Re-check for grid settings everytime pathfinding is restarted

This commit is contained in:
Manuel Vögele
2022-01-29 13:39:42 +01:00
parent b610a00f0f
commit b822ada782
2 changed files with 4 additions and 9 deletions
-2
View File
@@ -7,7 +7,6 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
import {libWrapper} from "./libwrapper_shim.js";
import {performMigrations} from "./migration.js"
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import { initializePathfinding } from "./pathfinding.js";
import {extendRuler} from "./ruler.js";
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
@@ -35,7 +34,6 @@ Hooks.once("init", () => {
})
Hooks.once("ready", () => {
initializePathfinding();
performMigrations()
checkDependencies();
Hooks.callAll("dragRuler.ready", SpeedProvider)
+4 -7
View File
@@ -5,13 +5,6 @@ import {settingsKey} from "./settings.js";
let cachedNodes = undefined;
let use5105 = false;
export function initializePathfinding() {
if (game.system.id === "pf2e")
use5105 = true;
if (canvas.grid.diagonalRule === "5105")
use5105 = true;
}
export function isPathfindingEnabled() {
if (canvas.grid.type !== CONST.GRID_TYPES.SQUARE)
return false;
@@ -92,6 +85,10 @@ function* neighbors(pos) {
}
function calculatePath(from, to) {
if (game.system.id === "pf2e")
use5105 = true;
if (canvas.grid.diagonalRule === "5105")
use5105 = true;
// On 5/10/5 it's possible that we'd need to start on layer 1 if there is a previous route
// However I cannot think of any case where not doing it would lead to a non-optimal path, so I've ommited that
const nextNodes = [{node: getNode(to), cost: 0, estimated: estimateCost(to, from), previous: null}];