Add an option to do pathfinding automatically
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@@ -34,6 +34,10 @@
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"name": "Show PC speed to everyone",
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"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
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},
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"autoPathfinding": {
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"name": "Pathfinding by default",
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"hint": "If enabled, dragging a token will automatically use a pathfinding ruler"
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},
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"enableMovementHistory": {
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"name": "Enable movement history during combat",
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"hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up."
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@@ -4,6 +4,7 @@ import {Line} from "./geometry.js";
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import {getColorForDistance} from "./main.js"
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import {trackRays} from "./movement_tracking.js"
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import {find_path} from "./pathfinding.js";
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import {settingsKey} from "./settings.js";
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import {recalculate} from "./socket.js";
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import {applyTokenSizeOffset, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
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@@ -135,7 +136,7 @@ function scheduleMeasurement(destination, event) {
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const mt = event._measureTime || 0;
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const originalEvent = event.data.originalEvent;
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if (Date.now() - mt > measurementInterval) {
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this.measure(destination, {snap: !originalEvent.shiftKey, pathfinding: game.keyboard.isDown("y")});
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this.measure(destination, {snap: !originalEvent.shiftKey, pathfinding: game.settings.get(settingsKey, "autoPathfinding") != game.keyboard.isDown("y")});
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event._measureTime = Date.now();
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this._state = Ruler.STATES.MEASURING;
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window.clearTimeout(this.deferredMeasurementTimeout);
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@@ -47,6 +47,15 @@ export function registerSettings() {
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default: true,
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});
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game.settings.register(settingsKey, "autoPathfinding", {
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name: "drag-ruler.settings.autoPathfinding.name",
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hint: "drag-ruler.settings.autoPathfinding.hint",
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scpoe: "client",
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config: true,
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type: Boolean,
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defualt: true,
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});
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game.settings.register(settingsKey, "lastTerrainRulerHintTime", {
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config: false,
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type: Number,
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