diff --git a/CHANGELOG.md b/CHANGELOG.md index 16fc4e5..d92baa2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,16 @@ +## 1.9.0 +### New features +- On Gridless scenes, tokens can now snap to their speed limits, to make full usage of a token's movement speed easier. This feature can be temporarily disabled by pressing Shift during drag and can be disabled completely in the settings. + +### Bugfixes +- Non-square tokens (e.g. 2x1) now work correctly on square grids +- When modifying difficult terrain that a token has already moved over, this the movement history of the token won't change anymore (this was a regression introduced in 1.8.0) +- Fixed a bug that prevented pausing/unpausing the game when no scene was active + +### API +- Added `dragRuler.getColorForDistanceAndToken` API endpoint that allows other modules to receive the highlight color for a specified distance with a given token. + + ## 1.8.2 ### Compatibility - The generic speed provider defaults have been updated for lance 1.0 (thanks to BoltsJ!) diff --git a/module.json b/module.json index 13e0e99..3f4c79e 100644 --- a/module.json +++ b/module.json @@ -2,7 +2,7 @@ "name": "drag-ruler", "title": "Drag Ruler", "description": "When dragging a token displays a ruler showing how far you've moved that token.", - "version": "1.8.2", + "version": "1.9.0", "minimumCoreVersion" : "0.8.5", "compatibleCoreVersion" : "0.8.9", "authors": [ @@ -59,7 +59,7 @@ ], "socket": true, "url": "https://github.com/manuelVo/foundryvtt-drag-ruler", - "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.2.zip", + "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.9.0.zip", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",