Remove support for TerrainLayer (Enhanced Terrain Layer stays supported)
This commit is contained in:
@@ -61,11 +61,11 @@ export class SpeedProvider {
|
||||
* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
|
||||
* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
|
||||
* (1 is regular cost, 2 costs double, 3 costs triple, ...)
|
||||
*
|
||||
*
|
||||
* Parameters:
|
||||
* - options: An object used to configure TerrainLayer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
|
||||
*
|
||||
* This function is only called if the TerrainLayer and TerrainRuler modules are enabled.
|
||||
* - options: An object used to configure Enhanced Terrain Layer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
|
||||
*
|
||||
* This function is only called if the Enhanced Terrain Layer and Terrain Ruler modules are enabled.
|
||||
*
|
||||
* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user