGridPositionObj(neighborPos)))) { if (!canvas.walls.checkCollision(new Ray(getCenterFromGridPositionObj(pos), getCenterFromGridPositionObj(neighborPos)))) {
const neighbor = get_node(neighborPos, layer, false); const neighbor = getNode(neighborPos, layer, false);
// TODO We currently assume a cost of one for all transitions. Change this for 5/10/5 or difficult terrain support // TODO We currently assume a cost of one for all transitions. Change this for 5/10/5 or difficult terrain support
// We charge an extra 0.0001 for diagonals to unnecessary diagonal steps // We charge an extra 0.0001 for diagonals to unnecessary diagonal steps
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y; const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y;
@@ -50,8 +72,8 @@ function* neighbors(pos) {
} }
} }
function calculate_path(from, to) { function calculatePath(from, to) {
const nextNodes = [{node: get_node(to), cost: 0, estimated: estimate_cost(to, from), previous: null}]; const nextNodes = [{node: getNode(to), cost: 0, estimated: estimateCost(to, from), previous: null}];
const previousNodes = new Set(); const previousNodes = new Set();
while (nextNodes.length > 0) { while (nextNodes.length > 0) {
// Sort by estimated cost, high to low // Sort by estimated cost, high to low
@@ -63,10 +85,10 @@ function calculate_path(from, to) {
return currentNode; return currentNode;
previousNodes.add(currentNode.node); previousNodes.add(currentNode.node);
for (const edge of currentNode.node.edges) { for (const edge of currentNode.node.edges) {
const neighborNode = get_node(edge.target); const neighborNode = getNode(edge.target);
if (previousNodes.has(neighborNode)) if (previousNodes.has(neighborNode))
continue; continue;
const neighbor = {node: neighborNode, cost: currentNode.cost + edge.cost, estimated: currentNode.cost + edge.cost + estimate_cost(neighborNode, from), previous: currentNode}; const neighbor = {node: neighborNode, cost: currentNode.cost + edge.cost, estimated: currentNode.cost + edge.cost + estimateCost(neighborNode, from), previous: currentNode};
const neighborIndex = nextNodes.findIndex(node => node.node === neighbor.node); const neighborIndex = nextNodes.findIndex(node => node.node === neighbor.node);
if (neighborIndex >= 0) { if (neighborIndex >= 0) {
// If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it // If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it
@@ -81,28 +103,6 @@ function calculate_path(from, to) {
} }
} }
function estimate_cost(pos, target) { function estimateCost(pos, target) {
return Math.max(Math.abs(pos.x - target.x), Math.abs(pos.y - target.y)); return Math.max(Math.abs(pos.x - target.x), Math.abs(pos.y - target.y));
} }
export function find_path(from, to) {
const lastNode = calculate_path(from, to);
if (!lastNode)
return null;
const path = [];
let currentNode = lastNode;
while (currentNode) {
// TODO Check if the distance doesn't change
if (path.length >= 2 && !canvas.walls.checkCollision(new Ray(getCenterFromGridPositionObj(currentNode.node), getCenterFromGridPositionObj(path[path.length - 2]))))
// Replace last waypoint if the current waypoint leads to a valid path
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
else
path.push({x: currentNode.node.x, y: currentNode.node.y});
currentNode = currentNode.previous;
}
return path;
}
export function wipe_cache() {
cached_nodes = undefined;
}
+2 -2
View File
@@ -2,7 +2,7 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"; import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js" import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {wipe_cache} from "./pathfinding.js"; import {wipePathfindingCache} from "./pathfinding.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getSnapPointForEntity} from "./util.js"; import {getSnapPointForEntity} from "./util.js";
@@ -177,7 +177,7 @@ export function extendRuler() {
return; return;
const ruler = canvas.controls.ruler; const ruler = canvas.controls.ruler;
ruler.clear(); ruler.clear();
wipe_cache(); wipePathfindingCache();
ruler._state = Ruler.STATES.STARTING; ruler._state = Ruler.STATES.STARTING;
let entityCenter; let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity)) if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))